Search found 4098 matches
- Thu Jan 02, 2014 10:04 am
- Forum: Game Discussion
- Topic: Help with shadow casting algorithm
- Replies: 7
- Views: 2998
Well, I wasn't planning on supporting round columns at first, but since you've got them, I guess I should; I think it won't be more complex, just more shadow tiles and drawing patterns. But really it's only a difference of a few pixels for the position of the shadow, assuming the columns are 20 pixe...
- Wed Jan 01, 2014 5:25 pm
- Forum: Game Discussion
- Topic: Help with shadow casting algorithm
- Replies: 7
- Views: 2998
After writing that post here, I decided to actually implement the shadow casting algorithm inspired by Cyberdogs which I mentioned. I had wanted to put together a (mere tech) demo to join in with the spirit of the impressive games released for Christmas. Well, that didn't work out. It turned out to ...
- Wed Dec 25, 2013 9:34 am
- Forum: Game Discussion
- Topic: Pixel-by-pixel movement?
- Replies: 8
- Views: 1842
That's what I came here to say! http://www.slimesalad.com/forum/viewgame.php?t=5459
I think Mogri might have had diagonal walls in one of his games as well...
I would start with slipping around corners as well, but maybe that wouldn't as nice a final result
I think Mogri might have had diagonal walls in one of his games as well...
I would start with slipping around corners as well, but maybe that wouldn't as nice a final result
- Sun Dec 22, 2013 6:09 am
- Forum: Game Discussion
- Topic: Help with shadow casting algorithm
- Replies: 7
- Views: 2998
Line of sight and shadow casting aka field of view are two different things. LoS determines whether two points (eg the player and a guard) can see each other. FoV determines which points/tiles are visible from a single point. LoS and FoV may also take into account the direction you're facing. If you...
- Mon Dec 16, 2013 3:18 pm
- Forum: Game Discussion
- Topic: Doing donations/purchases withing your game (Nightly WIP)
- Replies: 15
- Views: 2559
I'll see if I can fix it so that it is not needed. Terminal_Wrapper.sh should only be used to bring up a Terminal window for the user to see. I would guess that running open on a URL (via SHELL or our wrapper) would open a web browser in OSX; failing that an AppleScript script could be used to tell...
- Mon Dec 16, 2013 3:07 pm
- Forum: Game Discussion
- Topic: Meowskivich elemental absorbtion question
- Replies: 4
- Views: 834
- Sun Dec 15, 2013 6:09 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361481
- Sun Dec 15, 2013 6:05 am
- Forum: General Discussion
- Topic: Fallout series is free on gog.com
- Replies: 8
- Views: 2037
- Tue Dec 10, 2013 7:31 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37763
More nice stuff, but difficult to critique. I couldn't so I asked my sister. She suggested much stronger shading. I agree that the highlight colour you used is so close to the main pink/red that it'll be almost indistinguishable when zoomed out. (Nice hue though.) Consider that you're using a lot of...
- Sun Dec 08, 2013 6:27 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37763
- Tue Dec 03, 2013 8:17 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336224
Looking again, I guess I must have misread the image again, and those non-ice covered tiles at the top really are a wall (afterall, snow collected on flats, not on walls). I suppose they're also a wall at the bottom, which I assumed was an area of ground because the pillars look like they're standin...
- Tue Dec 03, 2013 6:52 am
- Forum: Game Discussion
- Topic: Longbow (Sidescroller / Shooter project)
- Replies: 9
- Views: 3326
I'm in the same boat as James as I don't have a working Windows installation (even my VMs died!), but wow, those graphics are very nice! (The tail rotor on the helicopter seems to be missing though, and the main rotor looks rather small) But I wonder whether you wouldn't be better off with a larger ...
- Tue Dec 03, 2013 6:44 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37763
Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all! Are you using Windows and the default audio backe...
- Mon Dec 02, 2013 12:48 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336224
Dang Pheonix! You're a heroic spriter! I have to admit to some confusion though. The square tiles at the bottom look like a floor, while the same tile used near the top o the image looks like a wall. I didn't even realise that they were the same tile at first. Assuming the bit at the top is actually...
- Sun Dec 01, 2013 1:44 pm
- Forum: Front Page
- Topic: Mega Tact v1.0
- Replies: 6
- Views: 6520