Search found 4098 matches

by TMC
Sun Dec 02, 2012 10:02 am
Forum: Game Discussion
Topic: Cool Guy Bob Threadlaw
Replies: 22
Views: 6877

When you load a collection, you get a handle to the outermost container that holds the whole collection. it is set to fill the screen, so you can't move it directly. Looking back at the discussion from that time I changed that behaviour for exactly this reason (r4860) I see the suggestion that the ...
by TMC
Mon Nov 26, 2012 5:41 pm
Forum: Game Discussion
Topic: Calling Sprite Death Animations Outside Battle
Replies: 7
Views: 1519

Opps, I totally forgot to state that excuse.
by TMC
Mon Nov 26, 2012 3:20 pm
Forum: Front Page
Topic: The Hamster Burrow - a call for content
Replies: 41
Views: 25397

Comments on the first article:

Could you include the author of each piece even if you wrote it yourself? Will Wordpress allow multiple people (coeditors) to post to the same blog, once you have some?

Perhaps spruce things up with a screenshot or two!

There's actually no limit on number of maps.
by TMC
Mon Nov 26, 2012 10:21 am
Forum: Game Discussion
Topic: Calling Sprite Death Animations Outside Battle
Replies: 7
Views: 1519

This has been requested so often, and I can't see much standing in the way of implementing it*! You'd think those engine devs would prioritise stuff like that rather than holidaying in Hawaii!

*Due to having a lot to do, my new policy is to not make promises
by TMC
Sat Nov 24, 2012 12:35 pm
Forum: Game Discussion
Topic: How does the community feel about an OHR blog?
Replies: 69
Views: 12405

Awesome; good start. I hope people pitch in a banner and so on. So is this the official launch, or will it be announced later?
by TMC
Fri Nov 23, 2012 3:18 am
Forum: Game Discussion
Topic: Flocking/Herding
Replies: 6
Views: 1632

(Anyone who cares about micro-optimisating scripts might find the benchmark.rpg collection of micro-benchmarks in the engine SVN repository helpful.) Using NPC IDs for bins is pretty clever actually. I wouldn't have thought of that. But if you used fake arrays of globals, then you need to make sure ...
by TMC
Thu Nov 22, 2012 1:25 pm
Forum: General Discussion
Topic: OHR Arcade
Replies: 30
Views: 9796

There's a bunch of discussion in the OHR blog thread which is getting too long, so I'm copy pasting this comment here. But maybe you should start a new thread because this one has lots of irrelevant stuff in it too (which I haven't bother rereading). I'd like to form a backup archive of all released...
by TMC
Thu Nov 22, 2012 1:19 pm
Forum: Game Discussion
Topic: How does the community feel about an OHR blog?
Replies: 69
Views: 12405

If someone really wants to take on the duty of collecting all the old games not currently on castleparadox or slimesalad and uploading them there then they should do just that. I'd like to form a backup archive of all released OHR games that haven't yet disappeared into the bit bucket. Old games wh...
by TMC
Thu Nov 22, 2012 1:12 pm
Forum: General Discussion
Topic: Hmm... Spambots...
Replies: 80
Views: 12883

I humbly request that people stop responding to spam posts in existing threads at all; those replies are even more annoying than the spam because they aren't deleted.
by TMC
Thu Nov 22, 2012 12:13 pm
Forum: Game Discussion
Topic: Flocking/Herding
Replies: 6
Views: 1632

Using Euclidean distance is fine, it's almost exactly the same speed is you use the following optimisation: if&#40;&#40;x1 -- x2&#41;^2 + &#40;y1 -- y2&#41;^2 <= sr2&#41; then&#40; #If the distance is below the Search Radius, do the following Where sr2 is sr pre-squared. ...
by TMC
Wed Nov 21, 2012 1:16 pm
Forum: Game Discussion
Topic: How does the community feel about an OHR blog?
Replies: 69
Views: 12405

I like the idea of this blog, and TheCube doesn't seem like a bad choice to organise it. Hamster Speak is how I got acquainted with OHR, so yeah, agreed. Really? That's cool. Did you find the engine through the magazine, or the magazine through the engine? Like Venus Patrol does with indie games in ...
by TMC
Wed Nov 21, 2012 12:49 pm
Forum: Game Discussion
Topic: Flocking/Herding
Replies: 6
Views: 1632

Don't the walk npc to x/y commands cause the sheep to walk diagonally? What distance are you using, Manhattan? And how many sheep are there? Non-optimsations: By far the slowest part of your script is the trace commands. Have you tried without them? You could process just 1/18th of the sheep every t...
by TMC
Wed Nov 21, 2012 1:15 am
Forum: Game Discussion
Topic: Simoultaneous Textboxes
Replies: 14
Views: 3208

See especially the "textbox line" command. A few people have scripted this before so perhaps someone will speak up? (Rereading this thread I went and added additional lookup codes for textbox slices; playing with textbox slices should be much safer now. For example, to slide the textbox on...
by TMC
Tue Nov 20, 2012 4:44 am
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105687

The ending was pretty nice. I'd really like to try making similar split screen co-op games eventually. Would like to add support to the OHR for multiple views on the map/multiple maps.
by TMC
Tue Nov 20, 2012 4:33 am
Forum: General Discussion
Topic: OHR Con
Replies: 44
Views: 10055

Personaly i did love to go on a OHR Con but, you know, Brazil, is too far from the US. Philippines, even father, hehe :v: We could arrange an alternative meetup for non-North Americans. We should meet in the middle! http://tmc.castleparadox.com/pics/midpoint_meetup.jpg According to geomidpoint.com ...