Search found 4098 matches
- Mon Feb 17, 2014 4:33 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25305
Day Three: Ugh, I take back everything I said about 2 weeks being a long time. It's really only dawned on me that this is another one of my ridiculously ambitious projects. Luckily there are things that can be cut. I spent a lot of today mucking around with my script preprocessor (which I didn't or...
- Mon Feb 17, 2014 9:15 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336261
- Sun Feb 16, 2014 12:13 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25305
Day two: I didn't work on the game directly today. Instead I finished a couple script commands I wanted, which will make things easier. I got quite side tracked improving documentation. Master K on the other hand drew lots of textures, sprites, and other graphics. We also had plenty of fruitful disc...
- Sat Feb 15, 2014 5:27 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25305
He started a day early?! Geez, there was no need for me to rush then. Actually it looks like two weeks will be far more than needed. Maybe we'll actually aim to finish early. Even finishing would be rather odd. That wasn't really all of day one. The rest of day one was spent on further boasting and ...
- Sat Feb 15, 2014 9:41 am
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25305
Day one was productively spent in a mudslinging war against Giz in IRC. I was surprised when he finally admitted he was actually in contact in Momoka and not just ploughing on ahead, and even more so to see he's remaking PSTUTOR.RPG. Well, Master K and I also sorted out the basics of the game design...
- Sat Feb 15, 2014 8:47 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336261
- Fri Feb 14, 2014 4:31 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25305
- Wed Feb 12, 2014 4:27 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336261
Like this? Is the grey stuff snow? If so, I think it should definitely have much less texture. I actually like the sidewalk tiles, while random-noise textured tiles are a little dull. One thing you can do to improve the look of such grass tiles is to create several alternative tiles and place them ...
- Wed Feb 12, 2014 4:21 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
- Wed Feb 12, 2014 11:58 am
- Forum: Game Discussion
- Topic: Is there a way to invert the color of a map?
- Replies: 9
- Views: 1605
Fades are fairly slow (the speed isn't adjustable yet), so you would probably not want to use them. readcolor and writecolor lose some precision (they use values from 0-63 instead of 0-255). If you called Sephy's script twice it would slightly modify the palette, so instead do the following: plotscr...
- Tue Feb 11, 2014 8:30 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336261
- Tue Feb 11, 2014 8:24 am
- Forum: General Discussion
- Topic: The OHR open source sprite/tilemap database.
- Replies: 82
- Views: 28364
- Mon Feb 10, 2014 6:30 pm
- Forum: Game Discussion
- Topic: Is there a comprehensive tutorial for making games?
- Replies: 17
- Views: 2904
Also, the HOWTO doesn't touch scripting at all. There's a separate Plotscripting Tutorial, which only covers the basics of writing and importing scripts and a few commands, but you should definitely know all of that before moving on to other things. After that you can skim parts of the plotscripting...
- Mon Feb 10, 2014 6:25 pm
- Forum: General Discussion
- Topic: Beginning Pixels - All About Colors
- Replies: 6
- Views: 2560
- Mon Feb 10, 2014 4:28 pm
- Forum: Game Discussion
- Topic: Is there a comprehensive tutorial for making games?
- Replies: 17
- Views: 2904