Search found 4098 matches

by TMC
Tue Feb 03, 2015 4:40 pm
Forum: General Discussion
Topic: Improving the Android build environment
Replies: 37
Views: 12886

Come to think of it, we probably can't trust people to backup their keys!
by TMC
Tue Feb 03, 2015 4:34 pm
Forum: Q&A Discussion
Topic: Should I build my game on the stables or the nightlies?
Replies: 13
Views: 2877

Surprised to hear the chequer-pattern transparency mentioned; I've only heard complaints about it so far. Actually there are frequently minor bugs which no one seems to report until James or I finally notice it a day or a year later. For example I broke most pop-up messages and other 'press a key' p...
by TMC
Tue Feb 03, 2015 4:19 pm
Forum: Game Discussion
Topic: Weirdish Bug Report
Replies: 8
Views: 1394

Very suspicious Giz, very suspicious... Well, what you are trying to do isn't a finished feature yet, so I am not surprised to see problems. What do you mean? That it should automatically strip out disallowed slices either at import or export time? I had a look at the problem, and the root slice had...
by TMC
Tue Feb 03, 2015 9:31 am
Forum: Q&A Discussion
Topic: Should I build my game on the stables or the nightlies?
Replies: 13
Views: 2877

Full game packs? Are you referring to Android packages? All games made with the current nightly build are incompatible with the last stable release, but maybe you meant that they are making use of nightly-only features. Spoonweaver's advice is good. It's been a long time since the last stable releas...
by TMC
Tue Feb 03, 2015 9:25 am
Forum: General Discussion
Topic: OHRRPGCE Magnets! for EVERYONE!
Replies: 84
Views: 19785

I can't really see myself ever wearing a button unless we have a meetup and I need to impress my geekiness, while on the other hand everyone has a fridge, so magnets would get used.

The text in the Grey Star Lives image is way too small to be seen.

How about Bob or ... hmm ... that
by TMC
Mon Feb 02, 2015 10:38 pm
Forum: Game Discussion
Topic: The 2014 In Review Contest [Reviews: 97]
Replies: 211
Views: 65326

I'll be adding my own review of the Pumpkin Warriors shortly. The exit from the first town was far too hard to find, it's a certain tile on the edge of the map which is almost unmarked! Also, due to the fact that I'm not actually american or british, and more of an artist than a programmer I'm proba...
by TMC
Mon Feb 02, 2015 6:25 am
Forum: Q&A Discussion
Topic: On Step Script Priority
Replies: 3
Views: 1053

The each step script runs first. I meant to document that, but for the longest time I thought I had already.

The order of precedence of different script triggers is completely arbitrary, but can't be changed now.
by TMC
Mon Feb 02, 2015 6:19 am
Forum: Q&A Discussion
Topic: Attack animations
Replies: 3
Views: 1263

yoelleoy said one second, not one tick. I suggested earlier that to make the delay as short as possible the attacker animation might need to be set to Null, but I'm not sure. Do you remember?
by TMC
Mon Feb 02, 2015 6:17 am
Forum: Q&A Discussion
Topic: I think my compiler is broken
Replies: 3
Views: 1198

So you want to fade the screen out to a black screen, and then show textboxes on top of that? You need to import an totally black backdrop and use that to cover up everything. Let's assume it's number 10. Like so: fade screen out # Now the palette is totally black show backdrop(10) w...
by TMC
Sun Feb 01, 2015 3:04 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Opps! Looks like I got lucky with that deadline extension. Sorry. I plan to leave comments on each individual game in the Review Contest thread. I already previously wrote a review of Dragons! and extensive feedback for Troll Over though probably won't write many other full-length reviews. In the en...
by TMC
Sat Jan 31, 2015 12:16 pm
Forum: Q&A Discussion
Topic: How to walk pixel by pixel instead of tile by tile?
Replies: 18
Views: 4750

Oh! I remember that zelda-like demo with the zombie theme. That was awesome; it'd be great if you expanded it. I can't remember what the name was or who you teamed up with (I guess it's on the game list under their name). I only used the SS101 scripts because Blue Train/Pixel used them for a 48 hour...
by TMC
Sat Jan 31, 2015 1:04 am
Forum: Q&A Discussion
Topic: How to walk pixel by pixel instead of tile by tile?
Replies: 18
Views: 4750

I think you're over valuing ss101. I might have been the only one to use it and I altered it greatly. I was going to link to the list on the wiki to prove my point, but it only lists games based on SS101 by you and me. It is 5 years out of date, but I can't remember what's been released in that tim...
by TMC
Fri Jan 30, 2015 3:01 pm
Forum: Q&A Discussion
Topic: How to walk pixel by pixel instead of tile by tile?
Replies: 18
Views: 4750

It's crazy that there are so many sidescrollers made with the OHR, but few examples of RPGs with pixel-based movement, even though that would make vastly more sense to do. I guess the reason for it is that we have the Sidescrollers 101 scripts, but I can hardly name any games that even had pixel-bas...
by TMC
Fri Jan 30, 2015 2:12 pm
Forum: Game Discussion
Topic: BMR's Large Portraits Script
Replies: 3
Views: 1059

Cool. But, really, that script has nothing to do with portraits, which might confuse people. This is a script for using a backdrop as a spritesheet, displaying just a piece of it. If you want to use a larger portrait in a textbox, you can run a script immediately after the showtextbox to display a p...
by TMC
Fri Jan 30, 2015 5:21 am
Forum: Game Discussion
Topic: Ghost's Towns: A Meditation on Life or Death
Replies: 28
Views: 6626

Ah, I liked the old path tiles but I guess it's just too hard to see things on top of them.