Search found 4098 matches
- Wed May 01, 2013 7:24 am
- Forum: Game Discussion
- Topic: Why does mapmaking suck?
- Replies: 39
- Views: 10156
Wait, that actually works? I didn't think it would. You missed me saying so earlier in the thread. You need to make sure when saving the map state, that you only save the tilemap, not the NPCs and other data. Actually there's no need to do that. Save everything and anything as long as it includes t...
- Wed May 01, 2013 6:46 am
- Forum: Game Discussion
- Topic: "Simple Mode" for CUSTOM.EXE
- Replies: 6
- Views: 2123
I do agree that the menus in Custom becoming more cluttered and more features available which can overwhelm someone is a problem so I like to hear ideas. (But to be fair I've never watched a new user learning the engine, so the scale of the problem is just assumed.) Back when I learned the engine, a...
- Wed May 01, 2013 5:35 am
- Forum: Game Discussion
- Topic: DOORS
- Replies: 11
- Views: 3143
Doors which are larger than a single tile seems to be something that's requested quite a lot, so I think it could be a good feature to have built-in (though it's pretty low priority since it's so easy to do with a script). Then there wouldn't be a need for a separate edge-of-map-doors option. I quit...
- Wed May 01, 2013 5:26 am
- Forum: General Discussion
- Topic: A great read on Pixel art design in jRPG from the late 90s
- Replies: 6
- Views: 2171
That is an old version of that tutorial; it was recently (6 years ago) updated; the official version is http://www.yarrninja.com/pixeltutorial/ We have links to many more tutorials on the wiki at How do I learn to draw better graphics? though it looks like we're missing links to many other tutorials...
- Sun Apr 28, 2013 6:22 am
- Forum: Game Discussion
- Topic: Bob the Hamster Dirt Dig Playtesting Thread
- Replies: 36
- Views: 10458
- Sun Apr 28, 2013 6:15 am
- Forum: Game Discussion
- Topic: Why does mapmaking suck?
- Replies: 39
- Views: 10156
Ugh, I've delayed replying to this thread for too long Question though, how would TileStudio handle layers? I've read some of the documentation, and from what I've seen it only does three layers. Yes, exported maps will always have 3 layers. It's not a great fit for the OHR. Regarding more map layer...
- Tue Apr 16, 2013 9:33 pm
- Forum: Game Discussion
- Topic: Question about placing NPCs
- Replies: 10
- Views: 2658
- Sat Apr 13, 2013 7:43 am
- Forum: General Discussion
- Topic: A metaphor for programming
- Replies: 2
- Views: 806
Re: A metaphor for programming
This is the scariest part!Bob the Hamster wrote:I was thinking about the kind of programming I do at work, ..., and then I realized it is pretty much the same kind of programming that I do for the OHRRPGCE
- Sat Apr 13, 2013 4:24 am
- Forum: Front Page
- Topic: 2013-04-10 Beelzebufo stable release
- Replies: 45
- Views: 36036
- Thu Apr 11, 2013 2:41 am
- Forum: Front Page
- Topic: 2013-04-10 Beelzebufo stable release
- Replies: 45
- Views: 36036
- Wed Apr 10, 2013 1:18 pm
- Forum: Game Discussion
- Topic: THE 2013 WEEK LONG OHR RANDOM COLAB CONTEST
- Replies: 132
- Views: 37155
- Wed Apr 10, 2013 12:39 pm
- Forum: General Discussion
- Topic: Where did I go?
- Replies: 5
- Views: 2378
That's wonderful, congrats! I used to be a bit concerned about getting into NLP with little knowledge of linguists or even grammar, but I'm feeling more confident now. What do you you think about that? It's something that really fascinates me. I was even considering setting aside a few weeks and hav...
- Sun Apr 07, 2013 6:17 am
- Forum: Game Discussion
- Topic: Help with script please!
- Replies: 22
- Views: 7821
- Sun Apr 07, 2013 4:34 am
- Forum: Game Discussion
- Topic: Help with script please!
- Replies: 22
- Views: 7821
- Sun Apr 07, 2013 3:19 am
- Forum: Game Discussion
- Topic: Help with script please!
- Replies: 22
- Views: 7821