Search found 4098 matches

by TMC
Mon Oct 29, 2018 2:30 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

The case and pamphlet you posted to the blogpost page look really great!
by TMC
Fri Oct 26, 2018 6:35 am
Forum: Game Discussion
Topic: Possible bug with turn-based delay?
Replies: 12
Views: 3482

Err... you better wait for the next nightly build (in about 23 hours). A rather dramatic bug snuck past me into tonight's nightly build, which makes the Enter and Space keys malfunction...
by TMC
Fri Oct 26, 2018 6:33 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

No work done?! What about this minigame .gif? Work done last week and packaged for Patreon this week? I thought I was on the undelayed Patreon tier! Frequently when Linux starts to swap because of a runaway process eating memory, I do "sudo swapoff -a && sudo swapon -a" to get it t...
by TMC
Thu Oct 25, 2018 10:24 pm
Forum: Game Discussion
Topic: Possible bug with turn-based delay?
Replies: 12
Views: 3482

Ah ha! Thanks for this very detailed testing. Indeed, looking at the code for "automatically choose target", I see that it puts the autotargetting attack directly onto the attack queue, while with manual targetting, battle_confirm_target gets called which calls update_turn_delays_in_attack...
by TMC
Thu Oct 25, 2018 8:55 am
Forum: Game Discussion
Topic: Possible bug with turn-based delay?
Replies: 12
Views: 3482

Heh, nice coincidence. When you reported this bug I didn't understand how turn-based delays in the attack queue worked at all, so I could hardly even understand your report. Since then, I've fixed some other problems with the attack queue. I was actually wondering whether I managed to accidentally f...
by TMC
Mon Oct 22, 2018 12:56 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Turns out I never sent that email about script commands to read/write files, so I've finished and sent it to the mailing list. I think restricting to the .rpg folder and subfolders, plus letting the player browse for other files or enter a file using inputfilename (which allows selecting a directory...
by TMC
Sun Oct 21, 2018 3:11 pm
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

It's Thursday already?? I'd love to dive back into working on replacing the script interpreter/upgrading HamsterSpeak, but I'm working on so many other half-finished things already. I really should have prioritised that higher though... I'm surprised how many people want the ability to read/write fi...
by TMC
Mon Oct 15, 2018 1:13 pm
Forum: General Discussion
Topic: OHR House Neo Rebirth Fate EX YI ZIE Plus Ultra Alpha Extra
Replies: 15
Views: 3971

"OHR Date"? Have you played OHR Date? Do you know it's a (series of) games by Shadowiii? (Hopefully there's a retrospective review somewhere?) ...Did you say dice rolls? Brilliant, just look at how popular DnD is around here, including the play-by-post games run on this forum. Lots of peop...
by TMC
Mon Oct 15, 2018 9:43 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

I NEED one. At least.
by TMC
Wed Oct 10, 2018 5:00 am
Forum: Game Discussion
Topic: Hi everyone! :)
Replies: 5
Views: 1715

Yes, there's never enough free time, which is why you have to pick your battles!

Once you get the kinks worked out of the spells? Have you gotten far with getting them working?

Heh, this is thread 7777. Good luck?
by TMC
Wed Oct 10, 2018 4:59 am
Forum: Game Discussion
Topic: New Style of Fake Arrays
Replies: 8
Views: 1805

I don't think general multidimensional arrays is worth the trouble. You can always store arrays (slice handles) in arrays to nest lists. But maybe 2D arrays where the second index is limited (eg up to 15) would be useful. Then you can use the second index for attributes of objects. E.g. a list of en...
by TMC
Tue Oct 09, 2018 2:25 am
Forum: Game Discussion
Topic: New Style of Fake Arrays
Replies: 8
Views: 1805

Of course if you allow shadowing it diminishes the compiler's ability to detect mistakes. I wonder whether that's at all worth keeping by doing something a bit more moderate like having file-based namespaces, where local variables can only shadow names in other files, or the same thing but with an e...
by TMC
Mon Oct 08, 2018 1:39 pm
Forum: Game Discussion
Topic: Bughunters League Table
Replies: 12
Views: 2494

The encouragement worked; Feenick immediately reported something and took 2nd place and Fenrir gained 11 places :)
by TMC
Mon Oct 08, 2018 12:56 pm
Forum: Game Discussion
Topic: New Style of Fake Arrays
Replies: 8
Views: 1805

I think this is a really nice library and when I want a plain array of numbers I'll probably use it myself instead of the scripts I had been using; it's amazing nobody else had created it already. I already added another script to the library, and we could do some more if there are any in particular...
by TMC
Mon Oct 08, 2018 1:59 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21906

Cool, this is definitely a useful script. Should clean it up and put it on the wiki. Similar to the existing Move NPC with the arrow keys.
Why not use "camera follows slice" instead of "pan camera"?