Search found 4098 matches

by TMC
Sat Feb 21, 2015 3:33 pm
Forum: Q&A Discussion
Topic: Strange key combination that's not in debugging key list...
Replies: 14
Views: 2730

It's in. I'd be interested in hearing from people using it. For example do you wish that "wait(x)" was denominated in 18ths of a second rather than frames? Probably we should just let people do a mass-replace of 'wait(' with 'wait18(' or whatever in their scripts, however waitms(millisecon...
by TMC
Sat Feb 21, 2015 7:34 am
Forum: Q&A Discussion
Topic: Parallax scrolling scripts
Replies: 4
Views: 1831

OK, it was pointed out to me that my scripts didn't work near the map edges. I've had to change the approach, so forget what you read on the Fake Parallax page previously, and look again. Definitely wouldn't have written these scripts if I'd known it would be that much trouble. Also, it occurred to ...
by TMC
Sat Feb 21, 2015 4:23 am
Forum: Q&A Discussion
Topic: NPC at Spot + Create NPC
Replies: 6
Views: 1557

Sounds like you should just destroy all existing copies of NPC 1 before placing the new ones. That's easy:

Code: Select all

variable(idx)
for (idx, 0, npc copy count(1) -- 1) do (
  delete npc(npc reference(1, idx))
)
by TMC
Sat Feb 21, 2015 2:07 am
Forum: Q&A Discussion
Topic: Trouble with create NPC
Replies: 4
Views: 1232

In addition, the following makes no sense: if (get NPC ID (19) == 0) then ( get NPC ID takes an npc reference as an argument, and returns the ID number of that NPC, or -1 if the reference is invalid. 19 isn't a valid npc reference. NPC references are always re...
by TMC
Fri Feb 20, 2015 3:11 pm
Forum: Q&A Discussion
Topic: Strange key combination that's not in debugging key list...
Replies: 14
Views: 2730

Cool, I see that happened very recently. What do you mean by scrolling? The scrolling of the map as you walk around, meaning the framerate? I thought some more, and realised that we can actually just add a framerate option now without changing anything else. A script command to set a framerate modif...
by TMC
Fri Feb 20, 2015 2:51 pm
Forum: Q&A Discussion
Topic: Parallax scrolling scripts
Replies: 4
Views: 1831

sheamkennedy: using backdrop slices makes no difference over using tiles. It's just a way to get around the limited tileset size. Also, I've got to disagree that the horizontal parallax in that clip is fine; I think it's pretty horrible. I wrote this script largely because of the problem with parall...
by TMC
Thu Feb 19, 2015 2:02 am
Forum: Q&A Discussion
Topic: Strange key combination that's not in debugging key list...
Replies: 14
Views: 2730

opps ! We forgot to update the debug keys documentation ; fixed now. Huh. I did not know about shift+Tab debug keys myself. When I want to mess with frame-rate I always use CTRL ALT + and CTRL ALT - Firstly James, I discussed the shift+tab debug key with you recently. Secondly, I vaguely remember t...
by TMC
Thu Feb 19, 2015 12:35 am
Forum: General Discussion
Topic: For, you know, historical intrest.
Replies: 19
Views: 6162

Oh, that explains it; I think I have seen that before. As long as you know its limitations I find it quite useful because the results are presented in a nicer format than web search engines give you. Also, James' use of 'oops' in IRC reveals an alarming trend: <Bob_the_Hamster> Oops! Sorry! <Bob_the...
by TMC
Wed Feb 18, 2015 2:08 pm
Forum: Q&A Discussion
Topic: Working with globals
Replies: 11
Views: 2268

It's the number of globals to set. That command isn't very useful anymore. Since it was added three things have changed: 1) There are 100 strings, so you can probably save a string to another one (with copystring) if needed 2) You can save strings in saved games (in nightly builds/Callipygous only) ...
by TMC
Wed Feb 18, 2015 2:01 pm
Forum: General Discussion
Topic: For, you know, historical intrest.
Replies: 19
Views: 6162

Hahah! I honestly didn't realise that it was spelt 'oops,' not 'opps'; looking through my IRC logs I didn't find a single instance of spelling it correctly. Plenty the wrong way: <TMCGone> zomg opps this is like a bad nethack blunder <TMC> opps, I blinked <TMC> opps, wrong server <TMC> opps, didn't ...
by TMC
Tue Feb 17, 2015 3:05 am
Forum: General Discussion
Topic: Official OHR.RPG.CE Poster & Mousepad 2014
Replies: 64
Views: 19080

I never mentioned in this thread how much I like my mousepad. Wish I'd ordered two, for my other computer.

Also, I was amused that it's Made in China.
by TMC
Mon Feb 16, 2015 6:57 am
Forum: Q&A Discussion
Topic: Crash Bug, replicatable at least as far back as 2012
Replies: 3
Views: 1191

Yes, since working.tmp was moved (it's in <User>/Application Data/OHRRPGCE/ under Windows) now all copies of custom.exe will try to place temp files in the same directory. There isn't any need for that limitation; the only reasons we do it is so that 1) if Custom crashes then it'll definitely get no...
by TMC
Mon Feb 16, 2015 6:05 am
Forum: Q&A Discussion
Topic: Crash Bug, replicatable at least as far back as 2012
Replies: 3
Views: 1191

Opps! That happens because Custom detects whether an instance is already running by checking whether the working.tmp directory already exists. But if there are less than 5 files in it, it just assumes those are some files the OS refused to delete when it was cleaning up last time (happens a lot on W...
by TMC
Mon Feb 16, 2015 12:57 am
Forum: Q&A Discussion
Topic: Intro animation problem
Replies: 14
Views: 2765

But at the point of the teleporttomap command the screen is covered by backdrop 0 (which I assume is black), so you shouldn't see anything.
by TMC
Sun Feb 15, 2015 9:26 am
Forum: Q&A Discussion
Topic: Help with battles
Replies: 2
Views: 1131

Are you triggering this battle using a textbox conditional to start a battle, or with a script? Anyway, I think I can guess what the problem is: all the heroes in your party have current HP and maximum HP both equal to zero. This counts as fatal in battle but not outside of battle, so you would get ...