Search found 4098 matches
- Sun Nov 23, 2014 7:57 am
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
My point is that some of these people haven't created very compelling pages for their games here on SS. I was hoping you would imitate HIB's interface with a dropdown pane with more info when you click on a game. Definitely don't put it all on the same page. But I can't blame you for not doing that;...
- Sun Nov 23, 2014 7:33 am
- Forum: Game Discussion
- Topic: A ridiculous contest/game jam idea I had the other day
- Replies: 18
- Views: 3094
I think there are several OHR users around here who still have a lot of very old OHR-related files on a harddisk somewhere from over a decade ago. Unfortunately I lost everything from before ~2007. Yeah, I forgot to mention the Littlest Game Contest. But actually this would be completely different t...
- Sun Nov 23, 2014 7:22 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Sun Nov 23, 2014 1:25 am
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
I was hoping that there would be some short info directly on the page for each game to draw the viewer in, rather than having to click on it, sort through typically a long page of information which starts with very boring stuff like a list of changes or which contest it was made for, and scroll down...
- Sun Nov 23, 2014 12:49 am
- Forum: Game Discussion
- Topic: A ridiculous contest/game jam idea I had the other day
- Replies: 18
- Views: 3094
OK, that version of CUSTOM.EXE is definitely corrupt. It is exactly 5*2^15 bytes long and has been cut short. That also explains why some of the data files were missing: it was split over multiple floppy disks and something has gone wrong; possibly a whole floppy disc was missing. I'd be very keen o...
- Sun Nov 23, 2014 12:34 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Sat Nov 22, 2014 9:29 am
- Forum: Game Discussion
- Topic: OHR tilemap exporting tool
- Replies: 33
- Views: 7979
I'm guessing this is also a case of unix vs windows differences, and Sephy might not have been testing with the generated .exe file, which extracts everything in a temp directory. I think my change would fix all of that though. (But fix it however you want; this is the first Ruby code I've ever writ...
- Sat Nov 22, 2014 8:16 am
- Forum: Game Discussion
- Topic: A ridiculous contest/game jam idea I had the other day
- Replies: 18
- Views: 3094
Heh, this would be a fun contest. You can get the 4 map version from http://hamsterrepublic.com/ohrrpgce/archive/ , but yeah, doesn't work in DOSbox. Has anyone tried running it on a 32 bit version of Windows? AFAIK it should still work in Win 8, aside from sound. James may be right about OHRRPGCE.P...
- Sat Nov 22, 2014 5:50 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Sat Nov 22, 2014 4:53 am
- Forum: Game Discussion
- Topic: OHR tilemap exporting tool
- Replies: 33
- Views: 7979
Awesome work! Saves us some trouble :) I had a look through the code. Pretty clean. The problem that Pepsi Ranger has is probably that it doesn't support openning an RPG file which is in a different directory. I found that pretty annoying as well, so I added it . I also found a bug, the first tile i...
- Sat Nov 22, 2014 4:42 am
- Forum: Game Discussion
- Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
- Replies: 7
- Views: 1183
- Sat Nov 22, 2014 12:02 am
- Forum: Game Discussion
- Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
- Replies: 7
- Views: 1183
- Mon Nov 17, 2014 8:43 am
- Forum: Game Discussion
- Topic: New user introduction / Advice for noob planning an RPG?
- Replies: 10
- Views: 2066
Hi, welcome! Nice list of tastes and influences you have there :) We'll be happy to help by answering questions. In the OHRRPGCE a branching story is normally handled with tags which are set from textboxes. Tags are on/off values, and the ability to toggle tags and turn things on/off with tags is qu...
- Mon Nov 17, 2014 7:47 am
- Forum: Game Discussion
- Topic: Can game music BPM be time synced with game ticks?
- Replies: 6
- Views: 1270
A couple notes: The reason for the strange numbers in those waitsecs scripts is that PR had long existing scripts which made use of 'wait', and we tried to find some numbers that matched the frame rate that the engine was running on his computer and caused that particular script to sync up. You coul...
- Sun Nov 16, 2014 12:30 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64189