Search found 4098 matches

by TMC
Sun Jul 14, 2013 5:20 pm
Forum: Game Discussion
Topic: Sound problems in Windows 7?
Replies: 6
Views: 1730

Well, yikes. This is why need we need to carefully handle unicode input even if we don't actually support unicode text. I'm simultaneously surprised that Windows' mountains of backcompatibility layers didn't manage to hide the problem for non-unicode-aware programs, and not surprised that the OHR ma...
by TMC
Sun Jul 14, 2013 5:14 pm
Forum: Game Discussion
Topic: Graphic Program w/ Keyboard Support
Replies: 6
Views: 1622

Here's one thread on the topic (I don't have anything new to say on the topic):
http://www.slimesalad.com/forum/viewtopic.php?t=5082

There's also a lot of information and suggestions on the wiki:
http://rpg.hamsterrepublic.com/ohrrpgce ... _Utilities
by TMC
Sat Jul 13, 2013 1:22 pm
Forum: Front Page
Topic: Hamster Burrow Monthly Roundup - February
Replies: 21
Views: 17237

all I do know is that I have given the cube stuff in the past and SS private message thing says he's not even seen them yet Don't forget that (last I checked) the forum doesn't send people email when they receive a PM, so it's sometimes taken me over a month to notice PMs. Seriously tempted to brin...
by TMC
Wed Jul 10, 2013 9:37 am
Forum: Game Discussion
Topic: Changing the HP bar in battle?
Replies: 14
Views: 2955

Oh you're up to par; our standards are super low! If you submit patches which use the same indentation as the surrounding code, you'll already be ahead of the norm! (And I don't mind reviewing and fixing up patches.)
by TMC
Wed Jul 10, 2013 8:45 am
Forum: Game Discussion
Topic: Changing the HP bar in battle?
Replies: 14
Views: 2955

You know BMR, at some point you should stop trying to do crazy things to work around the engine's limitations and try modifying the engine instead!
by TMC
Mon Jul 08, 2013 8:24 am
Forum: Game Discussion
Topic: Changing the HP bar in battle?
Replies: 14
Views: 2955

Use the "Hide Health-meter in battle" general preference bitset (in the General Game Data menu). You can achieve some small amount of customisation by hiding the battle meters and then drawing some alternative (static) display directly on the backdrop itself. In future we're planning to al...
by TMC
Sat Jul 06, 2013 12:35 pm
Forum: Reviews
Topic: Stone Wings
Replies: 6
Views: 2857

Actually Meow is right; those image files are really large, 1.3MB in total. I tried running them through pngcrunch, but only got about a 25% size reduction typically. (This just goes to show that .png is actually pretty lousy at compression. You're better off compressing raw bmp files in a zip or be...
by TMC
Thu Jul 04, 2013 4:44 am
Forum: Front Page
Topic: Game of the Month: June 2013
Replies: 12
Views: 10283

Hey, hands off, these are my nominations!

(The theory is that if no nominations are seconded, then Mog will be forced to put all games with a single nomination on the poll.)
by TMC
Thu Jul 04, 2013 4:35 am
Forum: Game Discussion
Topic: Plotscript help - if and else
Replies: 5
Views: 1097

Re: Plotscript help - if and else

You can actually combine 'else' and 'if' into 'else if', but there's no such keyword as 'else then'. Aside from that, you are missing lots of begins and ends, or equivalently, ('s and )'s. Each 'then' and each 'else' must be followed either by ( or by ", begin". (If the begin is on a diffe...
by TMC
Wed Jul 03, 2013 3:15 pm
Forum: Front Page
Topic: Game of the Month: June 2013
Replies: 12
Views: 10283

I nominate whichever of the current two games doesn't win this month. I also nominate Village People: The Videogame, Timpoline, Okédoké, and Tower Of Heaven.

I will also automatically retract any nomination that anyone else seconds.
by TMC
Wed Jul 03, 2013 2:59 pm
Forum: Game Discussion
Topic: Jumping to doors
Replies: 6
Views: 949

Good idea. I changed the door placement mode in the map editor so that you can select which door to place. Switching between different doors jumps to the location of the door if it exists.
by TMC
Wed Jul 03, 2013 11:37 am
Forum: Game Discussion
Topic: Hidden layers
Replies: 4
Views: 1175

Yes, you can hide and show layers with slice commands. I created an article on it (should get into the habit of doing that)

How do I hide or show a map layer?
by TMC
Wed Jul 03, 2013 10:57 am
Forum: Game Discussion
Topic: Let's fix "Shade"!
Replies: 11
Views: 2140

highwind

Many people would be upset (and well within their right) if you took their game, made modifications, and uploaded it somewhere. On the other hand I see nothing wrong with distributing a patch to a game. I don't think I've seen anyone denounce (aside from preferring the original game) someone for rel...
by TMC
Wed Jun 19, 2013 12:06 pm
Forum: Game Discussion
Topic: Puckamon bug reporting/suggestions/discussion thread
Replies: 54
Views: 19396

Someone actually hit both the max hero definitions and the max heroes in the party limits without doing something silly? We could raise those limits. I don't foresee any particular problem doing so; I think it would just mean tiny changes in lots of places.
by TMC
Tue Jun 18, 2013 7:27 pm
Forum: Game Discussion
Topic: Line of Sight
Replies: 15
Views: 5112

Ah, I mistakenly thought that wallcheck changed which walls it checked depending on the direction (eg. only east and west walls when the NPC is facing east). That's why I left the npcd argument in.