Search found 4098 matches
- Sun Dec 01, 2013 1:42 pm
- Forum: Front Page
- Topic: Game of the Month: November 2013
- Replies: 10
- Views: 7929
- Fri Nov 29, 2013 9:01 am
- Forum: Game Discussion
- Topic: Is there a limit to the tile layers used in a map?
- Replies: 5
- Views: 1037
I don't think it's crazy at all (it's all the RAGE in fact). There are two reasonable ways to achieve that: either use backdrops instead of tilesets, and display them on the map using slices, or use multiple maps and teleport from one map to another seemlessly so that it all appears to be one map. I...
- Mon Nov 25, 2013 3:30 pm
- Forum: Game Discussion
- Topic: Enemy Scaling
- Replies: 12
- Views: 2513
Do not manually increment the loop counter inside a for loop. It does that automatically. Doing it manually results in it skipping over every second value, so you average hero stat calculation are broken and you're only updating every second enemy. What is the point of the if condition in this piece...
- Sat Nov 23, 2013 10:53 am
- Forum: Game Discussion
- Topic: Walktall.rpg concept taken to extremes -- is it possible?
- Replies: 9
- Views: 2075
With all these people waiting for battlescripting for years, you would figure that one of them would just implement it themselves! The main problem in writing a custom walktall-like script which uses something other than hero sprites is that the script interpreter runs before the engine updates the ...
- Thu Nov 21, 2013 11:40 am
- Forum: Game Discussion
- Topic: 2012 Review Contest Results / Discussion
- Replies: 27
- Views: 7442
I do mean to write a proper reply, but I'm heading to bed. I replied in Spoon's thread about the weekly game/book club. I plan to archive backups of all the comic reviews that were posted. Actually there's lots of images posted on here and CP that would be worth backing up. Maybe it would be a good ...
- Thu Nov 21, 2013 11:33 am
- Forum: Game Discussion
- Topic: Any way to set alternate victory music without scripts?
- Replies: 7
- Views: 1369
- Thu Nov 21, 2013 11:31 am
- Forum: Game Discussion
- Topic: Riis's Project Log "Ordeal Paradise" REDUX
- Replies: 19
- Views: 4497
The extra hit hero stat and the extra hit attack setting actually work differently. One guarantees the extra hits, the other hits a random number of extra times (chosen uniformly). (The attack damage screen shows the details). This is why I think we should convert part of the battle script to script...
- Thu Nov 21, 2013 11:20 am
- Forum: Game Discussion
- Topic: Weekly Game Talk: Entrepreneur
- Replies: 31
- Views: 9802
- Wed Nov 20, 2013 12:21 pm
- Forum: Game Discussion
- Topic: Question about stat thresholds changing hero graphics
- Replies: 10
- Views: 1725
- Tue Nov 19, 2013 3:54 pm
- Forum: Game Discussion
- Topic: Any way to set alternate victory music without scripts?
- Replies: 7
- Views: 1369
This is a very easy feature to add, no reason not to do so. (Hmm, update .for doc, add menu item to formation editor, possibly update data structure if there is one and saving and loading, add code to battle system, update help file and whatsnew.txt, compile and test both Custom and Game... couldn't...
- Tue Nov 19, 2013 3:46 pm
- Forum: Game Discussion
- Topic: Question about stat thresholds changing hero graphics
- Replies: 10
- Views: 1725
it's possible to get that by adding a new hero, setting its level, and then deleting it, which could be encapsulated in a script, but that's not a reason not to add a built in command. Changes with a script to either the max or base value of a stat modifies the other one as well. The difference ebtw...
- Tue Nov 19, 2013 5:15 am
- Forum: Game Discussion
- Topic: Question about stat thresholds changing hero graphics
- Replies: 10
- Views: 1725
- Mon Nov 18, 2013 3:53 pm
- Forum: Game Discussion
- Topic: Question about stat thresholds changing hero graphics
- Replies: 10
- Views: 1725
A hero's stats may change either because they levelled after a battle, because the player changed equipment or used an item, or because of scripts. So you should ideally handle all of those cases, either by triggering a script after-battle and after menus, or if you don't have any other scripts runn...
- Mon Nov 18, 2013 3:41 pm
- Forum: Game Discussion
- Topic: Help. Trying to make eraser tool.
- Replies: 5
- Views: 960
You're misusing slice collide point and slice at pixel. First of all, both of them take a corredinate on the screen (ie 0,0 is the top left of the screen), so you should not be adding camera pixel x and camera pixel y (these are used for translating between map coordinate and screen coordinates, but...
- Mon Nov 18, 2013 3:31 pm
- Forum: Game Discussion
- Topic: Iteration. Has anyone ever made fractals within a game?
- Replies: 14
- Views: 2347