Search found 4098 matches
- Tue Mar 18, 2014 5:31 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
- Mon Mar 17, 2014 7:10 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
- Mon Mar 17, 2014 4:36 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
- Mon Mar 17, 2014 8:38 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
- Mon Mar 17, 2014 8:23 am
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
I'm so sick of hearing about these trivial textbox and cropped map bugs! So I fixed them just to prove how trivial and unimportant they were. Unfortunately once I'd done that I started fixing various other, non-trivial, problems too. Maps smaller than the screen are now fully supported (unless you w...
- Mon Mar 17, 2014 4:47 am
- Forum: Game Discussion
- Topic: A code I made for everyone to use! And a question....
- Replies: 4
- Views: 851
- Sun Mar 16, 2014 8:13 am
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
- Sun Mar 16, 2014 1:36 am
- Forum: Game Discussion
- Topic: Back, with Some Minor Script Issues
- Replies: 13
- Views: 2053
Unfortunately that's a hard problem to fix. I believe the only way to do so properly is to walk the other heroes onto the last 3 tiles that the leader stepped on before resuming the caterpillar. You might have to walk the leader for 3 tiles in order to know what those 3 tiles are (in case they didn'...
- Sun Mar 16, 2014 1:15 am
- Forum: Game Discussion
- Topic: A code I made for everyone to use! And a question....
- Replies: 4
- Views: 851
Re: A code I made for everyone to use! And a question....
Not only that, but the code could also be changed such that the background layer has no parent, thus the background layer would follow the character as the screen moves. A slice always has a parent (unless it's the root slice). The easiest thing to do would be to place the backdrops before the map ...
- Sat Mar 15, 2014 11:42 am
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6548
Ah. There was some hint that the cards get reused, but I noticed that I didn't get the same sequence of cards and didn't quite realise it was simply shuffling them. Actually, skipping healing cards to save for later would have been very beneficial when beating the game in hard mode; would have gotte...
- Sat Mar 15, 2014 4:43 am
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6548
1) Carcere Vicis - I am a sucker for a good Roguelike It probably helped that you didn't get to the really broken later stages :) I spent a lot of time in Renovamen, hoping my health would regenerate faster, but it was hard to tell if it was working. Yes, it more than doubles regen rate, but regen ...
- Fri Mar 14, 2014 12:25 pm
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6548
The most serious bug in Carcere Vicis is the balance, in particular you soon become invincible (including 100% dodge chance). The second most serious bug is that 16% of the time there's no exit to the Forest, and stairs may rarely be missing on other maps too. Of course there are numerous other bugs...
- Wed Mar 12, 2014 7:40 am
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
It's not a future issue. If your game's resolution is 640x480 and it gets scaled down to run on a device that has a 320x240 screen, then everything is scaled by 50%. In the future you'll be able to use font at sizes other than fixed width 8x8. I can be pretty confident in saying that because it's ne...
- Tue Mar 11, 2014 7:28 am
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
AFAIK 640x480 is quite close to the native resolution of non-HD televisions (though televisions aren't like computer monitors and it's all terribly complicated). Based on Google's dashboard it seems that a resolution of 640x480 is more than what about 22% of Android users (which includes tablets) ha...
- Tue Mar 11, 2014 6:16 am
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
I hope that customisable resolution will be a stable feature in the next release, whenever that is. We weren't planning to add script commands to change the resolution, though I think it could be a good idea to add in option to enable running your game at multiple resolutions to support different sc...