Search found 4098 matches
- Thu Mar 07, 2019 10:18 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
(you don't have to be good at drawing, I won't bite) It's been so long since I drew any graphics that I actually forgot what I'm capable of, not joking. Better than I can write an RPG plot anyway. My psychological thriller idea is unworkable, no one is going to take that inner-monologuing seriously...
- Fri Mar 01, 2019 10:02 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
- Tue Feb 26, 2019 9:32 am
- Forum: Q&A Discussion
- Topic: Need help with NPC behavior management scripts
- Replies: 1
- Views: 1386
- Tue Feb 26, 2019 5:08 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
I haven't implemented transforming clone selections, but I will. I also haven't add mouse controls - I wanted sub-pixel control, like the ellipse tool. Plenty of work has already gone into cleaning up the sprite and tile editor code over the years, so overall it's not so bad, but the UI code never g...
- Mon Feb 25, 2019 12:52 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
Charbile: could you respond to this? Wait, so both gfx_sdl2 and the default gfx_sdl don't show the whole image in fullscreen when the resolution is higher than 640x360 (or at least not 720 wide), is that right? Did they both cut off the image in the same way? That's really weird that they behave the...
- Fri Feb 22, 2019 12:17 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
- Fri Feb 22, 2019 4:47 am
- Forum: Game Discussion
- Topic: OHR One-Room Contest 2019
- Replies: 87
- Views: 17264
Ho ho. But aside from the low-res pirate ship icon I use on Discord, I haven't had an avatar, anywhere, in ~15 years. I think your imagination's better than mine on this. Pepsi Ranger's avatar in fact portrays the enterprising teenage protagonist of Entrepreneur: The Beginning dumpster diving for us...
- Thu Feb 21, 2019 6:41 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
- Thu Feb 21, 2019 10:18 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
OK, thanks. This 'Invalid gfx backend sdl' error is easy fix, silly mistake. I see that it crashes outright while trying to show an error message, at for me. Didn't you see the crash handler pop up when it crashed? It doesn't appear for all error messages. (This error is actually meant to be recover...
- Thu Feb 21, 2019 2:16 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
- Thu Feb 21, 2019 12:34 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
- Thu Feb 21, 2019 12:18 am
- Forum: Game Discussion
- Topic: Faster walk speed
- Replies: 17
- Views: 3199
*psst, hold down shift-tab to grind through spacebar-mashing battles; now you can play OHR games again*
(Your device can't handle it)
(Your device can't handle it)
- Wed Feb 20, 2019 6:00 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
I'm going to hunt for a good idea. No promises. This is primarily to allow everyone an equal shot, and also to not intimidate potential contestants into dropping out. Better ban Fenrir and Feenick from posting screenshots too! Why only allow Vikings and Fnrrf's 8-bit graphics packs? What about free ...
- Wed Feb 20, 2019 5:50 am
- Forum: Game Discussion
- Topic: Faster walk speed
- Replies: 17
- Views: 3199
Yes, you could use a replacement for 'wait' that counts in seconds instead of frames - I'm going to add a command equivalent to your script as build in.. However, your scripts don't allow what Charbile was talking about, which is adapting to a variable framerate, which eg. might drop from 60 to 45 f...
- Tue Feb 19, 2019 6:22 pm
- Forum: Game Discussion
- Topic: Faster walk speed
- Replies: 17
- Views: 3199
I've considered it, if only because the monitor refresh rate isn't always 60Hz, so it's poor to make that assumption. I've also manually scripted a game that way (it did some heavy rendering that meant it didn't consistently hit 60Hz). But it would be a big complication for many things, and would on...
