Our olives are mostly green -- unfortunately they tend not to ripen well.
What's the purpose of puncturing the dough?
25-45 minutes? Wow, normally I only cook for 15-20, even with an inch of toppings and non-prebaked dough, which I may or may not do.
Search found 4098 matches
- Mon Jul 21, 2014 12:14 pm
- Forum: General Discussion
- Topic: Pizza Bake-off
- Replies: 14
- Views: 3204
- Sun Jul 20, 2014 1:02 am
- Forum: Game Discussion
- Topic: -=Help! Broken plotscr.hsd!=-
- Replies: 15
- Views: 2219
There's really no reason that we can't make hspeak include plotscr.hsd, scancode.hsi, and the .hsi file exported from the game by default if the user forgets. Note: The two files in quotations are there to tell the compiler that the filename is longer than one word (or is it 8 characters?) but is st...
- Sun Jul 20, 2014 12:35 am
- Forum: General Discussion
- Topic: Mockup Artist Release Form for the Pixel Art Book
- Replies: 5
- Views: 1444
- Sat Jul 19, 2014 12:05 pm
- Forum: Game Discussion
- Topic: Bizarre custom.exe slowdown because of a hero sprite
- Replies: 18
- Views: 2826
After lots of back and forth, we found that Microsoft Security Essentials' realtime protection was to blame. It was causing a uniform delay of ~300ms when attempting the close the graphics files after writing to them because of some suspicious pattern of pixels. It's possible to set it to exclude th...
- Sat Jul 19, 2014 11:46 am
- Forum: General Discussion
- Topic: Mockup Artist Release Form for the Pixel Art Book
- Replies: 5
- Views: 1444
It shouldn't be necessary to put a witness signature on the form. I have signed forms to pass rights to publishers, and they did not require witnesses. A contract is between two parties, but this form doesn't actually specify who the other party is. So you should put your name in there. Not that it ...
- Sat Jul 19, 2014 8:07 am
- Forum: General Discussion
- Topic: Pizza Bake-off
- Replies: 14
- Views: 3204
Pizza Bake-off
Recently Marionline, BMR and I agreed in IRC to a pizza baking competition. Anyone can join in. Post about your pizza. The prize is freshly baked pizza. Today I made two pizzas. The smaller one had a thicker base. * Asterisks indicate home grown/made ingredients * Pizza dough Olive oil Tomato puree ...
- Sat Jul 19, 2014 7:52 am
- Forum: Game Discussion
- Topic: -=Help! Broken plotscr.hsd!=-
- Replies: 15
- Views: 2219
- Sat Jul 19, 2014 1:53 am
- Forum: Game Discussion
- Topic: -=Help! Broken plotscr.hsd!=-
- Replies: 15
- Views: 2219
Re: -=Help! Broken plotscr.hsd!=-
HSpeak ought to print more information about the problem... I have the most recent version of the OHRRPGCE and the most recent Hamsterspeak compiler By "most recent" do you mean Beelzebufo, or a nightly build? Note that if you are using Beelzebufo you shouldn't download a nightly build of ...
- Fri Jul 18, 2014 11:01 am
- Forum: Game Discussion
- Topic: Preventing enemy death animation when multiple hits occuring
- Replies: 2
- Views: 545
No I don't think it's possible to avoid. It's a bug which I actually hesitated to fix because over the years I think it's become expected behaviour. If there are a large number of hits but the enemy has already completed its death animation, should the attack keep hitting empty space? So at the same...
- Fri Jul 18, 2014 10:53 am
- Forum: Game Discussion
- Topic: How does lowering the size of inventory effect current items
- Replies: 4
- Views: 648
- Wed Jul 16, 2014 12:19 am
- Forum: Game Discussion
- Topic: Bizarre custom.exe slowdown because of a hero sprite
- Replies: 18
- Views: 2826
- Sun Jul 13, 2014 12:16 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67439
That's a lot of redrawn sprites and overall a good improvement. In some places there are still things I would complain about, like strange shading choices (the scythe for example doesn't convey a blade very well). The shift to black outlines is quite a big stylistic shift. It trades realism for clar...
- Thu Jul 10, 2014 8:14 am
- Forum: Game Discussion
- Topic: Bizarre custom.exe slowdown because of a hero sprite
- Replies: 18
- Views: 2826
- Tue Jul 08, 2014 12:57 pm
- Forum: Game Discussion
- Topic: Plotscript: simulate a yes/no questio dialogue
- Replies: 1
- Views: 452
Re: Plotscript: simulate a yes/no questio dialogue
After getting clarification in IRC, I think this is what was wanted. The check conditions in your original script are very complicated. I suggest writing the script in chronological order, and trying to check only one tag at a time. If you drew up a flow chart for the dialogue it would go "Have...
- Tue Jul 08, 2014 11:39 am
- Forum: General Discussion
- Topic: Dear dummies
- Replies: 5
- Views: 1145