Search found 4098 matches

by TMC
Fri Dec 27, 2019 10:59 pm
Forum: Q&A Discussion
Topic: Getting started... Again
Replies: 11
Views: 1552

You could only use a mouse in the sprite editors. Now you can play games using only a mouse*, and navigate the majority of editors, but there are still various that need some work (e.g. no way to go back to previous menu without using the keyboard).

* New in nightly builds, not in etheldreme
by TMC
Fri Dec 27, 2019 10:34 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Probably everyone will be happy that Game spawned from Custom no longer asks to save when Custom quits.
Should I also get rid of the prompt when you quit Custom warning that a Test Game is still running? Maybe as a disabled-by-default ohrrpgce_config.ini option.
by TMC
Fri Dec 27, 2019 10:18 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Finished up user interface changes to the spriteset editor and thingbrowser ("Thingbrowsers" are the graphical browsers for items, heroes, enemies, textboxes, etc.). Their wonkiness has been annoying me a lot! -Copy-pasting whole spritesets works properly now; the spriteset will be resized...
by TMC
Fri Dec 27, 2019 9:29 am
Forum: Q&A Discussion
Topic: Getting started... Again
Replies: 11
Views: 1552

Yeah, uh, two years since the last release... I'm the one to blame for that. Most games will run on Android unmodified. What is a problem is if you write scripts that check for keyboard keys or mouse movement (rather than mouse clicks - tapping a screen acts as a mouse click but you can't see any mo...
by TMC
Fri Dec 27, 2019 8:58 am
Forum: General Discussion
Topic: Blast from the past
Replies: 12
Views: 1465

Oh, your kids are that old already? Heh. Nice to hear you didn't quit gamedev for, what, 17 years? Pleasantly surprised you want to actually try out the OHRRPGCE again; I thought you were just dropping in! Well, I think actually you would be surprised how little things have changed given how long it...
by TMC
Thu Dec 26, 2019 11:39 pm
Forum: General Discussion
Topic: Blast from the past
Replies: 12
Views: 1465

Oh, I can give you the password. There's plenty to see in this game. A lot of people have kids now. There are quite a few people who are still active (or rather, came back) with the OHRRPGCE who have been here since ancient time. E.g. James, Fenrir Lunaris, Gizmog, PCH/Surlaw/Wobbler, Charbile, Moog...
by TMC
Thu Dec 26, 2019 10:51 pm
Forum: General Discussion
Topic: Blast from the past
Replies: 12
Views: 1465

Whoa! I mean, honestly I don't remember you, since you were around (mostly?) before my time, but I do certainly remember Edo. What's been happening? Amazingly your website is still up: http://www.angelfire.com/anime/byako/edogame.html Which is fortunate, because the download link there works, but it...
by TMC
Tue Dec 24, 2019 1:46 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Phew, at last all Mac problems holding up Fufluns are fixed. Mac builds are all working, we have separate and complete 32-bit and 64-bit Mac apps, and the garbled colours are fixed. (The experimental Mac SDL2 build just shows a blank screen, but I'll investigate that some other time... it used to wo...
by TMC
Mon Dec 23, 2019 4:54 am
Forum: Game Discussion
Topic: Mega Tact relaunch
Replies: 56
Views: 11270

The icons being original is a bad thing??

Oh right, you did say that you only have a single icon for all monsters, so I guess there is a way someone could contribute graphics without taking on an enormous burden. (No, I'm not volunteering)
by TMC
Sat Dec 21, 2019 8:38 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

I spent some time on spriteset resizing. Somehow it's far more work than expected. A lot of the problems are due to drawing the preview using slices instead of just drawing it directly, which is often simpler (in FreeBasic code). Didn't quite finish that before focusing on getting Mac builds working...
by TMC
Sat Dec 21, 2019 3:27 am
Forum: Game Discussion
Topic: Mega Tact relaunch
Replies: 56
Views: 11270

As someone who's never played FFT, I'm amazed by how complicated the mechanics are. One thing I've been wondering always: do you have any plans for character sprites? An arrow with a small icon for the character identity is a good low-cost compromise but I wonder whether you hope to do better eventu...
by TMC
Sat Dec 21, 2019 3:22 am
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39668

I've been silent, but there's sooo much to like here (not just that last minigame).

And an archeological dig! Just what I always wanted from Walthros! (Not joking)
by TMC
Mon Dec 09, 2019 12:09 pm
Forum: Game Discussion
Topic: Android google-play compat status thread
Replies: 73
Views: 10976

That is an intriguing method of fixing a phone/computer problem. I shall have to remember it the next time something doesn't behave!

I haven't seen snow in years (or do any work on the OHRRPGCE today), but I did plant tomatoes, so it was a good day too :)
by TMC
Sun Dec 08, 2019 6:34 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

I often mix up quicksave/quickload too. OK, I added a prompt (I don't think it's annoying) and I also got rid of the screen fade in/out when quickloading, which was annoying (it originally didn't do that). I really really needed a real usb keyboard anyway because the adaptor forgets about held-down ...
by TMC
Sun Dec 08, 2019 2:51 am
Forum: Game Discussion
Topic: Changing walking animation speed
Replies: 5
Views: 1113

As far I know there are no new recent bugs in nightlies. However mac nightly builds haven't built in 5 days. Now, 110ms/frame is not necessarily the best default. I feel like slightly slower like 120-140ms might be better. 18fps games would still be 2ticks/frame as long as the default is less than 1...