Search found 4098 matches

by TMC
Fri Oct 17, 2014 9:36 am
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

What sort of bundle are we talking about? By the name I assumed you meant something like the Humble Indie Bundle (but free), in other words a webpage promoting a set of games with easy individual download links for multiple platforms. It it seems like everyone else is talking about an actual (metaph...
by TMC
Fri Oct 17, 2014 9:03 am
Forum: Game Discussion
Topic: Enemy encounter depletion
Replies: 8
Views: 1959

I like the idea as well. If the purpose is to not be annoying, then I probably wouldn't entirely reset a dungeon after you leave it, though. The only relevant script command is fightformation. There's no need to have both an instead of battle and an after battle script: fightformation returns whethe...
by TMC
Wed Oct 15, 2014 11:02 am
Forum: Game Discussion
Topic: Need help for items wich are usable on the map
Replies: 43
Views: 6292

as for the switch/case thing. The way I understand it there are 2 ways to do them. the way I have them written or a do( ) included after. I believe the do() is mostly for when you want more than a line of code to happen. I haven't read the thread and don't know what you're replying to, but that's n...
by TMC
Tue Oct 14, 2014 2:47 pm
Forum: General Discussion
Topic: Ideas on how to implement alternate map tile and NPC sizes
Replies: 12
Views: 3159

I have seen this both on Windows and Linux. I think all the complains on windows have come from people using the gfx_sdl backend, but I am not 100% certain. Are you sure? I thought that it's only been reported with gfx_directx on Windows, or at least, no backend specified and gfx_directx to be assu...
by TMC
Mon Oct 13, 2014 12:13 pm
Forum: General Discussion
Topic: Ideas on how to implement alternate map tile and NPC sizes
Replies: 12
Views: 3159

Strangely enough it is *also* late here, and I'm so busy right now that I have no right to be on SS. So I glanced at it and am replying to those few things. You may not know, but it's already possible to change the resolution. Only works with gfx_sdl so far. You can already resize Custom's window, a...
by TMC
Mon Oct 13, 2014 10:38 am
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

I like the idea of putting together vetted list of complete, great games, and providing download links for them for lots of platforms. How many people provide a Mac package for their game, which takes only a minute or two to create and upload? Maybe two people ever. Have a look at the complete games...
by TMC
Mon Oct 13, 2014 10:20 am
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18547

If you want to write a batch script or script in any other language to do that packaging, that would be great. We can then translate it to FB code. If you write it in C or C++ then it can even be linked directly. I don't want to have a pair of batch and shell scripts to do the packaging, it's a big ...
by TMC
Sun Oct 12, 2014 6:19 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64188

I think increasing the number of frames could be done without having to completely rewrite the sprite editor; rather write just a new spriteset browser, with a shim to the old sprite editor until it's retired. Right before a stable release is a bad time to do that though.
by TMC
Sun Oct 12, 2014 6:13 am
Forum: Game Discussion
Topic: Programs similar to OHR?
Replies: 22
Views: 5945

I know that James posted a list of all OHRRPGCE games on Ouya and Android on the Ouya forums a while back. The main point of the complete OHRRPGCE games list was to find games that might be suitable for porting. It's true that many OHR games won't work out of the box on Android. But ti's possible to...
by TMC
Sat Oct 11, 2014 10:22 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64188

I think that's a good request, and a low amount of work; just have to convert some constants to data. So many games would have benefited from being able to change the victory animation frames.
by TMC
Sat Oct 11, 2014 10:15 am
Forum: Game Discussion
Topic: Programs similar to OHR?
Replies: 22
Views: 5945

I actually also wanted such a feature built into OHRRPGCE Game.apk. But that seems like substantial effort to put together.
by TMC
Sat Oct 11, 2014 10:11 am
Forum: Game Discussion
Topic: Attempted voiceovers, OHR went crazy..
Replies: 15
Views: 4056

Certainly, if you don't already have Audacity already installed, that batch file is the simplest solution.

But don't ask me to write any batch files. Complex DOS batch files are so bad, I switched to Unix.
by TMC
Sat Oct 11, 2014 9:51 am
Forum: Game Discussion
Topic: How to get your (Completed) game on Android & OUYA
Replies: 70
Views: 18547

(Note: Chronoboy continued this discussion at http://www.slimesalad.com/forum/viewtopic.php?p=109386#109386 ) That is exactly what I wanted to do. (I don't remember apktool being needed though.) However, is it true that everyone has java? (It took me a couple of years before I bothered to install it...
by TMC
Fri Oct 10, 2014 5:44 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64188

While that bug needs fixing, there is a work around for it. You can move your cursor relative to the clone stamp in two ways: either hold down enter or the right mouse button and move the cursor.
by TMC
Thu Oct 09, 2014 7:42 am
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15615

So if it's only a coincidence, is it a contest entry?