Search found 4098 matches
- Sun Dec 02, 2018 12:53 am
- Forum: Q&A Discussion
- Topic: Trying to make a walk through walls script
- Replies: 4
- Views: 1075
- Sat Dec 01, 2018 9:16 am
- Forum: Q&A Discussion
- Topic: Creating definite NPC layering
- Replies: 3
- Views: 781
- Thu Nov 29, 2018 1:47 pm
- Forum: Game Discussion
- Topic: Surfasaurus
- Replies: 19
- Views: 7207
- Thu Nov 29, 2018 1:46 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42114
Yes! I'll be taking a souvenir! Oh, you haven't posted the finished design here yet? Was what you emailed me finished? Looks good. I actually like that it's just two colours, kind of less glaring/kitsch. Seems kind of odd that you only put out stuff once a year for Christmas but I guess it's the mos...
- Tue Nov 27, 2018 10:15 pm
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
Yes, I think the reason we request that external storage access permission is only so ohrrpgce-game.apk can browse for .rpg files on an SD card, but packaged OHRRPGCE games have never needed that permission (so really it shouldn't have been requested). If the .apks no longer request that permission ...
- Tue Nov 27, 2018 8:38 am
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
Glad that's over for now, although there will be more Google Play requirement bumps in future, and apparently more frequently. What NDK version are you using, still the same one? I think you're meant to go through the SDK changelog notes when you bump the target Android version, to see what behaviou...
- Sat Nov 17, 2018 2:46 pm
- Forum: Q&A Discussion
- Topic: Need to have a menu item run a script and display text
- Replies: 2
- Views: 825
- Sat Nov 17, 2018 1:12 pm
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
- Sat Nov 17, 2018 12:33 pm
- Forum: Game Discussion
- Topic: "Powered by OHRRPGCE" screen before the title.
- Replies: 41
- Views: 11068
Fractals, eh? I have actually been considering that for a long time. But that doesn't seem terribly on-topic for an RPG engine. Now, I could try randomly piecing together tiles to see what patterns emerge, but the results are likely to be bad, especially if the tiles need to be connected together co...
- Fri Nov 09, 2018 1:56 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42114
- Fri Nov 09, 2018 1:43 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
- Fri Nov 09, 2018 12:52 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103390
The Status screen bug is now fixed in the latest nightly builds. Also, it finally occurred to me that because we already have a setting to hide the HP stat in the Status screen, it could also hide the HP display and HP bar in-battle too, so I added that. (Sorry, I thought you were requesting an enti...
- Mon Nov 05, 2018 2:41 pm
- Forum: Game Discussion
- Topic: A hero data deletion bug in nightlies
- Replies: 0
- Views: 804
A hero data deletion bug in nightlies
Time for more exciting engine development news? If you're using a recent nightly build, don't create any new heroes. Upgrade to the next nightly build first. Note: nightly builds haven't been rebuilt yet. That's about 15 hours away. The next build is 05-Nov-2018, as seen in the nightly builds folder...
- Wed Oct 31, 2018 1:47 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
- Tue Oct 30, 2018 1:10 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103390
Thanks for the bug report. That should be an easy fix. Hiding hero HP in battle is a really unique request! As is wanting to display one hero's meters differently to the others. What's the intended use for that? Letting you customise the appearance of the ready and health meters is definitely on the...
