Search found 4098 matches
- Tue Apr 29, 2014 11:42 am
- Forum: Game Discussion
- Topic: Contest: Ultimate Challenge
- Replies: 92
- Views: 21530
Many kinds of games have the issue that if they're so hard that no-one can beat it, you can't verify that it actually is beatable. So I found this inspirational: https://www.youtube.com/watch?v=V06nEHw70b4 Note that the level generator is very simple , and has been programmed only to ensure that the...
- Mon Apr 28, 2014 5:04 pm
- Forum: Game Discussion
- Topic: Contest: Ultimate Challenge
- Replies: 92
- Views: 21530
- Mon Apr 28, 2014 4:49 pm
- Forum: Game Discussion
- Topic: Prize Pool Suggestions Open
- Replies: 23
- Views: 6733
Figurines would be very neat. Although I'm not in the running to receive one, I know I would prefer a T-shirt over a coffee mug, provided it had a nice clean design and didn't feel like a billboard. Since my opinion doesn't count maybe you should instead hold a straw poll of contestants to vote on t...
- Sun Apr 27, 2014 9:45 am
- Forum: Game Discussion
- Topic: Prize Pool Suggestions Open
- Replies: 23
- Views: 6733
Maybe even better would be to use a hybrid, the variant that the SS gamelist uses: give each game one dummy vote, say 5 (or even lower, 3 out of 10, perhaps) and then take the average of all votes. A low dummy vote penalises games no one wanted to play, and encourages people to play the game, espec...
- Sun Apr 27, 2014 9:27 am
- Forum: Game Discussion
- Topic: Quick Status Menu: Update after items/magic menu
- Replies: 5
- Views: 971
Re: Quick Status Menu: Update after items/magic menu
The simplest thing to do is to create two plotscripts to wrap the Items and Spells menus which first calls the itemsmenu or spellsmenu command, then destroys and recreates the quick status menu. Replace the Items and Spells menu items with calls to those scripts. Actually, even simpler would be to j...
- Sun Apr 27, 2014 9:11 am
- Forum: Game Discussion
- Topic: Two Issues with Custom Menu
- Replies: 15
- Views: 2639
- Sun Apr 27, 2014 8:45 am
- Forum: Game Discussion
- Topic: The 2014 Random Colab Contest FANART & HYPE CONTEST
- Replies: 7
- Views: 1673
- Sun Apr 27, 2014 8:44 am
- Forum: Game Discussion
- Topic: Hamster Wheel Changes
- Replies: 8
- Views: 1989
- Sun Apr 27, 2014 8:38 am
- Forum: Game Discussion
- Topic: Freeing Olders Slice?
- Replies: 8
- Views: 1476
- Sun Apr 27, 2014 8:27 am
- Forum: Game Discussion
- Topic: Weird Crash in FFH-Hardtype
- Replies: 2
- Views: 599
- Thu Apr 24, 2014 3:32 am
- Forum: Game Discussion
- Topic: Hamster Wheel Changes
- Replies: 8
- Views: 1989
- Thu Apr 24, 2014 3:30 am
- Forum: Game Discussion
- Topic: Prize Pool Suggestions Open
- Replies: 23
- Views: 6733
I don't remember if you had mentioned this update to the voting system last time, but it makes a lot of sense now. Heart of the OHR works on a 1-10 scale, so 5 would have to be the average. I think I was against the idea of including middling averages last time, but I do see the merit of including ...
- Tue Apr 22, 2014 9:55 am
- Forum: Game Discussion
- Topic: DirectX backend problem
- Replies: 3
- Views: 739
IIRC Hawk had the same problem; also Ichiro has reported this before. I couldn't work out what the problem was, and concluded that the best thing to do would be to log timing info of various DirectX functions that gfx_directx calls and other debug info to try to narrow it down. Haven't touched gfx_d...
- Sun Apr 20, 2014 7:00 am
- Forum: Game Discussion
- Topic: Hamster Wheel Changes
- Replies: 8
- Views: 1989
That seems like a good idea; I would agree that the wiki is the best place for linking to articles and archiving contests and so on. But is it the best place to put up pages for thousands of games and authors? Certainly everyone is welcome to create pages on the wiki for their pages and themselves (...
- Sat Apr 19, 2014 6:54 am
- Forum: Game Discussion
- Topic: Need Opinions
- Replies: 18
- Views: 2771