Search found 4098 matches

by TMC
Thu Aug 02, 2012 1:28 pm
Forum: Game Discussion
Topic: ShakeyAir's OHR Journal
Replies: 4
Views: 929

Sweet! Object interaction and uneven walls? Going to be impressive!
Sound Design (With current OHRRPGCE sound features, this will be a hack job)
Don't do this. I'm promising these features for Beelzebufo.
by TMC
Wed Aug 01, 2012 6:44 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6416

I thought that you said that there were some additional (Mac? Distribute menu?) bugs that you wanted to fix, but that wouldn't be in Alectormancy+1. I can't remember which ones; did the plan change?
by TMC
Mon Jul 30, 2012 2:39 pm
Forum: Game Discussion
Topic: Slime Paradox Development Journal
Replies: 18
Views: 2889

I think that your problem will be mostly solved by replacing num_rooms = 0 for r in range(MAX_ROOMS): #... #Check list of rooms for overlap failed = False for other_room in rooms: if new_room.intersect(other_room): failed = True break if not fa...
by TMC
Sun Jul 29, 2012 2:18 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6416

Any problems you had with launching HSpeak a couple days ago may still be visible in c_debug_archive.txt... although looking, I see that there's little useful debug output printed. The only thing that changed from Zenzizenzic to Alectormancy that I can think of that should affect being able to compi...
by TMC
Sat Jul 28, 2012 10:55 am
Forum: Game Discussion
Topic: get hero stat and if statements
Replies: 6
Views: 1708

Ah yes, now I remember that the status menu bizarrely shows the absolute value of your HP and MP. But didn't know about the others; haven't searched for poblems.
by TMC
Sat Jul 28, 2012 10:49 am
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6416

James is being modest; he was responsible for all bugfixes in this release.

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Can we see your c_debug.txt file?

By "older versions", what do you mean? Alectormancy? Zenzizenzic? I don't think that there were any Mac nightly builds between those releases.
by TMC
Thu Jul 26, 2012 1:13 pm
Forum: Game Discussion
Topic: get hero stat and if statements
Replies: 6
Views: 1708

Re: get hero stat and if statements

For instance, if hero had 7 HP and you lost 10, he would then have -3. This caused all sorts of strange quirks, obviously. Obviously? Like what? I plan to revise the way stats work for Beelzebufo with special attention to negative stats and stat caps. I would like to know about any existing problem...
by TMC
Wed Jul 25, 2012 3:25 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45060

We could show such a dialogue (with option to stop the script) if the player presses a key and a script's been stuck several seconds.
by TMC
Wed Jul 25, 2012 3:20 pm
Forum: Game Discussion
Topic: get hero stat and if statements
Replies: 6
Views: 1708

There is no step 2. A hero is dead if their HP is zero or less. Changing their HP stat immediately updates the hero's "is alive" tag, but does not end the game if all the heroes are dead. One option: variable (i, new hp, someone alive) someone alive := false for &am...
by TMC
Wed Jul 25, 2012 3:12 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45060

Something ought to be done about infinitely looping scripts... at least closing the window should work.
by TMC
Wed Jul 25, 2012 3:06 pm
Forum: Game Discussion
Topic: Looking for a Pokemon-like game
Replies: 9
Views: 2484

Puckamon was short? I didn't get through it, thought it was fairly long. OHRRPGCE games aren't often longer.
by TMC
Sun Jul 22, 2012 8:37 am
Forum: Game Discussion
Topic: Slime Paradox Development Journal
Replies: 18
Views: 2889

A good move; so many other games to spend time on. The dependence on spoilers is way over the top.
by TMC
Fri Jul 20, 2012 2:36 am
Forum: Game Discussion
Topic: Slime Paradox Development Journal
Replies: 18
Views: 2889

Yeah, I do -- those variants are still 95+% Nethack, not Nethack clones. I'm not aware of another game with the same 'Dev Team thinks of everything' object interaction complexity (DF has a different kind of complexity... haven't played Crawl though). Actually I'm currently playing Nethack4. I was wo...
by TMC
Thu Jul 19, 2012 10:33 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335814

Oh! Yes, I was assuming that you would have to wait for battlescripting or other engine support for swapping weapons in battle (not that it's on the horizon yet). Using attack and cast animations for guns and melee (or vice versa) doesn't sound like bad idea; the animations are already multipurposed...
by TMC
Wed Jul 18, 2012 7:25 pm
Forum: Game Discussion
Topic: The One-Dungeon Contest
Replies: 44
Views: 11564

Outrageous! You can't prevent me from entering a contest just by cancelling it! It's extremely hard to get people to vote for something as broad as Game of the Year, let alone something this specific that requires actually playing games. Voting for Game of the Year requires playing more games than v...