Search found 4098 matches
- Mon Feb 03, 2020 1:38 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
Awesome. Was keen to hear how it went. Still feels crazy to see an OHRRPGCE game presented that professionally. Hope it was fun, not just hectic. Also, I love the backdrop and sprites in that first screenshot you posted. Well, Thanksgiving is not that far away! How long have you been working on the ...
- Mon Feb 03, 2020 1:14 pm
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39593
Gasp! I forgot to mark my calender! Wow... the game doesn't start at all the way I expected. Very cinematic. Well, it's 2am, but I had to play through the intro. This is great. Though I like the dig site even better, tone- and graphics-wise. Especially those NPCs, the NPCs are totally going to make ...
- Mon Feb 03, 2020 12:36 pm
- Forum: Q&A Discussion
- Topic: [Solved] Getting OHRRPGCE to run on linux, help needed :-(
- Replies: 18
- Views: 2604
Oh, I'm very good at working on the wrong thing! That looks nice... a tactical RPG? Ambitious! If you want arrays, see Scripts:Fake_arrays and especially Scripts:Slice_arrays Normally I wouldn't make this suggestion, but since you have already compiled HSpeak yourself and seem competent enough... I ...
- Fri Jan 31, 2020 4:11 pm
- Forum: Q&A Discussion
- Topic: [Solved] Getting OHRRPGCE to run on linux, help needed :-(
- Replies: 18
- Views: 2604
Thanks, now I understand and can fix that. But env.Command doesn't take a fourth argument. The 'sources' for a build Node (which is usually a produced file, like 'hspeak.exe', but in general are just nodes in the dependency graph) are normally used as input by the build action to build that Node/fil...
- Fri Jan 31, 2020 12:12 am
- Forum: Game Discussion
- Topic: Alien Squatter: Testers Needed!
- Replies: 54
- Views: 8960
- Tue Jan 28, 2020 2:48 pm
- Forum: Q&A Discussion
- Topic: [Solved] Getting OHRRPGCE to run on linux, help needed :-(
- Replies: 18
- Views: 2604
- Tue Jan 28, 2020 2:20 pm
- Forum: General Discussion
- Topic: National TMC Appreciation Day
- Replies: 20
- Views: 2440
- Sun Jan 26, 2020 1:52 pm
- Forum: Q&A Discussion
- Topic: [Solved] Getting OHRRPGCE to run on linux, help needed :-(
- Replies: 18
- Views: 2604
Thanks! The compile errors were due to a problem in reloadbasic.py. It produces (for example) build/moresubs.rbas.bas. But the .rbas.bas files it produced contained two copies of the source, concatenated! (Note that the line numbers refer to the .rbas file, not the .rbas.bas file, due to #line direc...
- Sun Jan 19, 2020 11:03 pm
- Forum: Q&A Discussion
- Topic: [Solved] Getting OHRRPGCE to run on linux, help needed :-(
- Replies: 18
- Views: 2604
I've completely removed the libncurses dependency. I'd like to hear from anyone that had a problem before whether the official nightly builds now run on their system. Especially old Linux systems, which haven't been tested at all. http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-linux-wip-x86.ta...
- Sun Jan 19, 2020 10:51 pm
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Sat Jan 18, 2020 10:49 pm
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Sat Jan 18, 2020 10:40 pm
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Sat Jan 18, 2020 9:56 pm
- Forum: Q&A Discussion
- Topic: Changing animation speed
- Replies: 1
- Views: 473
You're in luck! In fufluns (since a month ago) there's a new setting to do exactly that, in the General Game Settings menu.
It affects all walkabouts and also NPCs/heroes set to walk in place. Hopefully in the next version it will be replaced with settings for more fine-grained control.
It affects all walkabouts and also NPCs/heroes set to walk in place. Hopefully in the next version it will be replaced with settings for more fine-grained control.
- Fri Jan 17, 2020 2:49 pm
- Forum: Front Page
- Topic: OHRRPGCE stable release (Fufluns)
- Replies: 8
- Views: 3911
However... which way will the OHR go? Are there any major features in your mind that will not make it to the old systems? Ultra-Quadcore-4K-Multi-Hyper-Threading? Why is all this even compatible? You said once, that you optimise the code for every system. But how much is down to Freebasic there? Do...
- Fri Jan 17, 2020 12:47 pm
- Forum: Game Discussion
- Topic: Gorgonzola stable release planning thread
- Replies: 28
- Views: 3688
Wikipedia lists a couple theories for the origin of the name of the town of Gorgonzola. One theory holds that the town is named after Concordia, Roman goddess of agreement in marriage and society.