Search found 4098 matches

by TMC
Sat Nov 15, 2014 11:23 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64189

However, like I'm open to all interpretive things, I can be open to the idea of making the "journey" story eligible. But does it have character progress? Can it be classified as anything other than a top-view platformer with dialogue? If I add t4r4d1ddl3 now, I think it would be a despera...
by TMC
Sat Nov 15, 2014 4:18 am
Forum: Game Discussion
Topic: Do while loops break the instant it's condition is not true?
Replies: 10
Views: 1797

Opps, I didn't realise it wasn't in the dictionary.
by TMC
Sat Nov 15, 2014 2:41 am
Forum: Game Discussion
Topic: Do while loops break the instant it's condition is not true?
Replies: 10
Views: 1797

No, loop conditions are only checked at the end/beginning of the loop. To break out at any other time you need to use break, continue, or exit script. Note that if you want to break out of nexted loops you can pass an argument to continue and break giving the number of loops to break out of. Eg: whi...
by TMC
Sat Nov 15, 2014 12:45 am
Forum: Game Discussion
Topic: Froginator's scripting questions
Replies: 38
Views: 8214

Yes, if you want a walkabout larger than 32x40 (the size of hero battle graphics) which animates normally, then unfortunately you will need to script the animation manually. I couldn't find a script on the wiki to do that, but it's actually not bad, if you're ok with a 1-tick delay/lag. The lag is p...
by TMC
Fri Nov 14, 2014 12:51 pm
Forum: Game Discussion
Topic: Special font characters not working?
Replies: 8
Views: 1309

For completeness, I'll mention that there is also a command line option, --no-native-kbd, which forces the engine to ignore all OS text input and do its own mapping, assuming a US keyboard layout. Using that will make the custom alt- combinations work. You can pass commandline options on Mac by runn...
by TMC
Fri Nov 14, 2014 12:44 pm
Forum: Game Discussion
Topic: Concerning Games and Things
Replies: 9
Views: 2067

Hey, creating entries on Indie DB for the most interesting OHR games is actually a really good idea. Rinku created a bunch of pages for some OHR games and the engine itself many years ago, but he made some strange choices and those are hardly representative of the best games we have today. I'm not f...
by TMC
Thu Nov 13, 2014 8:52 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64189

Cool, actual details about games. And what about eligible games which haven't been explicitly entered in the contest? t4r4d1ddl3 is such a game. Definitely meets the length requirement. Very nice . Master K: do you mean that the player chooses the god for the main character at the beginning? Also an...
by TMC
Wed Nov 12, 2014 11:55 pm
Forum: Game Discussion
Topic: Conditionals for map layers above walkabout?
Replies: 4
Views: 1000

I don't think that triggering a script via npcs is going to work for this. You want to change the layering based on the direction the hero is facing, not what tile they just stepped on. It's possible to change the order of map layers, and it sounds like that would be the best solution. There's no co...
by TMC
Wed Nov 12, 2014 9:30 am
Forum: Game Discussion
Topic: Special font characters not working?
Replies: 8
Views: 1309

Hmm, in that case it seems like a bad idea to either disable all of them, or even only the ones that get translated to '?'. It would be better to use something other than alt.
by TMC
Wed Nov 12, 2014 5:46 am
Forum: Game Discussion
Topic: Special font characters not working?
Replies: 8
Views: 1309

Oh! That explains it. On Macs, alt+* key combinations actually input various extended characters. The OHR receives these correctly, but they can't be mapped to our simple font, so it substitutes in '?' instead. Additionally, whenever the engine receives textual input from the OS it doesn't try to do...
by TMC
Wed Nov 12, 2014 5:35 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64189

Oh dear. (Troll Over is also last place by default) I don't know if I can get my game ready by Nov. 30th Don't forget that you effectively have until the 14th (or 15th?) It might be a good idea to loosen the rules and allow initial entries between the 1st and 15th of December rather than just bugfix...
by TMC
Wed Nov 12, 2014 5:19 am
Forum: Game Discussion
Topic: Special font characters not working?
Replies: 8
Views: 1309

So you mean all the alt+* and shift+alt+* key combinations don't work? Does the alt key work normally in inputtest.rpg, whether by itself or in combination with other keys?
by TMC
Tue Nov 11, 2014 7:53 pm
Forum: General Discussion
Topic: Game translations
Replies: 25
Views: 8031

I'm not too concerned if the translation/import/export features I described aren't used immediately, as being able to export and import is useful by itself, and it turns out there's a lot of overlap with some other neat features I wanted to add. But yes, more people need to voice an interest in havi...
by TMC
Tue Nov 11, 2014 7:43 pm
Forum: Game Discussion
Topic: please proofread my text
Replies: 29
Views: 5252

Nice chart. I'm disappointed that Yandex is the top only in Russia. Best competitor to Google out there, and very popular in east Europe.
by TMC
Tue Nov 11, 2014 8:41 am
Forum: Game Discussion
Topic: Taco Bot's Confused Scripting Questions Thread
Replies: 18
Views: 4206

0.75 is 75/100, so the trick is to replace X * 0.75 with X * 75 / 100. Due to the operator precedence rules this is the same as (X * 75) / 100, which you might like to write explicitly. By deferring the division until last you can minimise rounding error. Now say that you have a more complicated for...