Search found 4098 matches

by TMC
Sun Sep 08, 2013 9:03 am
Forum: Game Discussion
Topic: Doom Tactics: Evil Unleashed (Work in Progress)
Replies: 9
Views: 2450

I'm also impressed with the new graphics. It's all looking great.

BTW, I'm not dead. Let me know if you need that scripting finished for a release.
by TMC
Sun Sep 08, 2013 8:59 am
Forum: General Discussion
Topic: Hello, introducing myself and my project.
Replies: 13
Views: 4263

Hi, welcome.

What is the pure-programmed game you mentioned? Is that further along? A previous version of the same game? A different game set in the same universe?
by TMC
Sun Sep 08, 2013 8:56 am
Forum: Game Discussion
Topic: OHRRPGCE Top 15 2013 - Results
Replies: 10
Views: 2682

Cool. Congrats to Shiz and Harlock! The results weren't quite what I was expecting.

Did anyone else notice that almost everyone who made the Top 15 did so with two different games? Wow.
by TMC
Fri Aug 30, 2013 11:00 am
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32338

I'm an awful person, because I chose my list weeks ago but didn't post it as I wanted to write more comments. Oh well just read what JSH said; I'm in surprisingly close agreement with his opinions. 1. Sword of Jade The re-release with sound effects and new music should be great. 2. Adventures of Pow...
by TMC
Mon Aug 26, 2013 7:45 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

Not arcs, not parabolas, no, Bezier curves! Haha. Actually, drawing ellipses is more complicated than it seems. To calculate a parabolic projectile path correctly you need to work in 3D space. I wonder whether it wouldn't be better to have the projectile move a bit faster (to speed up combat) and I'...
by TMC
Thu Aug 22, 2013 4:00 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

Nice work! It's coming along nicely.

The title screen sure looks great.

Aside from changing the direction characters face after they attack, I suggest making characters automatically turn to face their opponent when they walk next to them, as it'll look more nature.
by TMC
Thu Aug 22, 2013 3:45 am
Forum: General Discussion
Topic: Why doesn't Ctrl-R work in CUSTOM.EXE?
Replies: 2
Views: 1146

Huh? That code was remove in Dec 2010. Why not read the up-to-date SVN source instead?

The new way to access the RELOAD editor is via the SPAM menu in Custom (type 'spam' at the main menu).

FreeBASIC is case-insensitive.
by TMC
Thu Aug 22, 2013 3:40 am
Forum: General Discussion
Topic: Can't FreeBASIC create "Shared Libraries"?
Replies: 1
Views: 891

Yes, it can. But the OHR doesn't even have sane internal APIs for loading all data formats. Some stuff is still stored in int arrays instead of structs. It's just not designed to expose that, with all kinds of messy static caches and lots of dependencies. A much better possibility would be to use Jo...
by TMC
Wed Aug 21, 2013 6:42 am
Forum: Game Discussion
Topic: Android/OUYA RPG collaboration game
Replies: 50
Views: 9047

Call it Airship 1984: A Space Odyssey
by TMC
Tue Aug 20, 2013 4:04 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Oh, actually raising the NPC limit isn't as straightforward as I thought, as evidenced by the second script that James posted. I wrote some thoughts about that on the wiki. Anyway, to provide an alternative answer to Willy's question, which was aimed at the map editor, I think the easiest way to acc...
by TMC
Sun Aug 18, 2013 4:18 am
Forum: Game Discussion
Topic: Contest Concept: Time Management
Replies: 15
Views: 4600

Could you post a copy of the palette?
by TMC
Sat Aug 17, 2013 11:37 am
Forum: Game Discussion
Topic: HamsterWrench: Rise from the Ashes
Replies: 19
Views: 5316

Haha. RELOAD is a building block that much of the rest of the engine builds upon; implementing it is required for a lot of other things. But a GUI tool for viewing RELOAD files could be quite useful in its own right, and end users could realistically use it as well (though I can't think of many uses...
by TMC
Fri Aug 16, 2013 4:18 am
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32338

Pepsi Ranger wrote:I think if you do it yearly, you take away any reason to vote on a Game of the Year
I wouldn't agree with that; they rank different things. And hey, that way we can have two polls a year. Actually I'm pretty indifferent.
by TMC
Fri Aug 16, 2013 12:11 am
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32338

Would you consider allowing people to vote for more than 15 games? I started putting together a list and got to 30 easily. The problem is that you might not have a large overlap between different people's lists if they are too short (eg only 1 or 2 people voting for the game in 15th place). On that ...
by TMC
Thu Aug 15, 2013 11:26 pm
Forum: Game Discussion
Topic: Fantasy Under A Blue Moon X v4.5?
Replies: 4
Views: 1314

I believe that the version on CP is indeed the last official release, ending on a ship. I guess you're looking for a copy that White Owl sent out to some people before he disappeared two weeks after releasing the CP version, with more maps after that.