Search found 4098 matches
- Mon Nov 03, 2014 1:49 pm
- Forum: General Discussion
- Topic: Put this somewhere easy to find?
- Replies: 5
- Views: 1391
- Mon Nov 03, 2014 1:43 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31068
- Mon Nov 03, 2014 1:31 pm
- Forum: Game Discussion
- Topic: Taco Bot's Confused Scripting Questions Thread
- Replies: 18
- Views: 4206
- Mon Nov 03, 2014 1:24 pm
- Forum: Game Discussion
- Topic: Dragon Quest style battles
- Replies: 3
- Views: 1101
- Mon Nov 03, 2014 1:12 pm
- Forum: Game Discussion
- Topic: please proofread my text
- Replies: 29
- Views: 5252
- Sun Nov 02, 2014 6:51 pm
- Forum: Game Discussion
- Topic: A noble spirit embiggens the smallest man. Walktall script
- Replies: 7
- Views: 1654
- Sun Nov 02, 2014 12:29 pm
- Forum: Game Discussion
- Topic: Vorpal Florist - Playtesting thread
- Replies: 44
- Views: 11871
Also, for some reason Vorpal Florist starts gobbling up CPU cycles and going about 1-2 frames per second if I switch window focus and then switch back. Other games don't seem to do that. Rather weird. Oh! Ichiro reported the same problem, except that it happened in all games. So it's very interesti...
- Sat Nov 01, 2014 5:02 am
- Forum: Game Discussion
- Topic: Dungeon making questions
- Replies: 18
- Views: 3484
- Sat Nov 01, 2014 3:39 am
- Forum: Game Discussion
- Topic: Taco Bot's Confused Scripting Questions Thread
- Replies: 18
- Views: 4206
All three have the same answer: Can't be done. Scripts don't run during battles. Best thing to do is to harass James and I into implementing them. Someone has actually requested customisation of the victory animation as a Heart of the OHR request. Customising battle UI elements is part of converting...
- Fri Oct 31, 2014 7:07 am
- Forum: Game Discussion
- Topic: Crash Bug in Nightly
- Replies: 12
- Views: 2296
- Thu Oct 30, 2014 2:41 pm
- Forum: Game Discussion
- Topic: Crash Bug in Nightly
- Replies: 12
- Views: 2296
I guess the vapourise behaviour is worth keeping as a feature. However, just now I noticed two bugs with vapourise. Significantly, the tick number is off by one. On tick n of a n tick animation it's meant to be completely dissolved, like all the other animations. Please note that I'm going to fix th...
- Tue Oct 28, 2014 7:08 am
- Forum: Game Discussion
- Topic: Questions for human beans.
- Replies: 17
- Views: 3610
- Tue Oct 28, 2014 6:51 am
- Forum: Game Discussion
- Topic: Taco Bot's Confused Scripting Questions Thread
- Replies: 18
- Views: 4206
It's here. It really needs to be shown in Custom directly.
- Tue Oct 28, 2014 6:44 am
- Forum: Game Discussion
- Topic: Does using every map layer make game.exe chug?
- Replies: 7
- Views: 1314
It doesn't make any difference what size the map is. Using all map layers will not be a problem on any computer. I timed it and found that on my computer you would need to use about 550 map layers before the game would slow down. And that's assuming all map layers are totally full: tile 0 (transpare...
- Mon Oct 27, 2014 3:35 am
- Forum: Game Discussion
- Topic: Questions for human beans.
- Replies: 17
- Views: 3610