Search found 4098 matches

by TMC
Mon May 20, 2013 11:18 pm
Forum: Game Discussion
Topic: Breaking out of a script
Replies: 21
Views: 4984

Here is a wiki article about this: Scripts:Skippable cutscene Maybe it makes sense to use a tag instead of a global variable, since you seem to be using one already anyway. Lets assume tag 26 indicates that the script should stop because the well has been poisoned, and it should also stop if you lea...
by TMC
Mon May 20, 2013 9:51 pm
Forum: General Discussion
Topic: Plans for new OHR Gamelist
Replies: 54
Views: 14256

Please excuse the late reply. It sounds like there's fairly general agreement about what the goals of this project should be. I think in-development games aren't worth listing unless there's something to say about them, such as a preview submitted to a magazine (which would make them not very differ...
by TMC
Sun May 19, 2013 10:19 am
Forum: Game Discussion
Topic: Breaking out of a script
Replies: 21
Views: 4984

Do you mean that you have to poison three different wells; each time a new guard appears? And can you leave the map with the task unfinished and come back later to reattempt? I can tell you how to stop the script (it's not straight forward), but first I want to ensure we're thinking about the same p...
by TMC
Sun May 19, 2013 9:27 am
Forum: General Discussion
Topic: Wiki Spring Cleaning
Replies: 32
Views: 8191

Great. Yes, I would like to add a proper index page for the example scripts on the wiki, providing a blurb about each and categorising them, as has been previously suggested. Syntax highlight would be great, but please don't add it using HTML. The HTML for that highlighted script is unreadable and a...
by TMC
Sun May 19, 2013 1:51 am
Forum: Game Discussion
Topic: Breaking out of a script
Replies: 21
Views: 4984

Basically I have 3 scripts that control 3 npcs and make them patrol an encampment. Unfortunately this is a problem... you can't have three scripts running at once. Triggering a script causes all others to pause until it's done. Your options are: 1) combine the three scripts into one, interleaving t...
by TMC
Sat May 18, 2013 8:57 pm
Forum: General Discussion
Topic: Wiki Spring Cleaning
Replies: 32
Views: 8191

OK everyone, this forum, CP, and your harddisks are littered with useful scripts. So step up and contribute them to the wiki! Simply finding useful scripts which other people have posted and adding a link on the Script dump page would be wonderful. Ideally each worthy script or set of scripts would ...
by TMC
Fri May 17, 2013 10:45 am
Forum: Game Discussion
Topic: Breaking out of a script
Replies: 21
Views: 4984

Apparently you want the script to stop if at any time the player moves off the tile. Well, I'm afraid that while loops don't mean "continuing running this stuff until this condition becomes false". Rather, it means "run this stuff repeatedly, but check whether the condition is still t...
by TMC
Sat May 11, 2013 5:43 pm
Forum: Game Discussion
Topic: A couple questions
Replies: 4
Views: 1115

Re: A couple questions

They were meant to be equipped in order to pass several rooms in the Cool House, but I couldn't find a way to implement that properly, so I had them only work if they were in your inventory. One option would be to use "is equipped" tags on the items. That way you wouldn't even need to use...
by TMC
Sat May 11, 2013 5:40 pm
Forum: General Discussion
Topic: Plans for new OHR Gamelist
Replies: 54
Views: 14256

Cool! I'm especially pleased that this is in Python, as I did want to play around with nohrio for gamelist features, in particular automatic repackaging of games with the right build of the engine for their OS. Recently I starting writing some code to determine the engine version given a game.exe fi...
by TMC
Sat May 11, 2013 4:25 pm
Forum: General Discussion
Topic: Oh, yeah! I got my OUYA
Replies: 30
Views: 7989

An OUYA! This is perfect timing ;)
by TMC
Fri May 10, 2013 7:33 am
Forum: Front Page
Topic: Game of the Month: May 2013
Replies: 30
Views: 25133

OK, but realise that this has been discussed multiple times before. Start by reading this post, and then the rest of that thread. Was it you who once created a mockup of a gamelist browsable by screenshots? If so, you could be just the person we need.
by TMC
Thu May 09, 2013 2:49 pm
Forum: General Discussion
Topic: Wiki Spring Cleaning
Replies: 32
Views: 8191

Chronoboy, my first reaction to your suggestion was that you were just describing what the HOWTO is. But you have a point: several of the HOWTO articles try to be a semi-complete documentation of menus in Custom. All that documentation is intimidating and breaks the flow of the tutorial. It would be...
by TMC
Wed May 08, 2013 1:57 pm
Forum: Game Discussion
Topic: Making all tiles in a range passable/impassable
Replies: 16
Views: 5074

BTW, I just noticed two other bugs. "hero X (hero:Hero)" is wrong. The argument to heroX is a slot in the caterpillar party, not a hero ID (wow, the dictionary doesn't even document that). You should instead write "hero X (find hero(hero:Hero))". Again you probably didn't notice ...
by TMC
Wed May 08, 2013 1:17 pm
Forum: Front Page
Topic: Game of the Month: May 2013
Replies: 30
Views: 25133

I don't think Missing is on SS. And if it were, it would definitely have made GotM already! Gerania also isn't on SS. I second Horse Game and Genesis, and nominate Sleepover and Dragon Bustier. Won't 2nd the other because I haven't played them. Detelamane - Legacy of Scars looks deserving of a try t...
by TMC
Mon May 06, 2013 6:57 am
Forum: Front Page
Topic: Hamster Burrow Monthly Roundup - February
Replies: 21
Views: 17237

Worse, The Hamster Burrow hasn't seen new content since April 1st! Dare I say that that is the reason that there was no April Round-up? Calling on contributors... previews? reviews? retrospectives? articles? art packs?