Search found 4098 matches
- Fri Jun 27, 2014 12:12 am
- Forum: General Discussion
- Topic: Hard Minecraft Server
- Replies: 116
- Views: 19762
- Tue Jun 24, 2014 11:04 pm
- Forum: General Discussion
- Topic: Hard Minecraft Server
- Replies: 116
- Views: 19762
- Tue Jun 24, 2014 6:19 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44670
- Tue Jun 24, 2014 6:15 am
- Forum: General Discussion
- Topic: Hard Minecraft Server
- Replies: 116
- Views: 19762
I haven't played or been able to launch MC since last year. Finally I tried redownloading the launcher, and now I can play again. Apparently the launcher was updated sometime last year and something went wrong. I don't imagine that it'll take long for me to die and get back to other stuff, so you mi...
- Sun Jun 15, 2014 10:22 pm
- Forum: Game Discussion
- Topic: I'd like to request a very simple feature
- Replies: 4
- Views: 827
- Sun Jun 15, 2014 6:59 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336287
- Sun Jun 15, 2014 6:54 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64186
- Tue Jun 10, 2014 3:47 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
I've always found figuring out workarounds to limitations to be a lot of fun; a problem solving exercise. Using those workarounds is often not fun (e.g. creating dozens of near-duplicate attacks). But now that I'm working on the engine I cringe whenever someone suggests a workaround that's actually ...
- Mon Jun 09, 2014 8:39 am
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5541
I meant that Photoshop (apparently) just implements such transformations without any fancy algorithm. Also, does Photoshop's rotation actually cause some pixels to disappear (assuming you're not also scaling)? If so, that's terrible. That's an easy problem to fix; it's not breaking up lines that's t...
- Mon Jun 09, 2014 3:49 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
You can test it now using the debug keys. Looking at the replies to John Carmack's tweet I see someone mentioned that jittering is actually used in Unreal Engine 4. AFAIK what they are talking about is to vary the positions of objects from frame to frame by a sub-pixel amount so that you get anti-al...
- Mon Jun 09, 2014 3:38 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
- Mon Jun 09, 2014 3:35 am
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5541
I want to add tools to the sprite editor to rotate, skew and scale. I've already spent quite some time looking into algorithms specific to pixel art, but unfortunately very few exist and they aren't much better than the simple transformations. (EDIT: see here ) The simple transformations don't prese...
- Mon Jun 09, 2014 3:23 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
https://twitter.com/ID_AA_Carmack/status/449711244254015488 At 18fps you'll end up with annoying flashing, but if you use indexing plus flickering (as you said) it could be a useful effect. By which I mean display half of the pixels each frame. You might even try making it flicker at less than 18fp...
- Sun Jun 08, 2014 5:16 am
- Forum: Game Discussion
- Topic: Okédoké! La Leyenda Mexicana
- Replies: 116
- Views: 28236
- Sat Jun 07, 2014 2:41 pm
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5541
There are two rules: 1. The rule of computers: everything is possible 2. The rule of humans: everything is done slowly In the hypothetical situation that James and I work on the engine forever, every feature will be added eventually. The only reason I have any hope of getting transparency in is that...