Search found 4098 matches

by TMC
Thu Jul 05, 2012 2:36 am
Forum: Game Discussion
Topic: "The One Dungeon" Contest - A dicussion for a future contest
Replies: 29
Views: 4209

I would enter this contest. I've needed a reason to create a dungeon for a very long time. I like the sound of encouraging people to work on their HotOHR games by wrapping up a dungeon into a self contained game. Obviously in that case using graphics from Vikings should not be required, though I als...
by TMC
Tue Jul 03, 2012 3:17 am
Forum: General Discussion
Topic: OHR Arcade
Replies: 30
Views: 9796

What did you have in mind by "other things"?

I'm skeptical that non-OHR users/players can be convinced that they should fund a site specifically to help OHR users sell their games: can such tiny markets attract buyers? Launching the project on Kickstarter seems like an odd move.
by TMC
Tue Jul 03, 2012 2:56 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 159952

Giz's house with a portal on the ground floor is the one with a few sheep inside.

My sister left stackloads of glowstone in a chest in the nether near a fortress nearly a year ago. I wonder if it's still there?! If someone finds it, take it and spare us the trouble.
by TMC
Tue Jul 03, 2012 2:51 am
Forum: General Discussion
Topic: OHR Arcade
Replies: 30
Views: 9796

Oh, surprise Having another archive of OHR games may not be a bad thing. There isn't enough activity to justify a 3rd forum, but that argument doesn't apply to game lists. So what's the Kickstarter funding for? Speaking of forums... the Old OHRRPGCE HelpMe forum has finally dropped off the face of t...
by TMC
Mon Jul 02, 2012 9:49 pm
Forum: Game Discussion
Topic: Bug?
Replies: 12
Views: 2358

Interesting bug. It's certainly not meant to happen; I'll fix it when I have time. Thanks for the report.
by TMC
Sun Jul 01, 2012 8:12 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 159952

I imagined it would be bigger! Well, anyway, what kind of sandstone blocks?

(Thankfully?) I have absolutely zero time for MC for the next two weeks. When I come back, I hope I don't go overboard on the library, desert terraforming, or whatever other megaproject is in the pipes
by TMC
Fri Jun 29, 2012 10:40 am
Forum: Game Discussion
Topic: Bug?
Replies: 12
Views: 2358

Thanks, fixed.
by TMC
Wed Jun 27, 2012 4:44 pm
Forum: Game Discussion
Topic: The Wiki Update Thread
Replies: 25
Views: 4163

Pleased to hear! You're finding time to do that, and work on your game, and write ridiculously long posts to your dev blog 5 times a day? And you might even have a job?
by TMC
Wed Jun 27, 2012 12:19 pm
Forum: Game Discussion
Topic: The Wiki Update Thread
Replies: 25
Views: 4163

Oh, how lonely the Recent Changes page is :( It's too bad everyone is working on their games! Maybe we need to wait and revive this effort after the end of the HotOHR contest. If this effort is stalled, then I am going to copy the new main HOWTO page to "New HOWTO" and then revert it. I've...
by TMC
Sun Jun 24, 2012 2:38 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

If it's that much trouble, here's the full function script, is wall, x1, y1, x2, y2, begin variable &#40;xdiff, ydiff, xstep, ystep, i, x, y&#41; xdiff &#58;= x2 -- x1 ydiff &#58;= y2 -- y1 # assuming xdiff, ydiff not both 0 if &#40;abs&#40;xdiff&#41; <= abs&#40;ydiff...
by TMC
Sun Jun 24, 2012 2:30 pm
Forum: Game Discussion
Topic: Bug?
Replies: 12
Views: 2358

Thanks for mentioning it. I notice that it happens if you quit Game while in Custom's quit game menu. Anyway, the code could be more robust.

But quitting while Game is running is always harmless; it just forces it to quit.
by TMC
Sat Jun 23, 2012 11:53 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

You probably have the illusion that your iswall function works well because all your walls are large rectangles and you haven't tried the (literal!) corner cases. Oh, it turns out that the pseudocode I gave IS for a form of Bresenham's algorithm (if you do the rounding carefully). I don't know what ...
by TMC
Sat Jun 23, 2012 9:41 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Your iswall function is really not right. Instead of stepping along a line between the hero and the guard, you're checking for walls along two orthogonal lines from the guard. You can use Bresenham's algorithm, but you can get away with something simpler, using fixed-point arithmetic. Psuedo-code: #...
by TMC
Fri Jun 22, 2012 6:10 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 159952

I doubt that's true based on the amount of bedrock mining I've seen that you've done! I've had pretty bad luck myself too though. Those are all Jabber's tools, of course. Are you building any more rail lines? I still haven't seen the one going north (?) of Mt James. I have nearly a full stack of iro...
by TMC
Fri Jun 22, 2012 5:58 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

I suggest using the NPC debugger (Ctrl+F11) to check what ID numbers the chickens on your map have. You can use the script debugger to check that the timer triggering the chicken script is also ticking over smoothly.

If your roguelike is anything like Legacy, I think I would want to play it :)