Search found 4098 matches
- Mon Oct 29, 2018 2:30 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
- Fri Oct 26, 2018 6:35 am
- Forum: Game Discussion
- Topic: Possible bug with turn-based delay?
- Replies: 12
- Views: 3482
- Fri Oct 26, 2018 6:33 am
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
- Thu Oct 25, 2018 10:24 pm
- Forum: Game Discussion
- Topic: Possible bug with turn-based delay?
- Replies: 12
- Views: 3482
- Thu Oct 25, 2018 8:55 am
- Forum: Game Discussion
- Topic: Possible bug with turn-based delay?
- Replies: 12
- Views: 3482
Heh, nice coincidence. When you reported this bug I didn't understand how turn-based delays in the attack queue worked at all, so I could hardly even understand your report. Since then, I've fixed some other problems with the attack queue. I was actually wondering whether I managed to accidentally f...
- Mon Oct 22, 2018 12:56 am
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
Turns out I never sent that email about script commands to read/write files, so I've finished and sent it to the mailing list. I think restricting to the .rpg folder and subfolders, plus letting the player browse for other files or enter a file using inputfilename (which allows selecting a directory...
- Sun Oct 21, 2018 3:11 pm
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
It's Thursday already?? I'd love to dive back into working on replacing the script interpreter/upgrading HamsterSpeak, but I'm working on so many other half-finished things already. I really should have prioritised that higher though... I'm surprised how many people want the ability to read/write fi...
- Mon Oct 15, 2018 1:13 pm
- Forum: General Discussion
- Topic: OHR House Neo Rebirth Fate EX YI ZIE Plus Ultra Alpha Extra
- Replies: 15
- Views: 3971
- Mon Oct 15, 2018 9:43 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
- Wed Oct 10, 2018 5:00 am
- Forum: Game Discussion
- Topic: Hi everyone! :)
- Replies: 5
- Views: 1715
- Wed Oct 10, 2018 4:59 am
- Forum: Game Discussion
- Topic: New Style of Fake Arrays
- Replies: 8
- Views: 1805
I don't think general multidimensional arrays is worth the trouble. You can always store arrays (slice handles) in arrays to nest lists. But maybe 2D arrays where the second index is limited (eg up to 15) would be useful. Then you can use the second index for attributes of objects. E.g. a list of en...
- Tue Oct 09, 2018 2:25 am
- Forum: Game Discussion
- Topic: New Style of Fake Arrays
- Replies: 8
- Views: 1805
Of course if you allow shadowing it diminishes the compiler's ability to detect mistakes. I wonder whether that's at all worth keeping by doing something a bit more moderate like having file-based namespaces, where local variables can only shadow names in other files, or the same thing but with an e...
- Mon Oct 08, 2018 1:39 pm
- Forum: Game Discussion
- Topic: Bughunters League Table
- Replies: 12
- Views: 2494
- Mon Oct 08, 2018 12:56 pm
- Forum: Game Discussion
- Topic: New Style of Fake Arrays
- Replies: 8
- Views: 1805
I think this is a really nice library and when I want a plain array of numbers I'll probably use it myself instead of the scripts I had been using; it's amazing nobody else had created it already. I already added another script to the library, and we could do some more if there are any in particular...
- Mon Oct 08, 2018 1:59 am
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21906
Cool, this is definitely a useful script. Should clean it up and put it on the wiki. Similar to the existing Move NPC with the arrow keys.
Why not use "camera follows slice" instead of "pan camera"?
Why not use "camera follows slice" instead of "pan camera"?