Search found 4098 matches

by TMC
Tue Sep 30, 2014 9:35 pm
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15615

Now wait a minute, I can't think of any Haloween Contest games that were scary. I had always thought that the goal was always to create a Haloween-themed game. Sometimes that can mean a spooky atmosphere.
by TMC
Tue Sep 30, 2014 9:19 pm
Forum: Game Discussion
Topic: An important question about the "play sound()" command
Replies: 5
Views: 1251

Not quite; music_native/native2 has no limit on the number of simultaneous sound effects, because it resizes the array as needed. So I bumped it to 16 because 11 is an odd number.
8 sound channels was the default number for SDL_mixer.
by TMC
Tue Sep 30, 2014 11:03 am
Forum: Game Discussion
Topic: Okay, I finished a game... now what?
Replies: 5
Views: 1100

...and I had a reply typed up, only to lose it to an "invalid session" error when trying to post it. >_< I get that error practically every day because I often leave the Post Reply page open for an open. If you get it just press the back button and try again. You can even reopen the tab a...
by TMC
Tue Sep 30, 2014 10:53 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

Hot dang that's nice!

But I also thogut that the huge pelivc bones looked odd. I looked it up and it turns out T-Rexs really do have huge pelvic and pubis bones but not quite that large.
by TMC
Mon Sep 29, 2014 6:05 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Alright good to know. Any idea of when script multi tasking would be implemented. It is not a priority of mine to fix this issue anytime too soon, so if that feature is implemented somewhere down the line I could just wait for it. I don't like to make promises of the sort because I tend to break th...
by TMC
Mon Sep 29, 2014 5:57 am
Forum: Game Discussion
Topic: What CUSTOM menu allows me to change battle exp textbox?
Replies: 2
Views: 768

It's not yet possible to change. Converting the battle UI to slices will allow it. And we're close to that!
by TMC
Mon Sep 29, 2014 5:50 am
Forum: Game Discussion
Topic: Is there an "None" option for text outline?
Replies: 6
Views: 1157

You could even set the outline colour to an otherwise unused colour in the master palette and use a script to set it to the same colour as the background. Additional options for both textbox appearance and fonts is actually something that's half complete and which I hope we get done in the not-entir...
by TMC
Mon Sep 29, 2014 5:42 am
Forum: Game Discussion
Topic: Need Graphics Artist: Void Crypt
Replies: 7
Views: 1197

This sounds very cool!

The game sounds like it would be a roughly even mix of battles and outside of battle aspects, right?
by TMC
Mon Sep 29, 2014 5:35 am
Forum: Game Discussion
Topic: Help: "Stop Timer" not working as expected...
Replies: 2
Views: 620

As I said in the other thread, on-keypress triggers have precedence over timer triggers. so what happens is this: -hallucinate0 triggered by timer -on keypress script triggered -on keypress script runs -stoptimer(1) is called -on keypress script finishes -hallucinate0 runs -hallucinate0 sets timer t...
by TMC
Sun Sep 28, 2014 9:32 am
Forum: Game Discussion
Topic: Battle Cursor Disappear
Replies: 6
Views: 1073

I've never heard a custom battle system described as "a relatively small amount of scripting" before!
by TMC
Sun Sep 28, 2014 8:32 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Yes, the order in which the engine triggers scripts affects which gets to run first. I thought that I documented the order somewhere on the wiki, but can't find it. A newly triggered script always pausing any previous scripts, forming a stack. (You can try gleaning information out of How does plotsc...
by TMC
Sun Sep 28, 2014 6:48 am
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

Cool; that makes sense.
by TMC
Sat Sep 27, 2014 12:01 pm
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

It's not linked from anywhere. I suggested creating entries in the gamelist for web-based games. I noticed that rapidly clicking twice on an option brings up a "option not found on this page" error. I can't remember whether I ever went through I Like Pigeons at the time, but regardless I j...
by TMC
Sat Sep 27, 2014 11:46 am
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 4892

I want an interface to set a sprite as a particular fraction of the way through a dissolve animation. Most obvious would be to use the same 'current frame number', 'total frames of animation' used in the enemy death settings.
by TMC
Sat Sep 27, 2014 11:42 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

Bob the Hamster wrote:timer scripts are run in the order of their timer id number.
Timers are triggered in order of their ID numbers, pushing them onto the script stack, and then executed in reverse order.