Search found 4098 matches
- Thu Apr 17, 2014 9:02 am
- Forum: Game Discussion
- Topic: Contest: Ultimate Challenge
- Replies: 92
- Views: 21530
- Mon Apr 14, 2014 2:19 pm
- Forum: Game Discussion
- Topic: Issue Reading Zone During Script
- Replies: 8
- Views: 1361
Ugh, at first I thought the 'findhero's looked odd, but I mistakenly convinced myself they were correct by looking only at the 'setheropicture' calls. It's so easy to mix them up. When we add types to HS I am going to be very pleased to get rid of the need to remember the difference between hero IDs...
- Sun Apr 13, 2014 2:15 am
- Forum: Game Discussion
- Topic: The Adventures of Meowskivich and his Random Rambling
- Replies: 16
- Views: 3397
- Sun Apr 13, 2014 2:11 am
- Forum: Game Discussion
- Topic: Issue Reading Zone During Script
- Replies: 8
- Views: 1361
Heh, enter cadaver? Each-step scripts trigger when the heroes are moved by script commands too. I can't see any reason for the scripts to not work. But as Spoon said, if some other script is getting triggered on the same tick that could prevent it from working. I would investigate whether the script...
- Sat Apr 12, 2014 7:01 am
- Forum: Game Discussion
- Topic: The Adventures of Meowskivich and his Random Rambling
- Replies: 16
- Views: 3397
- Sat Apr 12, 2014 6:55 am
- Forum: Game Discussion
- Topic: Issue Reading Zone During Script
- Replies: 8
- Views: 1361
Re: Issue Reading Zone During Script
I don't understand, particularly this part:
If you post scripts I can tell you why it's not working.Meatballsub wrote:it doesn't seem to recognize the on "each step" script when it runs it.
- Thu Apr 10, 2014 8:57 am
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Thu Apr 10, 2014 8:55 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67439
I actually didn't even realise that those grey patches were meant to be metal (I really wasn't paying atttention). One thing to note is that reflective metal looks different to most other textures because it reacts to lighting differently -- in 3D rendering terms, the lighting is composed of a diffe...
- Wed Apr 09, 2014 9:01 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67439
- Wed Apr 09, 2014 8:39 am
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Tue Apr 08, 2014 10:15 am
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36995
- Tue Apr 08, 2014 8:06 am
- Forum: Game Discussion
- Topic: Help regarding distributing games to Mac
- Replies: 21
- Views: 2720
- Sat Apr 05, 2014 11:53 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13951
- Fri Apr 04, 2014 11:31 pm
- Forum: Game Discussion
- Topic: The 2014 Random Colab Contest FANART & HYPE CONTEST
- Replies: 7
- Views: 1673
- Fri Apr 04, 2014 11:20 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13951
The way mine works is to start with the x,y coordinates of the destination (in your case, where you have clicked) and then have the x,y coordinates of the searcher (in your case, your main dude). Next you radiate outward from the destination, assigning increasing values to each tile as you fan out,...