Search found 4098 matches

by TMC
Mon Nov 19, 2012 8:05 am
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105687

Toejam & Earl! I admit that the levels are large and the walking speed is slow, but I still loved this game. I played it co-op with my sister, and it seems that you didn't, which is unfortunate because I think the co-op is actually the best part of this game. We had loads of fun, splitting up to...
by TMC
Thu Nov 15, 2012 8:04 am
Forum: Front Page
Topic: HamsterSpeak Final Stats and Reminiscence
Replies: 13
Views: 6624

Five and a half years, wow. Congratulations and thanks to you and all the contributors for keeping it going so long. You outlived every other OHR webzine by years, and there are lots of gems in there. I still have plenty of articles left to read; the retrospectives and commentaries were my favourite...
by TMC
Thu Nov 15, 2012 7:29 am
Forum: Game Discussion
Topic: Simoultaneous Textboxes
Replies: 14
Views: 3208

Hmm, we don't have a slice lookup constant for the actual textbox box. Should add one. Without that lookup code (and since things will change in future), I advise against playing around with textbox box and text slices just yet: use slice collections instead, as James suggested.
by TMC
Thu Nov 15, 2012 7:19 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

I was asking about DF-style z layers because I think you're better off using an angled perspective and putting everything on one map. You would want to use quite a high angle, and no cliffs, so that elevations can never obscure the terrain behind them. Of course that's an annoying limit. And that de...
by TMC
Mon Nov 12, 2012 6:50 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Multiple Z levels? What do you mean? Do you want to generate Dwarf Fortress-style 3D maps?
by TMC
Mon Nov 12, 2012 3:57 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Wow. From this distance, those rivers look really nice! I recommend regenerating the map on the next playthrough. The only other option is to use global variables. If 16384 isn't enough, then you could store it in multiple save files using "export globals". But that's really messy. In the ...
by TMC
Sat Nov 10, 2012 9:26 pm
Forum: Game Discussion
Topic: Commercial Games
Replies: 13
Views: 3872

Mouse support shouldn't be a problem, as I hear James is adding that soon.

For installing Steam without being in the Beta, read this (I haven't tired it): http://news.ycombinator.com/item?id=4750629
by TMC
Sat Nov 10, 2012 9:07 pm
Forum: Game Discussion
Topic: tag help
Replies: 4
Views: 1305

Tags that are autoset by an inventory item shouldn't be changed by plotscripting. The engine will automatically set them to be either on or off depending on if you have the item. Yes, never do this. In fact it's even worse than Minnek described: the tag will be set back to the correct (autoset) val...
by TMC
Sat Nov 10, 2012 9:00 pm
Forum: Game Discussion
Topic: Couple quick questions
Replies: 3
Views: 1143

tweakpalette caps color components in the range 0 to 63, so subtracting then adding 15 will not give you back what you started with. Used the resetpalette command for that (note that you still need to follow that by a call to updatepalette or fadescreenin). Yes, global variables are stored in saved ...
by TMC
Fri Nov 09, 2012 11:25 am
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6610

It kinda works but if i keep Tab held down the hud just flashes. >.> Yes we need a keypress command that isn't affected by keyrepeat. Whenever-I-get-around-to-it. Also, technically it's better to replace "keyval(key:Tab) == 3" with "keyval(key:Tab) >> 1". Using the former can ca...
by TMC
Thu Nov 08, 2012 1:21 pm
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6610

I'm just going to clean this loop up to make it clearer. Ths the HUD sprite was changing every 300 * 100 ticks. There are about 18 ticks in a second. I replaced the wait(100) with wait(1). Now it changes every 300 ticks. Change both instances of 300 in the script below to tweak the hunger rate. You ...
by TMC
Thu Nov 08, 2012 7:38 am
Forum: Front Page
Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
Replies: 124
Views: 91531

That image makes plenty of sense, aside from the harpoon launcher (or is it a rocket launcher?). I wonder what it's for...
by TMC
Wed Nov 07, 2012 1:13 pm
Forum: Front Page
Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
Replies: 124
Views: 91531

I have to admit, I'm really surprised at what a large percentage of OHR users are Americans. In some other communities I frequent they're in the minority, with IRC chat rooms that are really alive around now.

Around roughly 1700 GMT onwards typically James is on and it's relatively more active.
by TMC
Wed Nov 07, 2012 1:06 pm
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6610

It's complaining medium enemy spriteset number 1 doesn't exist. In order words, you only have a single spriteset (number 0). Create some more to see the animation effect.
by TMC
Wed Nov 07, 2012 1:03 pm
Forum: General Discussion
Topic: If I may speak against youtube...
Replies: 57
Views: 14703

Funny, I didn't really notice any significant Youtube UI changes; I thought it had been like that for a long time. Of course, Google often do seem to take weeks to roll out changes to all users. Lately I prefer to download youtube videos and watch them in a video player. No ads, no problems due to f...