Search found 4098 matches
- Sat Apr 06, 2013 3:43 am
- Forum: Game Discussion
- Topic: bugfixin blueballgame
- Replies: 7
- Views: 1839
- Fri Apr 05, 2013 3:41 am
- Forum: Game Discussion
- Topic: bugfixin blueballgame
- Replies: 7
- Views: 1839
I've never seen an error when pressing Esc either. I thought the game was nearly bug free. In fact the only bug I noticed was that it's possible to overlap the right hand side wall by one pixel without dying. I found the beginning of the All Out mode really slow. It would be nice if you could skip f...
- Fri Apr 05, 2013 1:59 am
- Forum: Game Discussion
- Topic: OHR Pal (Tool)
- Replies: 7
- Views: 2572
If you're willing to draw with an emulated mouse you might just as well use GrafX2, since its keyboard support is at least as good as that. Much more complex than MS Paint; admittedly scary at first (but you can press F1 for help anywhere) The sprite editor is slated for a rewrite for Cacodemomania ...
- Wed Apr 03, 2013 2:23 pm
- Forum: Game Discussion
- Topic: OHR Pal (Tool)
- Replies: 7
- Views: 2572
Wow, this is awesome! You've clearly put a lot of work into this. It's still definitely useful even if you use an external graphics editor with animation support, if just for the attack animations. I expect to use it in future; thanks! The GUI is very well done, and I think you have a first here. Lo...
- Wed Apr 03, 2013 7:48 am
- Forum: Front Page
- Topic: Motrya Give Away Contest
- Replies: 9
- Views: 8134
- Mon Apr 01, 2013 7:57 am
- Forum: Game Discussion
- Topic: Hamster Burrow high score challenge #1!
- Replies: 36
- Views: 7529
I would suggest The Wizard's Bomb which I think would be a great choice, except that when it was released we already had an informal competition trying to beat each other's scores. So the winning strategy may already be posted on the forum somewhere... But wasn't there another very similar game rele...
- Mon Apr 01, 2013 7:48 am
- Forum: Game Discussion
- Topic: Help with script please!
- Replies: 22
- Views: 7821
- Sat Mar 30, 2013 10:23 pm
- Forum: Game Discussion
- Topic: Galya: Legend of Hell Castle
- Replies: 13
- Views: 4966
- Fri Mar 29, 2013 11:22 am
- Forum: Game Discussion
- Topic: switching officially to a plotscripted battle engine...
- Replies: 16
- Views: 5086
Whoa, this isn't a feature request thread. The Plotscripting Dictionary used to have a copy on the wiki, one page per command, but they were labouriously deleted because they had become out of date. We didn't have any decent way to copy changes made on the wiki back to the main copy. If you want to ...
- Fri Mar 29, 2013 10:01 am
- Forum: Game Discussion
- Topic: Beelzebufo release candidate testing
- Replies: 28
- Views: 6360
If anyone here has a Mac I request that they try out the nighty build, in particular full screening, using it normally, and the usual things likely to break: Test Game, importing scripts or music/sound effects, and the Distribute Game menu. The Mac version can do with lots of testing as it has very ...
- Thu Mar 28, 2013 1:42 pm
- Forum: Game Discussion
- Topic: switching officially to a plotscripted battle engine...
- Replies: 16
- Views: 5086
- Wed Mar 27, 2013 10:18 am
- Forum: Game Discussion
- Topic: switching officially to a plotscripted battle engine...
- Replies: 16
- Views: 5086
Yes, reproducing the battle system in HamsterSpeak as it is now is obviously a non-starter. We can never build enough options into the engine to make possible everything that anyone is likely to request; we should not even try. Greater scriptability is a must. The plan in the medium-term is to add b...
- Wed Mar 27, 2013 9:53 am
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105690
- Wed Mar 27, 2013 9:24 am
- Forum: Game Discussion
- Topic: Beelzebufo release candidate testing
- Replies: 28
- Views: 6360
Ah, yes, I was going to warn you about your SoJ Mac package. When you create a Mac distribution of a game from a Windows machine (Mac or Linux are OK) using a nightly build it creates a package using an out of date copy of Game. This isn't actually an engine bug, it's due to an out of date file host...
- Tue Mar 26, 2013 1:14 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
What is the usecase for reading pixels from the screen anyway? The only one I can think of is to script your own screen transitions, to replace fades. Which is something I'd love to support. I think it will probably be best to add a command which takes a screenshot and turns it into a sprite slice w...