Search found 4098 matches

by TMC
Sun Jan 18, 2015 7:29 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Pepsi: I'm going to need more time if I'm going to play all the entries. Is there any chance to get a deadline extension? How about until the end of the month? Is this something everyone needs? Hello. Sorry, I've been absent for most of a month, and I haven't been playing games. Luckily I have alre...
by TMC
Sun Jan 18, 2015 7:00 pm
Forum: Game Discussion
Topic: Memories of a Golden Era
Replies: 15
Views: 2844

I don't find this thread depressing, quite the opposite. We all already know Surlaw managed to keep the magazine alive for years after anyone else would have given up. What's so bad about that? There were no shortage of wonderful covers, so I won't numerate them. #63 was actually one of my favourite...
by TMC
Sun Jan 18, 2015 6:49 pm
Forum: Game Discussion
Topic: Untargetable/win if alive enemies not giving gold + XP
Replies: 8
Views: 1476

Hmm... I can imagine "instant rewards before on-death transmogrification" possibly causing problems if people want to set things up certain ways, though I can't think of any examples off the top of my head... A use would be to have an on-death bequest attack conditionally wipe the rewards...
by TMC
Sun Jan 18, 2015 5:50 pm
Forum: Game Discussion
Topic: How to get the selected item of a menu?i
Replies: 8
Views: 1321

Oh, I missed that.

Code: Select all

 ChooseJelly:= next menu item(PetMenu) 
should be

Code: Select all

 ChooseJelly:= next menu item(ChooseStar) 
and so on.

Also, rather than using 'PetMenu' everywhere you could use 'topmenu' instead, which is a handle for the topmost menu.
by TMC
Sun Jan 18, 2015 6:41 am
Forum: Game Discussion
Topic: Skill Tree Menu
Replies: 1
Views: 757

Did you solve this? I hope you found the "open := true " instead of "menu open := true" error. But you can simply that by replacing "while(menuopen)" with "while(menu is open(3))". Also, "menu item true slot(selected menu item) " should be "menu...
by TMC
Sun Jan 18, 2015 6:15 am
Forum: Game Discussion
Topic: Untargetable/win if alive enemies not giving gold + XP
Replies: 8
Views: 1476

Hmm, that bitset might be a better idea than my suggestions. It could be called "Pay death rewards before on-death bequest attack". If it really is necessary to have a bitset at all. It's better not to add more confusing bitsets that only apply in corner cases, if possible. You're right, t...
by TMC
Sun Jan 18, 2015 6:06 am
Forum: Game Discussion
Topic: How to get the selected item of a menu?i
Replies: 8
Views: 1321

As Giz said, your script looks correct as long as you include "PetMenu := open menu (3,0)". The way that you used "first menu item" and "next menu item" to check the selection is fine (provided that no menu items disappear based on tags!). But you're wondering, in order...
by TMC
Sun Jan 18, 2015 5:55 am
Forum: Game Discussion
Topic: Memories of a Golden Era
Replies: 15
Views: 2844

Oh, it's definitely true that the quality of reviews on HS was higher. Part of the reason is that they weren't just a checklist of comments about graphics, maps, etc, but were real reviews; they were articles and told stories. It seems like it's hard to get the reviewers around here motivated to wri...
by TMC
Sun Jan 18, 2015 3:12 am
Forum: Game Discussion
Topic: Untargetable/win if alive enemies not giving gold + XP
Replies: 8
Views: 1476

Right, death sound effects don't play and rewards aren't given until after the death animation plays, but having an on-death bequest attack causes that to be delayed, and the transmogrification then prevents the death from happening at all. One solution would be to always pay out rewards immediately...
by TMC
Sun Jan 18, 2015 2:59 am
Forum: Game Discussion
Topic: Question about Tracker format music support
Replies: 6
Views: 1150

Could you provide a file that doesn't work? SDL_mixer includes an old version of libmikmod for playing module files. Audiere also uses libmikmod. Do try music_native. My local copy of the SDL_mixer source includes libmikmod 3.1.12 (current is 3.3.7), but I last recompiled SDL_mixer.dll for Windows y...
by TMC
Sun Jan 18, 2015 2:14 am
Forum: General Discussion
Topic: Improving the Android build environment
Replies: 37
Views: 12886

This is great news.

I caught Chronoboy on IRC.
by TMC
Sat Dec 20, 2014 1:36 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

Ensuring that saves from the demo work in the full version does mean having to pay attention to the issue. If you save on a map and that map is heavily modified in the full version then things could go wrong, for example if you end up inside a wall. (Note that save files don't (currently) store any ...
by TMC
Sat Dec 20, 2014 11:31 am
Forum: General Discussion
Topic: Games as learning tools.
Replies: 1
Views: 1375

Hi, welcome! I remember seeing Influent on Kickstarter; really nicely done. On the topic of educational games: Ysoft created a game to teach hiragana and katakana: Kana Learning Marionline was also talking about creating a game to teach Japanese, that thread might be useful for its discussion of som...
by TMC
Sat Dec 20, 2014 10:13 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

OK. Sorry I said anything!

I suggest creating new thread for voting. Some people probably haven't realised that it's voting time because they haven't read through 13 pages and don't realise that a list of games was placed somewhere on the 12th page.
by TMC
Sat Dec 20, 2014 10:05 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

Comments on that fireshot script: Firstly, there's no reason to put commas at the end of each line (they are ignored). Second, you need to put ( or 'begin' after 'then'. It looks like you slotted in "set slice velocity" in the wrong place. Slice positions are always measured in pixels rath...