Search found 4098 matches

by TMC
Wed Oct 17, 2012 5:56 pm
Forum: Game Discussion
Topic: A Zelda-like combat system?
Replies: 7
Views: 1296

Using the mouse just for aiming and nothing else would be really bad UI.
by TMC
Wed Oct 17, 2012 10:28 am
Forum: Game Discussion
Topic: A Zelda-like combat system?
Replies: 7
Views: 1296

I'm not going to volunteer to help with this, but I think most of that proposal isn't too difficult. Instead of doing anything fancy with sound propagation, I would either totally ignore walls, or paint an "attentuates sounds" zone on walls as desired, and check for the zone in a straight ...
by TMC
Wed Oct 10, 2012 3:45 am
Forum: Game Discussion
Topic: Issue with Attack Chains
Replies: 8
Views: 1333

Oh, yeah. I noticed that recently (it also prevents all failure conditions from happening), and am planning (real soon, honest) to make Custom "upgrade" attack data by turning all "No Damage" attacks into "Never Misses" attacks. After that, you will be set the Aim Math ...
by TMC
Tue Oct 09, 2012 3:26 am
Forum: Game Discussion
Topic: Issue with Attack Chains
Replies: 8
Views: 1333

James will have to weigh in with the definitive answer, but I think this is unfortunately an "obvious" feature that noone ever got around to implementing.
by TMC
Tue Oct 09, 2012 3:21 am
Forum: Game Discussion
Topic: Attack of the 48 Hour IRC Games!
Replies: 22
Views: 6093

You forgot The Actor's Daughter D: Also, I meant to say: the battles aren't as bad as I made them out to be, as long as you don't try to fight every one, but run from all the ones you don't need to fight. Some of them were actually fun challenges. The enemies at least had a little bit of complexity ...
by TMC
Mon Oct 08, 2012 2:15 pm
Forum: Game Discussion
Topic: AR-PUH-GUH! version 1.3beta
Replies: 74
Views: 15335

Heh! That is neat.
by TMC
Sat Oct 06, 2012 2:11 pm
Forum: Game Discussion
Topic: Attack of the 48 Hour IRC Games!
Replies: 22
Views: 6093

Actually, I didn't use any nightly features in Blockworks (aside from requiring a nightly HSpeak version to compile the scripts). And I actually spent about as much time on the graphics as on the scripting (hours and hours spent fighting with Image Magick to processor the blocks I copied from the mi...
by TMC
Fri Oct 05, 2012 12:25 pm
Forum: Game Discussion
Topic: Attack of the 48 Hour IRC Games!
Replies: 22
Views: 6093

Thanks. In order to make it easier to get around, I planned to let you destroy blocks, and place blocks directly below you (to gain height) and one step in front (to build bridges). In fact this should only take a few minutes to add, but I uploaded as soon as it worked at all. I also want to let you...
by TMC
Fri Oct 05, 2012 10:03 am
Forum: Game Discussion
Topic: Attack of the 48 Hour IRC Games!
Replies: 22
Views: 6093

Here's my entry. Yeah, I'm six hours over the deadline. I didn't really concentrate on the game during the first day, found out 2 1/2 hours after the start, and just was stuck in a car for 2 more hours. So I think six hours isn't so bad. I'm planning to release an improved version of this in a few d...
by TMC
Wed Oct 03, 2012 3:05 pm
Forum: Front Page
Topic: Game of the Month: November voting
Replies: 22
Views: 12024

Always bet on the Duke?
by TMC
Wed Oct 03, 2012 7:18 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103331

Nice to hear about the retries. In Recettear I had to restart from a save several times due to doing so badly in dungeon runs (kept bringing too few healing items) to complete the demo.
by TMC
Wed Oct 03, 2012 7:10 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361361

Ah, those both look very nice! There's such a proliferation of frameworks that I wouldn't know where to begin.
by TMC
Tue Oct 02, 2012 10:17 am
Forum: Front Page
Topic: Game of the Month: November voting
Replies: 22
Views: 12024

Renominating The Death of Von Stabbingmore in the event that it isn't chosen for November

Since Maze of the Red Mage and My Little Gahn need no more seconding (right?) I'll nominate Okédoké and Tightfloss Maiden.
by TMC
Tue Oct 02, 2012 9:49 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361361

Ah, finally I get to see a screenshot! Pygame/SDL 1.2 does have some hardware acceleration. For example on Windows it can use DirectX 5. However it turns out that in Pygame at least this is disabled except in windows 98 and older because apparently DirectX 5 is really badly supported these days. Pyg...
by TMC
Tue Oct 02, 2012 9:41 am
Forum: Game Discussion
Topic: Viridia: Expedition (Development Thread)
Replies: 122
Views: 21528

I suggest you play around with Blender's 'Metaballs' function, it's really ideal for slimy or other organic modelling, so you can make a reliable reference for your drawing. Haha, I misread that as "Blender's 'Meatballs' function" and thought "modelling flesh with metaballs? Looks li...