Search found 4098 matches
- Sat Feb 07, 2015 3:09 pm
- Forum: Game Discussion
- Topic: Minecraft-like World Generation in OHR
- Replies: 9
- Views: 2408
Cool! I like this trend :) Thinking of making more extensions to it? Very simple scripts, but creates interesting jagged continents. (The simplest way to make them smoother I suppose being just to use larger shapes.) One thing you could try to is place several shapes for a single biome together (not...
- Sat Feb 07, 2015 2:45 pm
- Forum: Game Discussion
- Topic: Downward: Lost within a 3D labyrinth.
- Replies: 26
- Views: 7729
- Sat Feb 07, 2015 3:32 am
- Forum: Game Discussion
- Topic: Downward: Lost within a 3D labyrinth.
- Replies: 26
- Views: 7729
Cool! I notice that it generates lots of 1x1 islands. Preventing these in an efficient way (rather than using pathfinding) probably isn't the easiest thing to do. I wouldn't change too much in the scripts, (which look pretty efficient) but here are a few suggestions. Rather than using the GoodToGo v...
- Fri Feb 06, 2015 2:50 am
- Forum: Game Discussion
- Topic: Variable arrays?
- Replies: 3
- Views: 1473
I wrote up my answer as a wiki article: http://rpg.hamsterrepublic.com/ohrrpgce/Fake_arrays Alternatively, the specific uniform random selection task you described can be done without an array, using stream processing techniques. Iterate over all the candidate objects doing the following (pseudocode...
- Thu Feb 05, 2015 11:19 pm
- Forum: Q&A Discussion
- Topic: Which box styles are by used by what?
- Replies: 5
- Views: 1792
- Thu Feb 05, 2015 11:53 am
- Forum: Q&A Discussion
- Topic: Which box styles are by used by what?
- Replies: 5
- Views: 1792
It was rather hidden. I've moved it to its own page:
http://rpg.hamsterrepublic.com/ohrrpgce/Box_Styles
It's probably not 100% complete; I found a couple minor things that weren't mentioned.
http://rpg.hamsterrepublic.com/ohrrpgce/Box_Styles
It's probably not 100% complete; I found a couple minor things that weren't mentioned.
- Thu Feb 05, 2015 9:59 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
- Thu Feb 05, 2015 9:56 am
- Forum: Game Discussion
- Topic: Time Progression in Games
- Replies: 9
- Views: 1639
You can also use the the minutes of play, hours of play, days of play commands to measure how long the player has been playing, but that continues to count while the player is in battles or menus.
Also, have a look the Time of Day script which will tint the palette to a specified time of day.
Also, have a look the Time of Day script which will tint the palette to a specified time of day.
- Thu Feb 05, 2015 9:18 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest [Reviews: 97]
- Replies: 211
- Views: 65326
Meow won the Ultimate Challenge Contest with this SMBX game: http://www.slimesalad.com/forum/viewtopic.php?p=106766 I disagree that the Ultimate Challenge Contest was a bad idea; it was a great idea. A game could be incredibly challenging and fun at the same time, but to manage to walk that line I t...
- Thu Feb 05, 2015 6:38 am
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2877
There's no option to disable the chequer pattern in the map editor or pick a custom transparency colour, so I should do that. That reminds me of the animating tiles now displayed in the map editor, in particular the tile-picking screen. Those were really jarring and seizure-inducing (especially if w...
- Thu Feb 05, 2015 6:25 am
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19785
- Thu Feb 05, 2015 6:18 am
- Forum: Game Discussion
- Topic: Weirdish Bug Report
- Replies: 8
- Views: 1394
- Thu Feb 05, 2015 6:09 am
- Forum: Game Discussion
- Topic: Batman & Robin 2
- Replies: 14
- Views: 2847
- Thu Feb 05, 2015 6:05 am
- Forum: Game Discussion
- Topic: Time Progression in Games
- Replies: 9
- Views: 1639
- Thu Feb 05, 2015 5:55 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64191
Thanks for the lengthy writeup, it was quite interesting to read. Wow, some interesting results there. I'm amused to hear at the rank-shuffling caused by the final votes. Honestly, the exact final ranking comes down to dumb luck. For example if I'd had time to play Okedoke and vote on it I expect it...