Search found 4098 matches
- Tue Sep 30, 2014 9:35 pm
- Forum: Game Discussion
- Topic: Halloween Contest 2014!
- Replies: 66
- Views: 15615
- Tue Sep 30, 2014 9:19 pm
- Forum: Game Discussion
- Topic: An important question about the "play sound()" command
- Replies: 5
- Views: 1251
- Tue Sep 30, 2014 11:03 am
- Forum: Game Discussion
- Topic: Okay, I finished a game... now what?
- Replies: 5
- Views: 1100
- Tue Sep 30, 2014 10:53 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336305
- Mon Sep 29, 2014 6:05 am
- Forum: Game Discussion
- Topic: Can't Find Source of Problem (Scripting)
- Replies: 12
- Views: 1542
Alright good to know. Any idea of when script multi tasking would be implemented. It is not a priority of mine to fix this issue anytime too soon, so if that feature is implemented somewhere down the line I could just wait for it. I don't like to make promises of the sort because I tend to break th...
- Mon Sep 29, 2014 5:57 am
- Forum: Game Discussion
- Topic: What CUSTOM menu allows me to change battle exp textbox?
- Replies: 2
- Views: 768
- Mon Sep 29, 2014 5:50 am
- Forum: Game Discussion
- Topic: Is there an "None" option for text outline?
- Replies: 6
- Views: 1157
You could even set the outline colour to an otherwise unused colour in the master palette and use a script to set it to the same colour as the background. Additional options for both textbox appearance and fonts is actually something that's half complete and which I hope we get done in the not-entir...
- Mon Sep 29, 2014 5:42 am
- Forum: Game Discussion
- Topic: Need Graphics Artist: Void Crypt
- Replies: 7
- Views: 1197
- Mon Sep 29, 2014 5:35 am
- Forum: Game Discussion
- Topic: Help: "Stop Timer" not working as expected...
- Replies: 2
- Views: 620
As I said in the other thread, on-keypress triggers have precedence over timer triggers. so what happens is this: -hallucinate0 triggered by timer -on keypress script triggered -on keypress script runs -stoptimer(1) is called -on keypress script finishes -hallucinate0 runs -hallucinate0 sets timer t...
- Sun Sep 28, 2014 9:32 am
- Forum: Game Discussion
- Topic: Battle Cursor Disappear
- Replies: 6
- Views: 1073
- Sun Sep 28, 2014 8:32 am
- Forum: Game Discussion
- Topic: Can't Find Source of Problem (Scripting)
- Replies: 12
- Views: 1542
Yes, the order in which the engine triggers scripts affects which gets to run first. I thought that I documented the order somewhere on the wiki, but can't find it. A newly triggered script always pausing any previous scripts, forming a stack. (You can try gleaning information out of How does plotsc...
- Sun Sep 28, 2014 6:48 am
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Sat Sep 27, 2014 12:01 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Sat Sep 27, 2014 11:46 am
- Forum: Game Discussion
- Topic: Can enemy death animations be used for other things?
- Replies: 15
- Views: 4892
- Sat Sep 27, 2014 11:42 am
- Forum: Game Discussion
- Topic: Can't Find Source of Problem (Scripting)
- Replies: 12
- Views: 1542