Search found 4098 matches

by TMC
Thu Aug 15, 2013 11:22 pm
Forum: Game Discussion
Topic: Wow...
Replies: 11
Views: 2211

I remembered that James wrote a utility long ago, LUMPFIX.EXE. I tried running THEOMEGA.RPG through it, and to my surprise it did a better job than my utility, managing to recover the missing map 25 file.
by TMC
Thu Aug 15, 2013 10:33 pm
Forum: Game Discussion
Topic: HamsterWrench: Rise from the Ashes
Replies: 19
Views: 5316

Great. But are you planning to focus on anything in particular? Since it's such an ambitious goal maybe it's best to try to get some useful portion finished first, such as enemies.
by TMC
Thu Aug 15, 2013 10:19 pm
Forum: Game Discussion
Topic: List of complete OHRRPGCE games
Replies: 38
Views: 10314

I have been filling in details. It turns out that the majority of the games on the spreadsheet so far have been entered into at least one contest! Perhaps rereleases for Gameathon and HotOHR contests aren't interesting though.
by TMC
Wed Aug 14, 2013 10:45 pm
Forum: Game Discussion
Topic: Android/OUYA RPG collaboration game
Replies: 50
Views: 9047

I am thinking of trying to use bitbucket or a similar service to host the .rpgdir during development. I am curious how usable it would be for a collaboration OHR project. I heard from Bob that some things might be tricky, since the GEN file stores the record counts. I'll do a few tests and see what...
by TMC
Wed Aug 14, 2013 10:40 pm
Forum: Game Discussion
Topic: List of complete OHRRPGCE games
Replies: 38
Views: 10314

Wow that's a lot of games to sort through; we almost need a second spreadsheet for it, to see what's already been excluded. Another place to look is http://rpg.hamsterrepublic.com/ohrrpgce/Category:Games According to http://rpg.hamsterrepublic.com/ohrrpgce/Game:Final_Fantasy_H-2 FFH-2 isn't complete...
by TMC
Wed Aug 14, 2013 8:59 pm
Forum: Game Discussion
Topic: With incoming Android releases, there are more inputs
Replies: 6
Views: 1300

If I had access to an iOS device, I would be busy porting the OHR to it! I haven't actually ever used my phone as anything other than phone, alarm clock, or development platform. I never got around to playing any games.
by TMC
Wed Aug 14, 2013 8:32 pm
Forum: Game Discussion
Topic: List of complete OHRRPGCE games
Replies: 38
Views: 10314

There were 58 pages of games on CP marked as complete. I only looked through the first 8 or so pages. But many of them were abandoned demos which the authors did not intend to finish. Also, any games with no reviews (the majority) were sorted to the end of the list, so I didn't see them. A couple of...
by TMC
Wed Aug 14, 2013 7:14 pm
Forum: Game Discussion
Topic: Issue with Hero Swap In/Out
Replies: 5
Views: 968

I like that suggestion too. I think it would be safe. Recently I suggested that we should add a "set party" command which sets all party slots at once set party(find hero(hero:Blossom), find hero(hero:Bubbles), find hero(hero&...
by TMC
Wed Aug 14, 2013 7:07 pm
Forum: Game Discussion
Topic: Generating World Maps
Replies: 13
Views: 3046

Thoughts: -There will be a menu for importing and exporting maps/map data eventually (it's already half finished), including, I hope, import from a BMP minimap image -We could add more advanced tools to the map editor like random heightmap or coastline generation, and random placement of saved brush...
by TMC
Wed Aug 14, 2013 6:44 pm
Forum: Game Discussion
Topic: List of complete OHRRPGCE games
Replies: 38
Views: 10314

Building a list of such games has been suggested several times, but I think this is the first time anyone has actually done it! But what do you mean by "full length"? I don't consider Ortega Colonies complete. It has an ending, but I still want to go back to it sometime and add more conten...
by TMC
Tue Aug 13, 2013 11:46 am
Forum: Game Discussion
Topic: Getting Npcs with different ID to do the same action at once
Replies: 10
Views: 2106

Use NPC reference s to refer to individual NPCs. When you use an NPC type ID for commands like that, it refers to the first NPC with that type ID number. variable (npc 1, npc 2) npc 1 := npc reference (23, 0) # first ID 23 npc npc 2 := npc reference &a...
by TMC
Tue Aug 13, 2013 11:32 am
Forum: Game Discussion
Topic: With incoming Android releases, there are more inputs
Replies: 6
Views: 1300

I've never used a cellphone app that used any of those inputs, but a 'shake' or single valued return doesn't sound very useful. Why not return the 3D input with new script commands "accelerometer(axis)" and "gyroscope(axis)"? We could also optionally map those down to additional ...
by TMC
Mon Aug 12, 2013 9:06 pm
Forum: Game Discussion
Topic: Wow...
Replies: 11
Views: 2211

I doubt I have much else of interest. Probably several half finished games that people sent me which were never released and which noone has ever heard of, which I wouldn't really want to upload anywhere. A dozen different versions of each of Sword of Jade and Powerstick Man. Most the OHR games I ha...
by TMC
Mon Aug 12, 2013 8:50 pm
Forum: Game Discussion
Topic: Getting Npcs with different ID to do the same action at once
Replies: 10
Views: 2106

Yeah, I admit that makes perfect sense. I was just being difficult/idealistic in arguing that the animation speed should be a property of a sprite, not of an NPC. Come to think of it, that's wrong, for the same reason that different NPCs can have different movement speeds.
by TMC
Mon Aug 12, 2013 7:34 pm
Forum: Game Discussion
Topic: Getting Npcs with different ID to do the same action at once
Replies: 10
Views: 2106

The speed of the walk in place animation really needs to be customisable (movement speed does not affect it). It would be an easy feature to add, but last time it came up we didn't agree on how it should work. A global setting? Per NPC type? Per walkabout set*? *related to the plan for custom sprite...