Search found 4098 matches
- Tue Feb 03, 2015 4:40 pm
- Forum: General Discussion
- Topic: Improving the Android build environment
- Replies: 37
- Views: 12886
- Tue Feb 03, 2015 4:34 pm
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2877
Surprised to hear the chequer-pattern transparency mentioned; I've only heard complaints about it so far. Actually there are frequently minor bugs which no one seems to report until James or I finally notice it a day or a year later. For example I broke most pop-up messages and other 'press a key' p...
- Tue Feb 03, 2015 4:19 pm
- Forum: Game Discussion
- Topic: Weirdish Bug Report
- Replies: 8
- Views: 1394
Very suspicious Giz, very suspicious... Well, what you are trying to do isn't a finished feature yet, so I am not surprised to see problems. What do you mean? That it should automatically strip out disallowed slices either at import or export time? I had a look at the problem, and the root slice had...
- Tue Feb 03, 2015 9:31 am
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2877
Full game packs? Are you referring to Android packages? All games made with the current nightly build are incompatible with the last stable release, but maybe you meant that they are making use of nightly-only features. Spoonweaver's advice is good. It's been a long time since the last stable releas...
- Tue Feb 03, 2015 9:25 am
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19785
I can't really see myself ever wearing a button unless we have a meetup and I need to impress my geekiness, while on the other hand everyone has a fridge, so magnets would get used.
The text in the Grey Star Lives image is way too small to be seen.
How about Bob or ... hmm ... that
The text in the Grey Star Lives image is way too small to be seen.
How about Bob or ... hmm ... that
- Mon Feb 02, 2015 10:38 pm
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65326
I'll be adding my own review of the Pumpkin Warriors shortly. The exit from the first town was far too hard to find, it's a certain tile on the edge of the map which is almost unmarked! Also, due to the fact that I'm not actually american or british, and more of an artist than a programmer I'm proba...
- Mon Feb 02, 2015 6:25 am
- Forum: Q&A Discussion
- Topic: On Step Script Priority
- Replies: 3
- Views: 1053
- Mon Feb 02, 2015 6:19 am
- Forum: Q&A Discussion
- Topic: Attack animations
- Replies: 3
- Views: 1263
- Mon Feb 02, 2015 6:17 am
- Forum: Q&A Discussion
- Topic: I think my compiler is broken
- Replies: 3
- Views: 1198
- Sun Feb 01, 2015 3:04 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64191
Opps! Looks like I got lucky with that deadline extension. Sorry. I plan to leave comments on each individual game in the Review Contest thread. I already previously wrote a review of Dragons! and extensive feedback for Troll Over though probably won't write many other full-length reviews. In the en...
- Sat Jan 31, 2015 12:16 pm
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4750
Oh! I remember that zelda-like demo with the zombie theme. That was awesome; it'd be great if you expanded it. I can't remember what the name was or who you teamed up with (I guess it's on the game list under their name). I only used the SS101 scripts because Blue Train/Pixel used them for a 48 hour...
- Sat Jan 31, 2015 1:04 am
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4750
I think you're over valuing ss101. I might have been the only one to use it and I altered it greatly. I was going to link to the list on the wiki to prove my point, but it only lists games based on SS101 by you and me. It is 5 years out of date, but I can't remember what's been released in that tim...
- Fri Jan 30, 2015 3:01 pm
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4750
It's crazy that there are so many sidescrollers made with the OHR, but few examples of RPGs with pixel-based movement, even though that would make vastly more sense to do. I guess the reason for it is that we have the Sidescrollers 101 scripts, but I can hardly name any games that even had pixel-bas...
- Fri Jan 30, 2015 2:12 pm
- Forum: Game Discussion
- Topic: BMR's Large Portraits Script
- Replies: 3
- Views: 1059
Cool. But, really, that script has nothing to do with portraits, which might confuse people. This is a script for using a backdrop as a spritesheet, displaying just a piece of it. If you want to use a larger portrait in a textbox, you can run a script immediately after the showtextbox to display a p...
- Fri Jan 30, 2015 5:21 am
- Forum: Game Discussion
- Topic: Ghost's Towns: A Meditation on Life or Death
- Replies: 28
- Views: 6626