Search found 4098 matches

by TMC
Fri Jun 27, 2014 12:12 am
Forum: General Discussion
Topic: Hard Minecraft Server
Replies: 116
Views: 19762

Gameover! This time I didn't die so readily. But yikes everything does more damage in hardcode. Tunneled down to bedrock looking for iron. Eventually I found a cavern and got killed by a zombie with a sword while not paying attention. Never found any sign of life beyond the starting house.
by TMC
Tue Jun 24, 2014 11:04 pm
Forum: General Discussion
Topic: Hard Minecraft Server
Replies: 116
Views: 19762

Haha! I got as far as entering the starting house which I started on top of and harvesting the wheat inside. After I took literally 1 step out of the building I pinged out and died. I think that in total I moved about 8 blocks!
by TMC
Tue Jun 24, 2014 6:19 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44670

I've been meaning to add an option to enable saving of strings in saved games (can't be on by default for back-compatibility). That's really easy.
by TMC
Tue Jun 24, 2014 6:15 am
Forum: General Discussion
Topic: Hard Minecraft Server
Replies: 116
Views: 19762

I haven't played or been able to launch MC since last year. Finally I tried redownloading the launcher, and now I can play again. Apparently the launcher was updated sometime last year and something went wrong. I don't imagine that it'll take long for me to die and get back to other stuff, so you mi...
by TMC
Sun Jun 15, 2014 10:22 pm
Forum: Game Discussion
Topic: I'd like to request a very simple feature
Replies: 4
Views: 827

We should add names in lots of places! NPCs, tilesets, slice collections, spritesets, even enemies, attacks, and items could do with additional in-editor-only description fields to help distinguish between nearly identical copies.
by TMC
Sun Jun 15, 2014 6:59 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336287

Whoa.

Are these also edited with a version of your portrait generator? I'm going to assume not.

I wonder if those elliptical backgrounds aren't going to look a bit odd in-game though.
by TMC
Sun Jun 15, 2014 6:54 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64186

I want to get to the bottom of that gfx_directx bug. Whenever I get around to doing some gfx_directx work I'll look into it. Will send you an instrumented version of the dll.
by TMC
Tue Jun 10, 2014 3:47 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

I've always found figuring out workarounds to limitations to be a lot of fun; a problem solving exercise. Using those workarounds is often not fun (e.g. creating dozens of near-duplicate attacks). But now that I'm working on the engine I cringe whenever someone suggests a workaround that's actually ...
by TMC
Mon Jun 09, 2014 8:39 am
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5541

I meant that Photoshop (apparently) just implements such transformations without any fancy algorithm. Also, does Photoshop's rotation actually cause some pixels to disappear (assuming you're not also scaling)? If so, that's terrible. That's an easy problem to fix; it's not breaking up lines that's t...
by TMC
Mon Jun 09, 2014 3:49 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

You can test it now using the debug keys. Looking at the replies to John Carmack's tweet I see someone mentioned that jittering is actually used in Unreal Engine 4. AFAIK what they are talking about is to vary the positions of objects from frame to frame by a sub-pixel amount so that you get anti-al...
by TMC
Mon Jun 09, 2014 3:38 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

Those commands are for measuring time intervals. There are no commands for changing the frame rate. We want to make the frame rate customisable soon however. May or may not happen for the next release. In the meantime you can change the frame in-game using the Ctrl + and Ctrl - debug keys.
by TMC
Mon Jun 09, 2014 3:35 am
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5541

I want to add tools to the sprite editor to rotate, skew and scale. I've already spent quite some time looking into algorithms specific to pixel art, but unfortunately very few exist and they aren't much better than the simple transformations. (EDIT: see here ) The simple transformations don't prese...
by TMC
Mon Jun 09, 2014 3:23 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

https://twitter.com/ID_AA_Carmack/status/449711244254015488 At 18fps you'll end up with annoying flashing, but if you use indexing plus flickering (as you said) it could be a useful effect. By which I mean display half of the pixels each frame. You might even try making it flicker at less than 18fp...
by TMC
Sun Jun 08, 2014 5:16 am
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28236

Congratulations! I look forward to playing through it... quite a while from now. I don't think I've played any updates since the first release. My standard excuse is that I'd rather wait for the full version.
by TMC
Sat Jun 07, 2014 2:41 pm
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5541

There are two rules: 1. The rule of computers: everything is possible 2. The rule of humans: everything is done slowly In the hypothetical situation that James and I work on the engine forever, every feature will be added eventually. The only reason I have any hope of getting transparency in is that...