Search found 4098 matches
- Tue Nov 11, 2014 2:15 am
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
OK, good start. I think you may want to avoid Blogger, unless that makes things easier. It doesn't add much to this sort of webpage unless you want comments. Guess it could do with a very short introduction. Remember when the Indie Bundle was about buying DRM-free portable indie games at any price y...
- Tue Nov 11, 2014 2:05 am
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32263
Archiving websites and software are quite different though. Both Google and archive.org archive webpages and they have the same policy: you can exclude your webpages from their archives, including retroactively, by putting up a robots.txt file giving your intention. I'm guessing they're doing the sa...
- Tue Nov 11, 2014 1:32 am
- Forum: Game Discussion
- Topic: please proofread my text
- Replies: 29
- Views: 5252
- Tue Nov 11, 2014 1:20 am
- Forum: General Discussion
- Topic: Official OHR.RPG.CE Poster & Mousepad 2014
- Replies: 64
- Views: 19080
I suggest adding Fenrir's Cthulhu; definitely one of the most recognisable and common of OHR characters. I think you've done a good job of picking only 'stars', but maybe it's still too many to fit onto a mousepad? It has to be mentioned that way way back in 2000 Pepsi Ranger put together a big coll...
- Mon Nov 10, 2014 9:55 pm
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32263
- Mon Nov 10, 2014 10:46 am
- Forum: Game Discussion
- Topic: OHRRPGCE style graphics program
- Replies: 4
- Views: 1058
Every time this comes up I hope someone will mention something I haven't heard before. I think that there must be modern pixel art programs out there which are ports of or based on programs from the Commodore, Amiga, etc, era, which still have good keyboard support. GrafX2 is actually one such progr...
- Mon Nov 10, 2014 10:42 am
- Forum: Game Discussion
- Topic: X-ZOM: Enemy Undead
- Replies: 5
- Views: 1330
Sounds like (starting with the title) a nice project! ohrpal.hss was very cool. I keep it ready for use, but haven't had the occasion to make use of it lately. On my phone, which I think is a typical size for an Android phone where the screen covers most but not all of the front, a 20x20 tile is onl...
- Mon Nov 10, 2014 9:43 am
- Forum: Game Discussion
- Topic: Froginator's scripting questions
- Replies: 38
- Views: 8214
By the way, there's also a diagonal movement script on the wiki: http://rpg.hamsterrepublic.com/ohrrpgce/Scripts:Diagonal_walking I found an amazing 5 articles on the wiki about making heroes and NPCs jump. For jumping, see the following article: How do I make an NPC or hero look like it's jumping? ...
- Sun Nov 09, 2014 6:30 am
- Forum: Game Discussion
- Topic: OHRRPGCE style graphics program
- Replies: 4
- Views: 1058
This has actually been asked many many times. So many people here like doing things with the keyboard, so it's too bad that the OHR's graphics editors are so primitive yet no one has ever mentioned to me any other spriting program that's as focus on keyboard controls. Here's one of the previous thre...
- Sat Nov 08, 2014 9:16 am
- Forum: Game Discussion
- Topic: Can enemy death animations be used for other things?
- Replies: 15
- Views: 4892
Yea. The reason we haven't added an fade-to- or fade-through-colour animations is because 256 colour palettes make that difficult. Flickering a certain colour or palette is another obvious addition. But adding parameters to the animations, while straightforward, is a little bit of work (3 file forma...
- Fri Nov 07, 2014 2:31 pm
- Forum: General Discussion
- Topic: Game translations
- Replies: 25
- Views: 8031
Hi; I'm pleased to see you're still here. Because you are still planning to do this, I'm willing to implement a feature in the OHRRPGCE to import and export all the text in a game to/from plain text files; I've decided that this won't be so much work for me, and I should hopefully get it done quickl...
- Fri Nov 07, 2014 9:01 am
- Forum: Game Discussion
- Topic: Like that part in Radiers of the Lost Ark with face melting?
- Replies: 1
- Views: 727
Hahah, nice title. I had a look at the source, and it looks like certain parts of the map data, namely tilemaps, wallmaps and foemaps, will refuse to reload when the size has changed. However other map data, including npcs and zones, will happily reload. I can also see that reloading the zonemaps ca...
- Fri Nov 07, 2014 8:35 am
- Forum: Game Discussion
- Topic: please proofread my text
- Replies: 29
- Views: 5252
- Tue Nov 04, 2014 5:33 am
- Forum: Game Discussion
- Topic: Spawning on Death
- Replies: 6
- Views: 1127
- Mon Nov 03, 2014 7:46 pm
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32263