Search found 4098 matches
- Sun Jan 13, 2019 12:14 pm
- Forum: General Discussion
- Topic: SECRET SANTA 2018! NAMES HAVE BEEN DRAWN~!
- Replies: 56
- Views: 9512
- Fri Jan 11, 2019 2:09 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
I thought I'd finished with the hash table, but then I decided to write some testcases. Not only did I find bugs, but I realised the whole design was flawed. So more rewriting; I changed it a couple more times before finally being happy with it. Even filed a FreeBASIC bug. Tremendous waste of time, ...
- Tue Jan 08, 2019 12:58 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103388
As I said before, it's crazy that the OHR doesn't already have a flashing attacker animation. That's one of the first things I want to work on once I get to work on battle animations. Which is defintely something I want to work on soon after Fufluns gets released.' even if it's something as simple a...
- Fri Jan 04, 2019 12:25 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Wed Jan 02, 2019 11:30 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
I'm building a MPPT solar inverter (which converts from variable-voltage DC to AC), which is a bit of a crazy project for safety reasons. If my prototype works, I'm going to have to replace all the dubious cheap capacitors I bought on ebay with high quality ones, if I don't want it to explode after ...
- Tue Jan 01, 2019 10:42 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
Rewrote our hash table implementation. The new implementation is slower, uses more memory, is much more code, and has worse asymptotic complexity for some operations. Aside from that, it's far better than the old one, which was so unusable it was only used in two places. If you're wondering why OHRR...
- Tue Jan 01, 2019 9:16 pm
- Forum: Front Page
- Topic: Things you didn't notice were broken are fixed
- Replies: 5
- Views: 3407
From my experience picking through spambot accounts registering on Castle Paradox, virtually always they're easily identified by looking at the account name and email address, and considering the other profile fields too lets you be sure. But there seem to be very few spammers who make it through th...
- Mon Dec 31, 2018 1:40 pm
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
- Sun Dec 30, 2018 12:57 am
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
Rainbows too! (Timelapse!) https://www.patreon.com/posts/clicking-and-23589152 Hmm... I suddenly get the urge to implement timelapse recording right into the OHRRPGCE. (Write a bunch of pngs (or gifs) to a folder, either for later manually or automatically creating a video, or even create something ...
- Sat Dec 29, 2018 3:03 am
- Forum: Game Discussion
- Topic: "Powered by OHRRPGCE" screen before the title.
- Replies: 41
- Views: 11068
I've finally collected all logos/splash screens and created a new wiki page for them:
Logos and Splash Screens
Did I miss any?
I also changed the logo on the wiki front page. (See if you can notice the difference...)
Logos and Splash Screens
Did I miss any?
I also changed the logo on the wiki front page. (See if you can notice the difference...)
- Fri Dec 28, 2018 4:03 pm
- Forum: Q&A Discussion
- Topic: Changing Map Layers
- Replies: 9
- Views: 1953
- Tue Dec 25, 2018 12:00 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69179
That's a lot of games! Last night I dreamt that a dozen people here had secretly banded together and each created a game, released all at once as a compilation, as a Christmas Day surprise! I was a bit disappointed when I woke up, until I remembered the Heart of the OHR - a Christmas miracle! Main d...
- Mon Dec 24, 2018 6:25 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
Yet another OHRRPGCE dev blog
So, my last dev blog petered out, because I tried to give it a narrow scope of graphics and animations, and then mostly didn't work on that. Also I made monolithic posts instead of regular updates. I've been doing heaps of work on the engine in the last year, but mostly only mentioning it in IRC or ...
- Sat Dec 15, 2018 11:37 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
I stumbled yesterday across itch.io's guide to packaging portable linux builds, which is so useful that I wish I'd found it years ago. (Incidentally, I see I misread that graph I posted from twitter. Linux users are about 20x more common on itch.io, mac users only a few times more common, than on st...
- Sat Dec 15, 2018 8:59 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
But as you said, download stats vary wildly between different storefronts. Mac and Linux users are apparently roughly 10-20x more common on itch.io than on steam. Only 3% of steam users use a Mac; and less than 1% are on Linux. https://twitter.com/moonscript/status/994695377856049152 Really surprise...