Search found 4098 matches

by TMC
Thu Mar 07, 2019 10:18 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

(you don't have to be good at drawing, I won't bite) It's been so long since I drew any graphics that I actually forgot what I'm capable of, not joking. Better than I can write an RPG plot anyway. My psychological thriller idea is unworkable, no one is going to take that inner-monologuing seriously...
by TMC
Fri Mar 01, 2019 10:02 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Ah, OK, thanks. You know, you can dismiss those crash reports by clicking on the pop up. And you could have not selected "Close the program and store the report to send later" if you had no intention to send later! But if no one is actually going to want to withhold and send later I guess ...
by TMC
Tue Feb 26, 2019 9:32 am
Forum: Q&A Discussion
Topic: Need help with NPC behavior management scripts
Replies: 1
Views: 1386

OK, I'll bite. When I saw your scripts earlier they actually look really well-written, clean, and not terribly long. So the problem hopefully doesn't go that deep, and it's sad that it all blew up regardless.
by TMC
Tue Feb 26, 2019 5:08 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

I haven't implemented transforming clone selections, but I will. I also haven't add mouse controls - I wanted sub-pixel control, like the ellipse tool. Plenty of work has already gone into cleaning up the sprite and tile editor code over the years, so overall it's not so bad, but the UI code never g...
by TMC
Mon Feb 25, 2019 12:52 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Charbile: could you respond to this? Wait, so both gfx_sdl2 and the default gfx_sdl don't show the whole image in fullscreen when the resolution is higher than 640x360 (or at least not 720 wide), is that right? Did they both cut off the image in the same way? That's really weird that they behave the...
by TMC
Fri Feb 22, 2019 12:17 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Oh you're all just traumatised by 20 years of being told "No"! Turns out that rotating sprites is pretty fast, even on a CPU and generating non-SIMD code that will run on a 486 (as we do), if you just use the simplest implementation which does no filtering. I don't have a terribly new or f...
by TMC
Fri Feb 22, 2019 4:47 am
Forum: Game Discussion
Topic: OHR One-Room Contest 2019
Replies: 87
Views: 17264

Ho ho. But aside from the low-res pirate ship icon I use on Discord, I haven't had an avatar, anywhere, in ~15 years. I think your imagination's better than mine on this. Pepsi Ranger's avatar in fact portrays the enterprising teenage protagonist of Entrepreneur: The Beginning dumpster diving for us...
by TMC
Thu Feb 21, 2019 6:41 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Working on something. Sometimes people make loose remarks on discord or elsewhere and I get motivated.

Image

Probably won't be done for Fufluns. Or maybe I should say Fufluns won't be done in time.
by TMC
Thu Feb 21, 2019 10:18 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

OK, thanks. This 'Invalid gfx backend sdl' error is easy fix, silly mistake. I see that it crashes outright while trying to show an error message, at for me. Didn't you see the crash handler pop up when it crashed? It doesn't appear for all error messages. (This error is actually meant to be recover...
by TMC
Thu Feb 21, 2019 2:16 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

Adding votes that are equal to the average of the other scores on the same game actually doesn't change the final ranking of the game (its average score) at all. I meant using the average of all game votes.
by TMC
Thu Feb 21, 2019 12:34 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

For Heart of the OHR, I tend to argue that the "robot scores" of 5 (that's my new name for it, coming in 2020), force a good game down and a bad game up from what each deserves. Shifting games with fewer votes towards the average actually makes sense, it reflects less certainty in the sco...
by TMC
Thu Feb 21, 2019 12:18 am
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

*psst, hold down shift-tab to grind through spacebar-mashing battles; now you can play OHR games again*

(Your device can't handle it)
by TMC
Wed Feb 20, 2019 6:00 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

I'm going to hunt for a good idea. No promises. This is primarily to allow everyone an equal shot, and also to not intimidate potential contestants into dropping out. Better ban Fenrir and Feenick from posting screenshots too! Why only allow Vikings and Fnrrf's 8-bit graphics packs? What about free ...
by TMC
Wed Feb 20, 2019 5:50 am
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

Yes, you could use a replacement for 'wait' that counts in seconds instead of frames - I'm going to add a command equivalent to your script as build in.. However, your scripts don't allow what Charbile was talking about, which is adapting to a variable framerate, which eg. might drop from 60 to 45 f...
by TMC
Tue Feb 19, 2019 6:22 pm
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

I've considered it, if only because the monitor refresh rate isn't always 60Hz, so it's poor to make that assumption. I've also manually scripted a game that way (it did some heavy rendering that meant it didn't consistently hit 60Hz). But it would be a big complication for many things, and would on...