Search found 4098 matches

by TMC
Sun Dec 01, 2013 1:42 pm
Forum: Front Page
Topic: Game of the Month: November 2013
Replies: 10
Views: 7929

Sleepover hasn't been GotM yet?! I nominate that. And I'd like to second Spoon's.
by TMC
Fri Nov 29, 2013 9:01 am
Forum: Game Discussion
Topic: Is there a limit to the tile layers used in a map?
Replies: 5
Views: 1037

I don't think it's crazy at all (it's all the RAGE in fact). There are two reasonable ways to achieve that: either use backdrops instead of tilesets, and display them on the map using slices, or use multiple maps and teleport from one map to another seemlessly so that it all appears to be one map. I...
by TMC
Mon Nov 25, 2013 3:30 pm
Forum: Game Discussion
Topic: Enemy Scaling
Replies: 12
Views: 2513

Do not manually increment the loop counter inside a for loop. It does that automatically. Doing it manually results in it skipping over every second value, so you average hero stat calculation are broken and you're only updating every second enemy. What is the point of the if condition in this piece...
by TMC
Sat Nov 23, 2013 10:53 am
Forum: Game Discussion
Topic: Walktall.rpg concept taken to extremes -- is it possible?
Replies: 9
Views: 2075

With all these people waiting for battlescripting for years, you would figure that one of them would just implement it themselves! The main problem in writing a custom walktall-like script which uses something other than hero sprites is that the script interpreter runs before the engine updates the ...
by TMC
Thu Nov 21, 2013 11:40 am
Forum: Game Discussion
Topic: 2012 Review Contest Results / Discussion
Replies: 27
Views: 7442

I do mean to write a proper reply, but I'm heading to bed. I replied in Spoon's thread about the weekly game/book club. I plan to archive backups of all the comic reviews that were posted. Actually there's lots of images posted on here and CP that would be worth backing up. Maybe it would be a good ...
by TMC
Thu Nov 21, 2013 11:33 am
Forum: Game Discussion
Topic: Any way to set alternate victory music without scripts?
Replies: 7
Views: 1369

Cute!

There would simply be an extra battle formation option for the victory music, with 'default' as an option.
by TMC
Thu Nov 21, 2013 11:31 am
Forum: Game Discussion
Topic: Riis's Project Log "Ordeal Paradise" REDUX
Replies: 19
Views: 4497

The extra hit hero stat and the extra hit attack setting actually work differently. One guarantees the extra hits, the other hits a random number of extra times (chosen uniformly). (The attack damage screen shows the details). This is why I think we should convert part of the battle script to script...
by TMC
Thu Nov 21, 2013 11:20 am
Forum: Game Discussion
Topic: Weekly Game Talk: Entrepreneur
Replies: 31
Views: 9802

This should be in the Game Discussion forum, obviously. OHR "Book" Club? OHR Bookclub Game Selection Rules Next OHR Bookclub Selection (5) Next OHR bookclub topic? OHR Bookclub meeting #1: Sword of Jade OHR Bookclub Meeting #3: Fantasy Under a Blue Moon X OHR Bookclub Meeting #5: Walthros ...
by TMC
Wed Nov 20, 2013 12:21 pm
Forum: Game Discussion
Topic: Question about stat thresholds changing hero graphics
Replies: 10
Views: 1725

Yeah, many of the hero script commands are not designed with multiple copies of a hero in the party in mind and will break. It's probably not worth the effort to fix since it's a feature almost unused except in FF1 remakes.
by TMC
Tue Nov 19, 2013 3:54 pm
Forum: Game Discussion
Topic: Any way to set alternate victory music without scripts?
Replies: 7
Views: 1369

This is a very easy feature to add, no reason not to do so. (Hmm, update .for doc, add menu item to formation editor, possibly update data structure if there is one and saving and loading, add code to battle system, update help file and whatsnew.txt, compile and test both Custom and Game... couldn't...
by TMC
Tue Nov 19, 2013 3:46 pm
Forum: Game Discussion
Topic: Question about stat thresholds changing hero graphics
Replies: 10
Views: 1725

it's possible to get that by adding a new hero, setting its level, and then deleting it, which could be encapsulated in a script, but that's not a reason not to add a built in command. Changes with a script to either the max or base value of a stat modifies the other one as well. The difference ebtw...
by TMC
Tue Nov 19, 2013 5:15 am
Forum: Game Discussion
Topic: Question about stat thresholds changing hero graphics
Replies: 10
Views: 1725

Also, if you don't want equipment changes with strength bonuses to affect the appearance of the hero, you could check "base stat" instead of "maximum stat" in the "get hero stat" command. The base stat is the value of the stat before equipment bonuses are added.
by TMC
Mon Nov 18, 2013 3:53 pm
Forum: Game Discussion
Topic: Question about stat thresholds changing hero graphics
Replies: 10
Views: 1725

A hero's stats may change either because they levelled after a battle, because the player changed equipment or used an item, or because of scripts. So you should ideally handle all of those cases, either by triggering a script after-battle and after menus, or if you don't have any other scripts runn...
by TMC
Mon Nov 18, 2013 3:41 pm
Forum: Game Discussion
Topic: Help. Trying to make eraser tool.
Replies: 5
Views: 960

You're misusing slice collide point and slice at pixel. First of all, both of them take a corredinate on the screen (ie 0,0 is the top left of the screen), so you should not be adding camera pixel x and camera pixel y (these are used for translating between map coordinate and screen coordinates, but...
by TMC
Mon Nov 18, 2013 3:31 pm
Forum: Game Discussion
Topic: Iteration. Has anyone ever made fractals within a game?
Replies: 14
Views: 2347

This is one reason I want to let you draw pixels to sprite slices :)

Note that the forum ate part of those scripts (due to the angle brackets). You should check "Disable HTML in this post" when posting scripts.