Search found 4098 matches

by TMC
Thu Apr 17, 2014 9:02 am
Forum: Game Discussion
Topic: Contest: Ultimate Challenge
Replies: 92
Views: 21530

Will a game not make the grade if it's not difficult enough? Or is difficulty less important than fun, careful planning and execution?
by TMC
Mon Apr 14, 2014 2:19 pm
Forum: Game Discussion
Topic: Issue Reading Zone During Script
Replies: 8
Views: 1361

Ugh, at first I thought the 'findhero's looked odd, but I mistakenly convinced myself they were correct by looking only at the 'setheropicture' calls. It's so easy to mix them up. When we add types to HS I am going to be very pleased to get rid of the need to remember the difference between hero IDs...
by TMC
Sun Apr 13, 2014 2:15 am
Forum: Game Discussion
Topic: The Adventures of Meowskivich and his Random Rambling
Replies: 16
Views: 3397

I know, but silverlight is dead, and it's a bad idea to install because browser plugins are major security hazards. Also seems like a pain to install on Slackware.
by TMC
Sun Apr 13, 2014 2:11 am
Forum: Game Discussion
Topic: Issue Reading Zone During Script
Replies: 8
Views: 1361

Heh, enter cadaver? Each-step scripts trigger when the heroes are moved by script commands too. I can't see any reason for the scripts to not work. But as Spoon said, if some other script is getting triggered on the same tick that could prevent it from working. I would investigate whether the script...
by TMC
Sat Apr 12, 2014 7:01 am
Forum: Game Discussion
Topic: The Adventures of Meowskivich and his Random Rambling
Replies: 16
Views: 3397

I've noticed that bug before but forgot about it. (like some of the other "keep old sorta buggy behavior" bitsets that exist now), rather than removing it altogether. Yes, existing duplicate NPCs won't be affected (besides, it would be way too much work to fix those and not break saves any...
by TMC
Sat Apr 12, 2014 6:55 am
Forum: Game Discussion
Topic: Issue Reading Zone During Script
Replies: 8
Views: 1361

Re: Issue Reading Zone During Script

I don't understand, particularly this part:
Meatballsub wrote:it doesn't seem to recognize the on "each step" script when it runs it.
If you post scripts I can tell you why it's not working.
by TMC
Thu Apr 10, 2014 8:57 am
Forum: Game Discussion
Topic: Help regarding distributing games to Mac
Replies: 21
Views: 2720

So now it will not use out out date nightly builds for packaging if it can't download an update to date copy? That's a good thing; at the very least there should be a warning for that case.
by TMC
Thu Apr 10, 2014 8:55 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67439

I actually didn't even realise that those grey patches were meant to be metal (I really wasn't paying atttention). One thing to note is that reflective metal looks different to most other textures because it reacts to lighting differently -- in 3D rendering terms, the lighting is composed of a diffe...
by TMC
Wed Apr 09, 2014 9:01 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67439

Actually I think you can make him appear to be less in the foreground without shrinking or moving him. Just change the position of the pit he's standing in so that it's level with the heroes rather than way in front of them. Hatchet job: <img src="http://tmc.castleparadox.com/pics/fg4-1024x639_...
by TMC
Wed Apr 09, 2014 8:39 am
Forum: Game Discussion
Topic: Help regarding distributing games to Mac
Replies: 21
Views: 2720

Sanity requires ignoring the incomprehensible, especially bugs you're responsible for,
by TMC
Tue Apr 08, 2014 10:15 am
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36995

Hey, it certainly is.

Not that the beatboxing was bad, or that you didn't manage to get everything to gel reasonably well, but that beginning with the organ had me expecting (and hoping) for something more dramatic and quite different.
by TMC
Tue Apr 08, 2014 8:06 am
Forum: Game Discussion
Topic: Help regarding distributing games to Mac
Replies: 21
Views: 2720

So does distributing a Mac app work now?
by TMC
Sat Apr 05, 2014 11:53 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

shakeyair wrote:I seem to remember my implementation somehow relying on sorting the order of the slices, too, though i cant for the life of me remember why.
For the priority queue.

Say, weren't you going to release scripts for pixel based movement? Or for a custom text system? :)
by TMC
Fri Apr 04, 2014 11:31 pm
Forum: Game Discussion
Topic: The 2014 Random Colab Contest FANART & HYPE CONTEST
Replies: 7
Views: 1673

Dang, I thought I might be first to come up with fanart

It would be nice if some wrote a review of Spy Game that we could link to. The game page for Spy Game is not exactly exciting.
by TMC
Fri Apr 04, 2014 11:20 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

The way mine works is to start with the x,y coordinates of the destination (in your case, where you have clicked) and then have the x,y coordinates of the searcher (in your case, your main dude). Next you radiate outward from the destination, assigning increasing values to each tile as you fan out,...