Any chance of joystick support?
I ask this on behalf of the joystick lobby; I don't actually have one.
Search found 4098 matches
- Sun Aug 10, 2014 9:00 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361509
- Sat Aug 09, 2014 12:14 pm
- Forum: General Discussion
- Topic: Pixel Art Book Progress
- Replies: 79
- Views: 13135
- Thu Aug 07, 2014 9:12 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361509
Oooooohhh sweet! I wonder whether higher resolution or framerate would be any benefit to it? Almost time for the high score contest part 2. Can any dethrone me? I do still want to finish my Ultimate Challenge game (haven't touched it in months, admittedly)'. But since it's not an OHR game it might n...
- Thu Aug 07, 2014 9:07 am
- Forum: Game Discussion
- Topic: plotscript problem, solution and question
- Replies: 2
- Views: 854
The problem is that HamsterSpeak doesn't have the negation operator, -. Negative numbers are a special case, they're not actually the negation operator applied to a positive number (which is technically the case in most other programming languages). You can either write 0 -- x or -1 * x instead of -...
- Wed Aug 06, 2014 10:56 am
- Forum: General Discussion
- Topic: in what silly world...
- Replies: 14
- Views: 3105
- Tue Aug 05, 2014 6:54 am
- Forum: General Discussion
- Topic: in what silly world...
- Replies: 14
- Views: 3105
- Sat Aug 02, 2014 11:36 am
- Forum: Game Discussion
- Topic: What are the limits?
- Replies: 12
- Views: 2621
Would there be a way to do it from an out of battle spell as opposed to an item? I've used the run key in a game before, but I wanted to bump it up a notch and as the hero gets more powerful from his travels be able to do things that are godlike. Unfortunately it's not possible yet. Not only has it...
- Sat Aug 02, 2014 7:48 am
- Forum: Game Discussion
- Topic: Floyd-Steinberg dithering experiments
- Replies: 10
- Views: 3193
'fraid I don't know how to import a palette in Photoshop. I didn't realise a trial was available, but I still don't with a Windows box (had a VM with XP, but it complained I'd changed the hardware too many times and revoked the key and locked down). Error-diffusion is probably Floyd-Steinberg, or a ...
- Sat Aug 02, 2014 7:31 am
- Forum: Game Discussion
- Topic: What are the limits?
- Replies: 12
- Views: 2621
- Sat Aug 02, 2014 2:30 am
- Forum: Game Discussion
- Topic: What are the limits?
- Replies: 12
- Views: 2621
The limit on the number of shops would be very easy to remove; it's just a matter of someone hitting that limit and asking to have it removed. I think you're more likely to hit the limit on 50 items per shop though. You would want to script that. You can trigger a script from an item by having the i...
- Sat Aug 02, 2014 12:12 am
- Forum: Game Discussion
- Topic: What are the limits?
- Replies: 12
- Views: 2621
- Sat Aug 02, 2014 12:00 am
- Forum: Game Discussion
- Topic: Floyd-Steinberg dithering experiments
- Replies: 10
- Views: 3193
Like it would iterate through the tileset tile-by-tile and dither them each one-by one? Yes. Also, pngquant uses a variety which tries not to bleed colour over edges (and to preserve edges), which might be sufficient. However pngquant is going to need some significant patching in order to be useabl...
- Fri Aug 01, 2014 11:53 pm
- Forum: Game Discussion
- Topic: What are the limits?
- Replies: 12
- Views: 2621
- Fri Aug 01, 2014 4:03 pm
- Forum: Game Discussion
- Topic: Floyd-Steinberg dithering experiments
- Replies: 10
- Views: 3193
The suspect that the reason that the GIMP does worse on some cases but better on others (when using web216, mostly (which actually appears to contain 256 colours...)) is that it computes colour distance based on HSV or at least weighted RGB, whereas I'm still using simple unweighted RGB. I would lik...
- Fri Aug 01, 2014 12:40 pm
- Forum: Game Discussion
- Topic: Floyd-Steinberg dithering experiments
- Replies: 10
- Views: 3193
Floyd-Steinberg dithering experiments
I figured I might as well dump this here instead of on the dev mailing list. A while ago I started work on implementing Floyd-Steinberg dithering in the OHR when importing backdrops/tilesets, which is an algorithm to reduce an image to a palette by dithering when there's no exact match to the desire...