Search found 4098 matches

by TMC
Tue Sep 03, 2019 4:04 am
Forum: Game Discussion
Topic: So I was skimming through TV Tropes and found THIS!
Replies: 1
Views: 1053

Arfenhouse! Naturally.
by TMC
Tue Sep 03, 2019 4:01 am
Forum: General Discussion
Topic: Hey guys, coming out as trans...
Replies: 20
Views: 3313

I'm not sure that's true. It used to be possible in HTML, but YouTube no longer uses the old tags. No, if you click on share->embed on youtube you still get an embed code that uses iframes. By comparing that embed code which what SS generates when you sue the yt tag I figured out the problem: SS is...
by TMC
Tue Sep 03, 2019 3:55 am
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39705

The way the maps are built, it looks fun to explore.
I'm still surprised that outsize walkabouts can work so well. Is it tricky to design the maps around that? Something you've totally got the hang of after a while?
by TMC
Mon Sep 02, 2019 1:46 am
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

Just make "show item menu" a global variable, then you can use it later: global variable (1, show menu item) # pick any unused global id # Inside one script... show item menu:= load slice collection (1) #load on screen # Somewhere else... if &#40...
by TMC
Wed Aug 28, 2019 2:40 pm
Forum: General Discussion
Topic: Hey guys, coming out as trans...
Replies: 20
Views: 3313

Wow, what a way to return! Would I know you by some nickname you used? Your appearance reminds me of ... Hunter from Zant, but you're actually slightly younger than me, so that's not right. There are actually a LOT of people from the margins here (well, mostly on the Discord server), LGBT (including...
by TMC
Tue Aug 27, 2019 8:53 am
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

Based on what you worte, I think the problem is simply that the second script doesn't run after the first. Try putting "show value(1)" before the "wait(23)", "show value(2)" after it, and "show value(3)" in the second script.. Or press F10 to enter the script ...
by TMC
Mon Aug 26, 2019 12:50 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103267

Good idea. Adding.
by TMC
Mon Aug 26, 2019 12:24 am
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

Yes, you can give the same lookup code to multiple slices. "lookup slice" will return the first slice it finds with that lookup code. But it takes an optional second argument to only search the descendents of one slice, for example to only search one loaded slice collection: variable &...
by TMC
Fri Aug 23, 2019 12:27 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103267

Displaying trade-in stuff in inventory is definitely a good idea. And simple. Putting it on the shop todo list... As a general solution to not having enough tag conditions Iwas working on autoset tags which are autoset based on multiple other tags or global variables, e.g require that all, or any, o...
by TMC
Wed Aug 21, 2019 1:02 pm
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

Yes, you're correct, you can use "lookup slice" to find a slice, and "replace attack sprite", "replace small enemy sprite", etc, to change a sprite slice into a different sprite. Or you can use "set sprite set number" instead, or maybe the easiest solution is ...
by TMC
Wed Aug 21, 2019 1:05 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103267

Copy-pasting items is new in nightlies; I added that instead of 'add as copy of existing' since it's more general. However you're not the first person to look the "Alt-C to copy item definition" message at the bottom. This inconsistency is maddening! Why did I use Alt? Oh, so that you coul...
by TMC
Tue Aug 20, 2019 10:13 am
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39705

Cool, choices that lock players out suck.

This friendships menu is pretty amusing. It's part useful, part ribbing the player for needing to look this up (but let's admit it, in long RPGs I forget a lot of this stuff)
by TMC
Tue Aug 20, 2019 9:40 am
Forum: General Discussion
Topic: Crayon
Replies: 14
Views: 1914

At last!

But... I don't see a sword.
by TMC
Tue Aug 20, 2019 9:35 am
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

Yes, outside of battle the Pause key counts as a debug key ad is disabled by disabling debug keys. You are mistaken, it is a recently added feature and there never was a bitset for it. The Pause function in battle always works even if debug keys are disabled. Those bitsets Bird mentioned are for pau...
by TMC
Sun Aug 18, 2019 11:18 pm
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39705

No dialogue options with Wrong Choices?
Hmm, such a meter coming up after talking to an NPC is a way to indicate a reoccurring character, telling the player to remember them.

I suppose it's nice to be rewarded for talking to NPCs rather than for a backtracking in dungeons.