Search found 4098 matches

by TMC
Sun Nov 23, 2014 7:57 am
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

My point is that some of these people haven't created very compelling pages for their games here on SS. I was hoping you would imitate HIB's interface with a dropdown pane with more info when you click on a game. Definitely don't put it all on the same page. But I can't blame you for not doing that;...
by TMC
Sun Nov 23, 2014 7:33 am
Forum: Game Discussion
Topic: A ridiculous contest/game jam idea I had the other day
Replies: 18
Views: 3094

I think there are several OHR users around here who still have a lot of very old OHR-related files on a harddisk somewhere from over a decade ago. Unfortunately I lost everything from before ~2007. Yeah, I forgot to mention the Littlest Game Contest. But actually this would be completely different t...
by TMC
Sun Nov 23, 2014 7:22 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

OK, lots of problems here... if (npc at spot(hero x, hero y)) == 0 then ((destroy npc (0) (get item (27)) else if (npc at spot(hero x, hero y)) == 1 Aside from missing the ...
by TMC
Sun Nov 23, 2014 1:25 am
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

I was hoping that there would be some short info directly on the page for each game to draw the viewer in, rather than having to click on it, sort through typically a long page of information which starts with very boring stuff like a list of changes or which contest it was made for, and scroll down...
by TMC
Sun Nov 23, 2014 12:49 am
Forum: Game Discussion
Topic: A ridiculous contest/game jam idea I had the other day
Replies: 18
Views: 3094

OK, that version of CUSTOM.EXE is definitely corrupt. It is exactly 5*2^15 bytes long and has been cut short. That also explains why some of the data files were missing: it was split over multiple floppy disks and something has gone wrong; possibly a whole floppy disc was missing. I'd be very keen o...
by TMC
Sun Nov 23, 2014 12:34 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

Opps, I noticed a bug in my "check recipe" script. "npc at spot" returns an npc reference, while you want to check the npc id number. And it returns 0, not -1, for no npc. We can fix that with another helper script: script, npc id at spot, x, y, begin if (npc at spot&...
by TMC
Sat Nov 22, 2014 9:29 am
Forum: Game Discussion
Topic: OHR tilemap exporting tool
Replies: 33
Views: 7979

I'm guessing this is also a case of unix vs windows differences, and Sephy might not have been testing with the generated .exe file, which extracts everything in a temp directory. I think my change would fix all of that though. (But fix it however you want; this is the first Ruby code I've ever writ...
by TMC
Sat Nov 22, 2014 8:16 am
Forum: Game Discussion
Topic: A ridiculous contest/game jam idea I had the other day
Replies: 18
Views: 3094

Heh, this would be a fun contest. You can get the 4 map version from http://hamsterrepublic.com/ohrrpgce/archive/ , but yeah, doesn't work in DOSbox. Has anyone tried running it on a 32 bit version of Windows? AFAIK it should still work in Win 8, aside from sound. James may be right about OHRRPGCE.P...
by TMC
Sat Nov 22, 2014 5:50 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

Remove the waitforscancode lines. That just pauses the script until that key is pressed; not what you want. You could move all the "if(key is pressed(..))" stuff into an on-keypress script, or alternatively use a while loop and continually check the keyboard input. I suggest the later. &qu...
by TMC
Sat Nov 22, 2014 4:53 am
Forum: Game Discussion
Topic: OHR tilemap exporting tool
Replies: 33
Views: 7979

Awesome work! Saves us some trouble :) I had a look through the code. Pretty clean. The problem that Pepsi Ranger has is probably that it doesn't support openning an RPG file which is in a different directory. I found that pretty annoying as well, so I added it . I also found a bug, the first tile i...
by TMC
Sat Nov 22, 2014 4:42 am
Forum: Game Discussion
Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
Replies: 7
Views: 1183

Are you sure about that? I see lots of webpages saying that the page up/down keys are fn+up and fn+down on Macbooks, and none stating fn+comma and fn+period. Ctrl+comma and Ctrl+period keys are defined by Custom, not by the operating system.
by TMC
Sat Nov 22, 2014 12:02 am
Forum: Game Discussion
Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
Replies: 7
Views: 1183

As documented on the help page for the tilemap editor, you can also use Ctrl+comma (<) and Ctrl+period (>) instead of pagedown/up if you have a laptop without pageup/down keys (which is pretty common)
by TMC
Mon Nov 17, 2014 8:43 am
Forum: Game Discussion
Topic: New user introduction / Advice for noob planning an RPG?
Replies: 10
Views: 2066

Hi, welcome! Nice list of tastes and influences you have there :) We'll be happy to help by answering questions. In the OHRRPGCE a branching story is normally handled with tags which are set from textboxes. Tags are on/off values, and the ability to toggle tags and turn things on/off with tags is qu...
by TMC
Mon Nov 17, 2014 7:47 am
Forum: Game Discussion
Topic: Can game music BPM be time synced with game ticks?
Replies: 6
Views: 1270

A couple notes: The reason for the strange numbers in those waitsecs scripts is that PR had long existing scripts which made use of 'wait', and we tried to find some numbers that matched the frame rate that the engine was running on his computer and caused that particular script to sync up. You coul...
by TMC
Sun Nov 16, 2014 12:30 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64189

That would be because that was the thread I was referring to.