Search found 4098 matches
- Sat Nov 23, 2019 1:56 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Well I got pretty far off the Fufluns track today. And it feels like I didn't accomplish much. Oh right, I wasted a lot of time getting the Map editor settings menu to display correctly regardless of window size. In fact I threw away my first attempt. The generic menu code, especially for positionin...
- Fri Nov 22, 2019 6:33 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
- Fri Nov 22, 2019 5:29 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Wednesday : A productive day. Didn't touch the OHRRPGCE. Yesterday : An unproductive day. I spent quite a while looking into loop points in .ogg. So we plan to implement that when time permits. Today (so far): Walkabouts still realign to the grid every tile, so a speed of 6 results in moving 6, 6, ...
- Tue Nov 19, 2019 3:35 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Really bad at blogging. We're definitely in the final bugfixing stretch for Fufluns. Fixed a lot of bugs yesterday (still no blockers...). I'll attempt daily updates : o Since my last post James and I: -made 109 SVN commits -fixed 3 reported bugs in nightlies -fixed 9 reported bugs in Etheldreme Let...
- Fri Nov 08, 2019 10:00 am
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
- Mon Nov 04, 2019 3:02 pm
- Forum: Game Discussion
- Topic: 2019 Top OHRRPGCE Games List
- Replies: 50
- Views: 9222
Congratulations to the winners! (It is a popularity contest...) And thank you to Bird for putting it together. I liked the slideshow format despite LibreOffice taking forever to startup. It was nice to have an enforced slow reveal. There were quite a few games in the final 30 which I nearly voted fo...
- Mon Nov 04, 2019 2:44 pm
- Forum: General Discussion
- Topic: How to get all summons in timestream saga?
- Replies: 7
- Views: 1410
It sounds like you'll need to work out the answers to those questions yourself, by inspecting the game. There's no password protection on it, so you can download the OHRRPGCE and open the game.
- Tue Oct 29, 2019 10:14 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Mon Oct 28, 2019 1:48 pm
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Mon Oct 28, 2019 4:07 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Sun Oct 27, 2019 2:53 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Sun Oct 27, 2019 2:09 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
Reading the start of https://developer.android.com/google/play/publishing/multiple-apks.html#using-a-version-code-scheme, that's not ideal, because if you wanted to do a bugfix update for just the armeabi build (eg if there was a mistake building it) you would be forced to also rebuild and update th...
- Sat Oct 26, 2019 2:34 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
Wow, this is never-ending. Specifying different version codes for different builds of the same same version is the correct way to do it and also the easiest way to do it; I believe we only need to adjust the version code rather than needing to modify both scons and build.sh to build and package mult...
- Fri Oct 25, 2019 4:33 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
I've seen this error before, when I was making these changes to the android build system. The problem is that none of the OHRRPGCE's source code at all is being compiled (or linked into libapplication.so), so in particular SDL_main is missing. I think it was because of a bad symlink (to wip/android/...
- Wed Oct 23, 2019 2:50 pm
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
Oh great (not actually), now we're back to square one! Not finding lib/... That isn't anything to do with scons. Hey, wait a minute. You gave baconthulhu a custom AndroidAppSettings.cfg file? You need to update it, because I changed a line in that file in svn. It should contain: AppSubdirsBuild= Rat...