Search found 4098 matches

by TMC
Fri Feb 15, 2013 3:27 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28362

Yes, Creative Commons is designed for all types of art broadly.
by TMC
Fri Feb 15, 2013 3:26 pm
Forum: General Discussion
Topic: Hello all
Replies: 15
Views: 4205

Hi, welcome. I think it's nice to have someone around who's tried so many of the popular languages and engines for creating games. I wonder how many more MZX/ZZT users we have around here? I never tried making anything with MegaZeux, but really liked it. I should try some more of the games. And I've...
by TMC
Fri Feb 15, 2013 3:05 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28362

Cool! Those are nice tilesets! Very generous of you. I also like that mimic chest. Yes, it would be great if you put them on the wiki. It would be nice to have a gallery of previews (like the screenshots page). Personally I think applying software licenses (especially the GPL) to art doesn't make a ...
by TMC
Fri Feb 15, 2013 2:26 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103337

Willy Elektrix, if you start from the beginning of the game, instead of playing from a save, do you see the problem then? That's not the problem. The stock amounts are all correct when I view them in the Shop Editor in a nightly, but they are infinite in-game. Actually, I thought I saw one shop wit...
by TMC
Sun Feb 03, 2013 9:21 am
Forum: Game Discussion
Topic: Custom Palettes
Replies: 8
Views: 2079

It's probably not the smartest way to do things, but it's worked so far. It's a lot smarter than what I did last time: started with the default palette and overwrote bits of it that I apparently wasn't using with new ramps as I went. Anyone is welcome to offer suitable master palettes to be be incl...
by TMC
Sun Feb 03, 2013 12:34 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335915

Wow Val, those are amazing. So Fenrir, how come you shrunk down that backdrop-instruction-sheet to 50% of the original size? It's easier to see the brush strokes/detailing in the original. I just want to note that drawing stuff at double resolution and shrinking it to 320x200 was a significant part ...
by TMC
Fri Feb 01, 2013 1:31 pm
Forum: Front Page
Topic: The Littlest Game contest
Replies: 74
Views: 46362

Custom builds are a big pain, I'm through with them. As for voting, I'm planning on assigning scores without giving points for restrictions observed, since the score multipliers will very heavily favour people who do. --- I've only just started playing Jumpman. Pretty nice! Good use of a single butt...
by TMC
Wed Jan 30, 2013 8:13 am
Forum: Front Page
Topic: The Littlest Game contest
Replies: 74
Views: 46362

Another question: if I don't attempt any of the ranks in the resolution category (rank 0 so to speak), is there any restriction on the resolution?
by TMC
Tue Jan 29, 2013 9:27 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103337

I may have spoken too quickly in saying that it was a bug in nightlies; that was just an assumption. But don't worry about investigating it, I'm doing so. I wish you guys would've used the version of game.exe that came in the zip file. I think you would find the whole game to be much more balanced. ...
by TMC
Tue Jan 29, 2013 2:47 am
Forum: Front Page
Topic: The Littlest Game contest
Replies: 74
Views: 46362

Starting to consider entering more seriously again. Rules clarification request. Can I use map layers to get more out of my maptile set/16 map tiles? Can I use all of frames of my X walkabout sets for different things? What are the limits on in-battle hero sprite sets? Can I simulate a zoomed viewpo...
by TMC
Mon Jan 28, 2013 7:15 am
Forum: Game Discussion
Topic: Woryurs of Woberyun High Score Challenge
Replies: 30
Views: 7507

I'm not sure I understand. I tried to duplicate this, but wasn't able to figure out what you mean. Please explain and I'll make sure to fix it. It appears to be another bug in nightlies. Well, that explains why there is that delay in the first place. Looking into it. EDIT: I just realised that Dreg...
by TMC
Mon Jan 28, 2013 6:41 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103337

I don't know if I would be happy with being able to defeat bosses by running away. It will turn the story nonsensical, won't it? Well, it'll be equivalent to some kind of attack that has a 33% chance to suck the enemy fleet into a wormhole or something of the sort. Also, if used as a method of defea...
by TMC
Sun Jan 27, 2013 1:41 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103337

Dreg Sector: The Tract I even put off writing up feedback after actually playing games! I've probably started to forget things about this game which I would have mentioned. I quite liked this game; it has great atmosphere, especially writing and music (startled to discover Hawk has been an unexploi...
by TMC
Sun Jan 27, 2013 12:59 pm
Forum: Front Page
Topic: The Littlest Game contest
Replies: 74
Views: 46362

I played Questicle. I didn't find it hard (was using the harder version); won on my second attempt, though I guess the difficulty level is fairly good. It's pretty simple, maybe it could do with a score? You have questbegin and buttpress calling each other, as well as other scripts ending by calling...
by TMC
Sun Jan 27, 2013 6:27 am
Forum: Game Discussion
Topic: Woryurs of Woberyun High Score Challenge
Replies: 30
Views: 7507

On my very first play on "Simple", I died so fast that I couldn't even see the play field. I thought I had found a bug that kicked me back to the title screen instead of starting the level. That sounds just like what I saw as a result of the bug deleting the last menu. (Fix committed to S...