Search found 4098 matches

by TMC
Thu Sep 13, 2012 1:10 pm
Forum: Game Discussion
Topic: Couple of glitches I'm getting
Replies: 26
Views: 3655

Argh! That's extremely strange because very little has changed since August 16th, and certainly no changes to anything related to audio. I think someone recently mentioned that music (just MIDI I think?) would stop looping shortly before the program crashed. Does the music loop when you play it in C...
by TMC
Thu Sep 13, 2012 1:06 pm
Forum: Game Discussion
Topic: scripting troubles again.
Replies: 12
Views: 2774

The first argument of "create NPC" should be an NPC ID number, not an NPC reference. That won't work. That's because it acting on any existing NPC; it's creating a new one. Write just create NPC (6, 14, 3) As you wrote it, your script will actually either do nothing at all ...
by TMC
Tue Sep 11, 2012 10:31 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103319

I actually thought it was intentional. I hope it's animated like the delightful trees in The Fox and Eighty-Six!
by TMC
Tue Sep 11, 2012 4:15 am
Forum: Game Discussion
Topic: Couple of glitches I'm getting
Replies: 26
Views: 3655

By a menu with an active mouse, I meant the map editor or one of the sprite/tile editors. I'm out of ideas as to the cause. I would try creating a special build that times lots of stuff (but it'll have to be later, as I don't have a Windows dev machine at the moment), or otherwise interrupt it rando...
by TMC
Mon Sep 10, 2012 3:28 pm
Forum: Game Discussion
Topic: Script Woes - When to "wait"
Replies: 9
Views: 1609

An important thing to remember about fades is that unlike other palette manipulation commands, they happen instantaneously, and unlike other commands that take some time to complete, fades effectively freeze time, and happen all on a single tick, even though they seem to take many ticks. To clarify...
by TMC
Mon Sep 10, 2012 3:13 pm
Forum: Game Discussion
Topic: Couple of glitches I'm getting
Replies: 26
Views: 3655

Does game.exe use 100% CPU usage when it happens? There are two major low-level differences between Game and Custom: audio and mouse input. Can you produce the same problem in Custom by changing focus from menus where the mouse is active, or in the Import Music menu? I have never seen any problem wi...
by TMC
Mon Sep 10, 2012 12:32 pm
Forum: Game Discussion
Topic: The Stewitus P. Pick-Your-Review Experience
Replies: 9
Views: 2393

I had made a few notes, mostly whipping myself into a slimegasm over the party creation system and pointing out a handful of curious design choices (some may be contributed to using the .rpg file instead of the .exe.) What does that mean? You think you ran into bugs in the game and/or bugs in the e...
by TMC
Mon Sep 10, 2012 12:29 pm
Forum: Game Discussion
Topic: Vehicle help
Replies: 29
Views: 5735

Thanks for the help. It turns out that if the vehicle shadow UI colour is 0, then the shadow is invisible. You can work around it by using some other black in the master palette. I implemented the same workaround as a "fix".

So you don't have any other vehicle problems remaining, right?
by TMC
Mon Sep 10, 2012 6:02 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 159991

PING creeper.hamsterrepublic.com (72.51.38.209) 56(84) bytes of data. 64 bytes from lax13.multiplay.co.uk (72.51.38.209): icmp_req=1 ttl=56 time=185 ms Weird URL that ping reports. If it were really in the UK, my ping would be ~300ms. Maine to San Francisco should give you a latency of 100ms or less...
by TMC
Mon Sep 10, 2012 4:24 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45061

It can easily just be me, but I'm getting a bit of confusion as to what's taller than what, and it can be contributed to those walls. On that note, the stairs bug me too, because they are physically impossible. Looks like an Escher. Just a nitpick. And I don't want to just straight up copy Mogri's ...
by TMC
Mon Sep 10, 2012 4:15 am
Forum: Game Discussion
Topic: Else If
Replies: 10
Views: 1967

If you are using a stable release, you should read the copy of plotdictionary.html that came with the version you are using, not the plotdict.xml linked from the wiki. Maybe I need to increase the font size on that note. You shouldn't call "reseed random". It's not harmful in this script, ...
by TMC
Sat Sep 08, 2012 7:59 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45061

Wow! This mostly is looking very nice. Love those stone walls. Last time I commented I think I complained about low density, but it looks like that's no problem here. The things that stick out: Firstly, you still haven't fixed the perspective on the tops of the barrels! The rooftop tiles and especia...
by TMC
Thu Sep 06, 2012 8:07 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103319

Hadn't heard of Recettear so went to play the demo. Is the RPG portion largely for collecting ingredients, or is it more of the focus (I would guess so, based on those screenshots, not to mention the contest theme). Nifty spell learning system.

The concept also sounds pretty similar to Entrepreneur!
by TMC
Thu Sep 06, 2012 7:57 pm
Forum: Game Discussion
Topic: Vehicle help
Replies: 29
Views: 5735

Hmm, I still can't reproduce it. Would you be willing to email me your game so I can have a look?

Also, I forgot to ask exactly which version you're using (though as long as it's Alectormancy or newer it shouldn't matter).
by TMC
Wed Sep 05, 2012 5:03 pm
Forum: Game Discussion
Topic: Vehicle help
Replies: 29
Views: 5735

Nothing (well, not much) to do with tilemap layers. In the General Map Settings menu is a "Walkabout Layering" option to change how NPCs and heroes are layered.