Search found 4098 matches
- Wed May 22, 2019 10:20 am
- Forum: Front Page
- Topic: We are upgraded
- Replies: 30
- Views: 10599
Another problem very similar to a previous one: you can't view the second and later pages of a search results page. I clicked on games tagged Complete from the Search page, and the page links don't work. (Since there are so many games tagged Complete I wish you could view regular gamelist views like...
- Wed May 08, 2019 1:46 pm
- Forum: Game Discussion
- Topic: OHR Dream Diary Contest 2019
- Replies: 5
- Views: 2267
Cool! Who knows what will happen... Note that if you want to submit your game to the Dream Diary Jam 3 (even though it doesn't have any prizes, unlike this parallel contest, visibility is always good) then you should start working on your game no earlier than May 17th . And it tries to define what g...
- Wed May 08, 2019 4:35 am
- Forum: Game Discussion
- Topic: Work for Hire
- Replies: 162
- Views: 98184
- Sat May 04, 2019 6:55 am
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39708
These character designs are all very amusing :) I should mention that recently I started implementing 'large' heroes/NPCs with multi-tile 'hitboxes', e.g. 2x1, 2x2, which would be useful for huge NPCs. It seems it's actually pretty straightforward to implement, except pathfinding is a little tricky....
- Tue Apr 30, 2019 4:44 am
- Forum: Game Discussion
- Topic: Calling all testers! Need help solving a crash!
- Replies: 4
- Views: 1055
Thanks to both of you! The MIDI crash is something that we've been suffering from ever since the Windows port. It's somewhere between SDL_mixer and the Windows MIDI synth. Unfortunately the last time I tried I couldn't reproduce it anymore, which makes it very hard to fix, although I know it's still...
- Mon Apr 29, 2019 5:38 am
- Forum: Game Discussion
- Topic: Calling all testers! Need help solving a crash!
- Replies: 4
- Views: 1055
If you have a Windows nightly build from the last two months, if the engine crashes a crash reporter window should pop up. If so, please send the report, and ideally add your name or email and type in a short description. There's a good chance we might want to contact you to ask for more information...
- Fri Apr 26, 2019 5:19 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361440
Heh, I realised that my reading of it as a sign didn't quite make sense, but it looked a lot like the actual signs! I hadn't heard that second song before, it's a neat dreamy adaptation of the daytime melody. I wish the OHR had builtin crossfading of music, I should work on that. (You can already ma...
- Thu Apr 25, 2019 8:05 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361440
- Wed Apr 17, 2019 12:38 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103337
- Wed Apr 17, 2019 12:37 am
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39708
- Wed Apr 17, 2019 12:12 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
I'm terrible at timely updates. SwordPlay picked up the source code and has been playing around with it, which I'm really pleased to see; I've been giving him guidance. He compiled the OHRRPGCE for his Raspberry Pi; that hasn't been done in years. Now that it's not just me, we have an #engine_dev ch...
- Tue Apr 16, 2019 1:57 pm
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39708
Wow, a full remake, not just another spinoff! Just a week or two ago Nathan was talking about Walthros and Walthrus and I realised it's been about 15 years since I played it; I feel motivated to revisit some of those old games. Was one of my favourite OHR games back then especially because of the de...
- Sun Apr 14, 2019 11:38 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361440
A new Walthros game! Accomodating extra wide sprites (and of course these Walthrusian fish are a lot fatter than humans) with the tileset like that works really well. Am I seeing this right, are you using a script to push apart the hero and NPC when you talk to an NPC, so they won't overlap? That's ...
- Wed Apr 10, 2019 11:12 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103337
- Wed Apr 10, 2019 1:12 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103337
Hmm, strips does have the advantage that it's simple and easy to indicate in the formation editor. It's also worth considering how arranging the heroes into first and second rows would work. Often back-row hereoes aren't portrayed strictly behind the front heroes, but just moved back a bit, so that ...