Search found 4098 matches

by TMC
Tue Aug 21, 2018 7:18 am
Forum: Game Discussion
Topic: Adventures in Unity
Replies: 9
Views: 2099

Oh, nice to hear from you again, Shakeyair! Have you been working on more than a Ludum Dare entry? The OHR has a lot to learn from engines like Unity. Our scripting system is very hobbled due to only having a few script triggers such as each-step instead of attaching event handlers to objects like N...
by TMC
Mon Aug 20, 2018 12:29 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42121

Oh, this is awesome. Very professional setup. So pleased to hear it's a success. What did you have on the pamphlets? For those wondering, the reason I suggested making changes to the guard-avoidance minigame is because I was such a bad player that I got stuck on it, stubbornly trying to cut corners....
by TMC
Tue Aug 14, 2018 8:12 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103437

A Confused mechanic is certainly doable... but how should each of the target classes be treated? You really only described the "Enemy" target class. And even then, maybe it should only affect attacks for which the player manually selects (or confirms) the target or the enemy AI picks a tar...
by TMC
Fri Aug 03, 2018 5:28 pm
Forum: Game Discussion
Topic: Test Game problems?
Replies: 5
Views: 1194

What kind of missing data did you see? Did it happen while you were, or just had been, in an editor for that type of data? I have idea about what the reason for missing data might be, although your report is only the 2nd only I've received. When does the game hang? Randomly at any time? When trying ...
by TMC
Fri Aug 03, 2018 4:12 pm
Forum: Q&A Discussion
Topic: Scroll slices and Grid children
Replies: 2
Views: 1128

Yes, you're fine with grid and scroll slice. You don't actually need to use "set scroll check depth" because it already defaults to 'infinite' (0). Hmm, I see that the plotdictionary doesn't explain that... Note that the only difference between container and scroll slices is that scroll sl...
by TMC
Wed Aug 01, 2018 1:55 pm
Forum: Q&A Discussion
Topic: Outer Battle Issues
Replies: 21
Views: 4623

Maybe you misread 2016 as 2018 :)
by TMC
Wed Aug 01, 2018 1:50 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

Perfect, you can take a break at the water cooler. So you're no longer using enemy appear+dissolve animations for that giant... totemface? Also, I'm messing with new sprite dimensions to give guys really long arms. Really took me by surprise as a functioning use for oversized weapons. I had been won...
by TMC
Wed Aug 01, 2018 1:38 pm
Forum: Game Discussion
Topic: Test Game problems?
Replies: 5
Views: 1194

Test Game problems?

I'm investigating a complaint from BlastedEarth that since a while ago when using the Test Game option in custom.exe, it always fails with an error like "Error communicating with game.exe (couldn't connect)". After studying the code for a while, I've determined it's seriously wrong and Tes...
by TMC
Mon Jul 30, 2018 11:40 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103437

Whoops! If you mentioned it, I missed it. Pretty serious!
by TMC
Sun Jul 29, 2018 9:47 am
Forum: General Discussion
Topic: The Official Hamster Republic All Star Battles
Replies: 69
Views: 19512

FyreWulff, Charbile and myself, being verified newbies unbiased by the feuds and alliances that have historically sullied many a popularity contest, are clearly best-placed to form Team RPGHeroes and draw the lines of celebrityhood for a new era! (Black marks placed against our names by back-room be...
by TMC
Sat Jul 28, 2018 5:00 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103437

I've noticed that variably sized NPCs flash on the wrong location for about a single frame when you enter a map before snapping to the correct position. OK, this is now finally fixed, together with the battle stuff I mentioned and also a bug RMZ complained about, where large hero sprites are mispos...
by TMC
Thu Jul 26, 2018 9:26 am
Forum: General Discussion
Topic: A kickstarter for a 3D printing company?
Replies: 8
Views: 1828

Oh, hey, the ads at the bottom of SlimeSalad pages are gone. Mogri decided to ditch them?

Were you planning to continue to sell them on KS after the campign is over, as a storefront? Are you actually raising money needed to develop or manufacture anything, or are you just using it for sales?
by TMC
Wed Jul 25, 2018 1:25 pm
Forum: General Discussion
Topic: This clever guy
Replies: 5
Views: 1338

Or, maybe just isometric tiles... The guy who's working on that tool has put up an initial website at https://www.pixeljoy.io/ for it, but it's not available yet. However, he did link to some other tools. There's http://www.crocotile3d.com/ which costs $10, but what looks really awesome is Sprytile ...
by TMC
Wed Jul 25, 2018 7:44 am
Forum: Q&A Discussion
Topic: Pre-battle animation
Replies: 7
Views: 1717

Yes, that graphical style is great! You can take advantage of the time saved by such simple graphics t oadd lots of variety. (Lots of empty white space would be bad. Also I strongly recommend using a bright grey or other shade instead of the brightest shade of white possible.)
by TMC
Wed Jul 25, 2018 7:40 am
Forum: Q&A Discussion
Topic: Outer Battle Issues
Replies: 21
Views: 4623

You can view a game's scripts. Open the game in Custom, go to Script Management, and select "Export scripts backup copy". Then use a text editor to open the exported files. That may not work for ancient games, which didn't include a copy of the scripts. Also, there are some useful scripts ...