Search found 4098 matches

by TMC
Tue Oct 29, 2013 5:02 am
Forum: General Discussion
Topic: Anybody can help me??
Replies: 15
Views: 3010

In my experience 98% of users from England are spambots. And 100% of users which are from England and list SEO as an interest! I've deleted dozens of copies of this exact spambot from CP.

Also I notice that the ICQ button is off the edge of the screen, a bug in the forum theme apparently.
by TMC
Thu Oct 24, 2013 7:36 pm
Forum: Game Discussion
Topic: A question about Music/SFX polyphony... and music questions
Replies: 11
Views: 2730

Well I think it's a neat idea of the sort I want to encourage, but this one's certainly outside the scope of the engine; a fork would be called for for that.
by TMC
Tue Oct 22, 2013 7:34 pm
Forum: Game Discussion
Topic: A question about Music/SFX polyphony... and music questions
Replies: 11
Views: 2730

Multiple songs playing at once would require cleaning up the interface between the engine and the music backend, which has multiple unnecessary indirection layers that do nothing; extending the interface; implementing it in music_native/native2 (requiring modifying the audwrap wrapper too); exposing...
by TMC
Tue Oct 15, 2013 9:52 am
Forum: Game Discussion
Topic: Does having many NPC's slow down the game as it runs?
Replies: 14
Views: 2653

Oh geez not this again. I hate to see people come up with elaborate workarounds for the 300 NPC limit when raising that limit in the engine isn't very hard. It hasn't been done yet because no one has requested it. But 300 is definitely far too low a limit. You don't have to do anything crazy to hit ...
by TMC
Mon Oct 14, 2013 1:58 am
Forum: Game Discussion
Topic: Copy Paste on OHRRPGCE on mac
Replies: 4
Views: 2085

Welcome! We've had people report various problems with keyboard input on laptops, sometimes sporadic ones, so I wonder whether this one will come back. Are you using a US keyboard layout? Copy and paste is also meant to work in a few other places, such as copying textbox lines, so you can try that f...
by TMC
Mon Oct 14, 2013 1:06 am
Forum: Game Discussion
Topic: Does having many NPC's slow down the game as it runs?
Replies: 14
Views: 2653

No, that should be fine.

(The limit on NPC instances is still only 300)
by TMC
Sat Oct 12, 2013 10:36 am
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18542

That was the original plan, and I hope still is the plan (and walking about the map by clicking too). But it'll be quite a lot of work (but James has started on user menus), since each built-in menu will need to be updated separately (and practically requires first converting them to either slices o...
by TMC
Sat Oct 12, 2013 10:23 am
Forum: Game Discussion
Topic: NPC at spot - Problem with code
Replies: 2
Views: 1066

"npc at spot" doesn't return a true/false value; it returns an NPC reference (for the first NPC on that tile, though it takes an optional argument to deal with stacked NPCs), or 0 if there's no NPC there. So you should instead write "NPC at spot (xNPC, yNPC -- 1) <> 0" (which is ...
by TMC
Sat Oct 12, 2013 4:24 am
Forum: Game Discussion
Topic: Top 15/30 History
Replies: 16
Views: 5683

Oh there was actually a TQ retrospective; I'd forgotten that. Eh, I think I'll stick with good memories and just keep voting it up in Top 30 polls (but maybe a bit less so).
by TMC
Fri Oct 11, 2013 6:43 pm
Forum: Game Discussion
Topic: Top 15/30 History
Replies: 16
Views: 5683

I actually tried to word my reply to not imply it was a joke game. Oh well.
by TMC
Fri Oct 11, 2013 6:10 am
Forum: Game Discussion
Topic: Top 15/30 History
Replies: 16
Views: 5683

Those results sure were weird back in the day. I don't remember Thanksgiving Quest being THAT popular. Then again half the other games on those old polls were joke games.
by TMC
Thu Oct 10, 2013 5:01 pm
Forum: Game Discussion
Topic: ace of swords
Replies: 28
Views: 9716

Create it in the slice collections editor so that you only need to write a script to make modifications to it, such as changing text or showing/hiding icons. Assign slice lookup codes to the slices that need modifying and use the "lookup slice" command.
by TMC
Thu Oct 10, 2013 4:57 pm
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18542

Yeah, maybe commands like "suspend virtual gamepad" and "resume virtual gamepad" I kinda hate the idea of making people micro-manage the virtual gamepad, but I can't think of any other way to do it. But wait, are we talking about two different things, disabling the controls, or ...
by TMC
Thu Oct 10, 2013 2:29 pm
Forum: Game Discussion
Topic: ace of swords
Replies: 28
Views: 9716

An always-visible HUD is easy (except in battle and builtin menus). It seems that you've selected the "Combine resistances by addition option", which causes the default "no-change" equipment elemental resist to display as +0% instead of 100%. You can just add together all the per...
by TMC
Thu Oct 10, 2013 12:10 pm
Forum: Game Discussion
Topic: ace of swords
Replies: 28
Views: 9716

I just I talked a bit about sound effect volumes in another thread . I think there might also be bug where the music volume sometimes affects sound effects too; can't remember. If you see that happening, don't rely on it. There is actually no easy way to make a song play just once without looping. I...