Search found 4098 matches

by TMC
Mon Apr 08, 2019 1:21 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44626

Okay...
... I can make time. Please allow three working days for processing. :angel:
by TMC
Mon Apr 08, 2019 1:13 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103337

I was imagining that if there was a tiny enemy right in front of a large one, the large one would not be considered as the "front row" -- that's what those words suggest to me! (Basically that larger enemies maybe provide more cover, but don't require more.) With different wording you get ...
by TMC
Mon Apr 08, 2019 12:58 pm
Forum: Game Discussion
Topic: Formation Stats and Enemy Usage menus
Replies: 5
Views: 1351

Oh yes adding an option to export the contents of the menu to a text or csv file is a good suggestion. I was considering a way to preview in the foemap editor how many battles would trigger as you walk between two points. But pathfinding for that seems pretty overboard. Straight-line distance measur...
by TMC
Sun Apr 07, 2019 9:28 am
Forum: Game Discussion
Topic: Formation Stats and Enemy Usage menus
Replies: 5
Views: 1351

You may have noticed the Stats section at the bottom of the General Game Settings menu. I'm planning to move that to its own submenu and show a lot more information, like the numbers of maps/textboxes/scripts/attacks/NPC definitions/NPC instances/etc. I could show textbox word count. More interestin...
by TMC
Sun Apr 07, 2019 6:00 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103337

But how much of an overlap should be allowed? There will be a lot of ambiguous situations, and I need to make sure I don't over-engineer a solution; giving the user a single crude knob and a preview of the results is a good compromise. Actually I do want to allow custom target classes defined by eit...
by TMC
Sun Apr 07, 2019 5:46 am
Forum: Game Discussion
Topic: Formation Stats and Enemy Usage menus
Replies: 5
Views: 1351

Formation Stats and Enemy Usage menus

I was making good progress on fixing bugs for Fufluns, until I hit another distraction bump (after hearing Fenrir talk about all the number crunching he's doing for rebalancing Vikings of Midgard!) In nightlies you will find two new info-packed menus: the Enemy Usage menu in the enemy editor and the...
by TMC
Sat Apr 06, 2019 12:56 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103337

Hmm! A 'front row' target class would be a lot of fun! That's a cool suggestion. However there are a lot of questions about how it should determine the front row. Potentially which slots are in front of which other slots even be defined in the formation editor... but that's too much complexity. Hmm,...
by TMC
Sat Apr 06, 2019 7:10 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Ah, I'll add the NPC direction and frame number to the NPC debug info, that would have helped (if you'd noticed).

And gosh that overlay looks messy due to the fuzzy rect. I'm doing something about that too...
by TMC
Fri Apr 05, 2019 2:05 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Yes, that looks fun. Trying pressing Pause to pause the game then use the F6 NPC debugger and Ctrl-F4 slice debugger to inspect those NPCs to see whether you can spot what's wrong. NPC sprites should all have the same palette as the npc definition, unless you've manually changed the sprite slice pal...
by TMC
Fri Apr 05, 2019 2:01 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

Congratulations to the victorious!
by TMC
Mon Apr 01, 2019 2:52 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103337

Anything to make it easier to get up to speed is a good thing. I'm very glad that we now have a few default walkabouts. Creating a folder for a game is quite reasonable. Although there would initially only be two files in it: the .rpg and .hss, you're right to point out that a lot of other files wil...
by TMC
Sun Mar 31, 2019 10:54 pm
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

Because the gamelist is broken, here are working direct download links to the games, which I inexplicably possess.

Tworound - ChalkFlower (Game page)

PvPRPG - kylekrack (Game page)

Also

Ridiculous Games Contest 2019 Commencement - Idontknow (Game page)
by TMC
Sun Mar 31, 2019 12:07 pm
Forum: Game Discussion
Topic: Ridiculous Games Contest 2019
Replies: 86
Views: 16552

Dev log #2 Discussing. Dev log #3 Experimenting. Dev log #4-7 If you only have a month to make a game, spend the first three weeks sharpening your axe. Working on fixing OHR bugs. Dev log #8-10 Attending an satellite electronics workshop all weekend. And on almost no sleep. Dev log #11 Recovering. D...
by TMC
Sun Mar 31, 2019 11:28 am
Forum: Front Page
Topic: We are upgraded
Replies: 30
Views: 10599

I can't download anything from the gamelist. Old files, newly uploaded files, nothing works. Downloading attachments to PMs also doesn't work. download.php returns HTTP error 500 Internal Server Error.
by TMC
Tue Mar 26, 2019 11:47 pm
Forum: Front Page
Topic: We are upgraded
Replies: 30
Views: 10599

Oh, I'm not complaining about that, it's reasonable behaviour. I was just stating that in reply to James, who asked something related.