You posted the wrong link. These are the real ruins of the Mogspace
http://moogle1.stormpages.com/
http://moogle1.stormpages.com/ohr/
Search found 4098 matches
- Thu Aug 01, 2013 5:12 am
- Forum: Game Discussion
- Topic: Long lost ruins of "The Moglery"
- Replies: 17
- Views: 3284
- Wed Jul 31, 2013 4:55 pm
- Forum: Game Discussion
- Topic: Sound effects affected by 'set music volume (n)'
- Replies: 6
- Views: 2284
We do NOT set the volume for sound effects in music_sdl ever. I've just looked through the SDL_mixer source and confirmed that setting the music volume does not affect the sound effects volume. It turns out that this is actually a bug or purposeful anti-feature in Windows Vista and 7 (and 8 I assume...
- Wed Jul 31, 2013 2:22 pm
- Forum: Game Discussion
- Topic: attack animation out of battle?
- Replies: 3
- Views: 763
- Wed Jul 31, 2013 2:17 pm
- Forum: General Discussion
- Topic: Hero Stat Screen Freezing?
- Replies: 5
- Views: 1274
- Tue Jul 23, 2013 8:29 am
- Forum: Game Discussion
- Topic: Plotscrip-if+else-again
- Replies: 11
- Views: 1592
- Mon Jul 22, 2013 11:22 am
- Forum: Game Discussion
- Topic: Plotscrip-if+else-again
- Replies: 11
- Views: 1592
- Mon Jul 22, 2013 11:10 am
- Forum: Game Discussion
- Topic: Game.exe-crash
- Replies: 3
- Views: 717
- Sun Jul 21, 2013 8:57 am
- Forum: Game Discussion
- Topic: Game.exe-crash
- Replies: 3
- Views: 717
The music track is a MIDI file, right? Unfortunately this is a well known bug in SDL_mixer. Usually the problem happens with very short MIDI files. It might be possible to work around it by modifying the MIDI (I don't whether anyone has tried this though), or using a different MIDI file. If you post...
- Sun Jul 21, 2013 3:12 am
- Forum: Game Discussion
- Topic: Collision detection and you; another cry for help
- Replies: 4
- Views: 830
Yes, the built in collision detection is terrible and we should add some alternatives (we won't want to change the way it behaves in old games because I think a lot of games rely on it). Step-on NPCs not activating if they walk underneath you is also intentionally kept for backwards compatibility. B...
- Sat Jul 20, 2013 9:47 am
- Forum: Game Discussion
- Topic: The Hamster Wheel Is Back
- Replies: 12
- Views: 5714
Cool! I notice there aren't sections for articles, contests, or links/websites yet. Are those coming back? I really like the articles list you had put together previously. Is it a good idea to have a separate forum though? Seems like a good place for posts to get lost. Any chance of cooperation with...
- Thu Jul 18, 2013 1:40 pm
- Forum: Game Discussion
- Topic: Strange Slowdown On Walkabout Graphics Menu
- Replies: 6
- Views: 1072
- Mon Jul 15, 2013 1:11 pm
- Forum: Game Discussion
- Topic: Graphic Program w/ Keyboard Support
- Replies: 6
- Views: 1622
Yes it is intimidating at first, but luckily it's very well documented (F1 anywhere). Sending you back to the wiki again:
http://rpg.hamsterrepublic.com/ohrrpgce/GrafX2
Also, I don't mean to imply it's better than anything else out there; I rarely draw pixel art and simply wouldn't know about that.
http://rpg.hamsterrepublic.com/ohrrpgce/GrafX2
Also, I don't mean to imply it's better than anything else out there; I rarely draw pixel art and simply wouldn't know about that.
- Mon Jul 15, 2013 11:27 am
- Forum: Game Discussion
- Topic: Paladus
- Replies: 16
- Views: 4231
Maybe Pepsi Ranger still has the games he said he had four years ago?
- Mon Jul 15, 2013 8:35 am
- Forum: Game Discussion
- Topic: Graphic Program w/ Keyboard Support
- Replies: 6
- Views: 1622
Well my answer was basically that Grafx2 is the best that I've found in terms of keyboard support (not that I've really looked, but I haven't heard better suggestions), and you can definitely use it without ever touching the mouse, but it's not actually designed to be used in that way. It's better t...
- Sun Jul 14, 2013 5:26 pm
- Forum: Game Discussion
- Topic: Need an artist?
- Replies: 11
- Views: 3355