Search found 4098 matches
- Sat Feb 22, 2020 11:57 am
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39508
Funny, the Genie summon is probably the thing I remember most from the battles in Walthros. Would have been the first RPG I'd played with summons (I hadn't played FF, CT, etc). But I don't quite remember it looked like that! More significantly, wow, that Yuk is now horrifying. I think that's one of ...
- Sat Feb 22, 2020 11:43 am
- Forum: General Discussion
- Topic: Indent tool for HSpeak
- Replies: 71
- Views: 7580
Very nice! That's amusing, because I did the same thing long ago -- I wrote a Python program for indenting and syntax highlighting HamsterSpeak in order to get better at Python! It might have been the first significant thing I wrote in Python. It outputted HTML and used pure Python without any libra...
- Sat Feb 22, 2020 11:18 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2020 - The 1998 one
- Replies: 71
- Views: 9752
This is unique excuse to return to the past, with a much older version of the OHRRPGCE than I ever actually used, so I'm definitely entering! Going for the fake-scripting angle (I'm hoping 'use door' textbox conditionals existed) rather than making a newbie game. I'll be starting a week late, becaus...
- Wed Feb 19, 2020 3:27 pm
- Forum: Game Discussion
- Topic: Pixel-Walker v2.0: Testers Needed!
- Replies: 34
- Views: 4708
I honestly overlooked which thread I was replying to! I forgot to say how wonderful it is to have these scripts. I'm impressed in general and how you can push multiple NPCs at once based on weight. They are pretty complicated, maybe not easy for most people to extend. I'm going to write my own exper...
- Tue Feb 18, 2020 5:03 am
- Forum: Game Discussion
- Topic: Pixel-Walker v2.0: Testers Needed!
- Replies: 34
- Views: 4708
For one tick you move them towards step A (this makes sure they get around corners properly) Assuming zero friction? Otherwise, yes, a grid-based path can be the basis of diagonal grid-paths and pixel-based paths too. Since I want to expand the wallmap to 16 bits, I was planning to add a bit to ind...
- Sun Feb 16, 2020 12:11 pm
- Forum: Game Discussion
- Topic: Alien Squatter: Testers Needed!
- Replies: 54
- Views: 8960
The bug for that is here. We still have the same problem. If you want an icon, I can manually embed it into game.exe for you, which doesn't trigger any virus scanners.
- Sat Feb 15, 2020 9:12 am
- Forum: General Discussion
- Topic: Fufluns binaries for the Raspberry Pi
- Replies: 5
- Views: 704
- Sat Feb 15, 2020 3:32 am
- Forum: General Discussion
- Topic: Fufluns binaries for the Raspberry Pi
- Replies: 5
- Views: 704
Indeed! A year or two ago I tried building a gcc crosscompiler to compile for arm/raspbian, but it failed because the raspbian system libraries contained a lot of hardcoded paths so that it wasn't possible to simply mount the raspbian iso and point a crosscompiler at it. It might be possible to get ...
- Sat Feb 15, 2020 1:02 am
- Forum: General Discussion
- Topic: Fufluns binaries for the Raspberry Pi
- Replies: 5
- Views: 704
- Thu Feb 13, 2020 4:38 pm
- Forum: Q&A Discussion
- Topic: Where is located the bitset pause available outside battle?
- Replies: 50
- Views: 6548
- Thu Feb 06, 2020 12:18 am
- Forum: Game Discussion
- Topic: Bughunters League Table
- Replies: 12
- Views: 2494
Also, I should mention that I have a bunch of crash reports (submitted with the Windows crash reporter tool), but almost noone provides their name or any information when submitting a crash, so many of those reports didn't make it into the table. I'll also single out Sword for having an uncanny abil...
- Wed Feb 05, 2020 3:31 am
- Forum: Game Discussion
- Topic: Bughunters League Table
- Replies: 12
- Views: 2494
Between the etheldreme and fufluns releases, diligent bug hunters reported 225 bugs which were accepted as new and (probably) valid for rankings on the League Table . Wow! I'll be continuing this going forward, and the wiki article shows the all-time ranking, but I'll also tabulate a ranking for bug...
- Mon Feb 03, 2020 11:47 pm
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39508
- Mon Feb 03, 2020 11:41 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
Hmm, not very much leeway in the timetable! Too many characters in an RPG is a pet peeve of mine, so it's good to hear you're keeping that in consideration. Honestly I have such a bad memory sometimes that I actually forget who my player characters are in a long RPG with a lot of characters! Especia...
- Mon Feb 03, 2020 11:31 pm
- Forum: Q&A Discussion
- Topic: character exclusive inventories
- Replies: 4
- Views: 890
Oh, nice to hear from you msw! Heh, Level MP is an ingenious way to accomplish that. But very limited. Per-character inventories have been requested a lot over the years and it's certainly something I wish we had, but there's the opportunity cost of not working on zillions of other potential feature...