Search found 4098 matches

by TMC
Tue Mar 10, 2015 1:48 am
Forum: Q&A Discussion
Topic: In Inventory tag weirdness
Replies: 10
Views: 2084

One solution is to put "if (checktag(tag:that item is in inventory)) then (deletenpc(whichever npc it is)" in your map autorun script instead of putting a tag condition on the npc in the npc editor.
by TMC
Mon Mar 09, 2015 7:44 am
Forum: Game Discussion
Topic: 7DRL
Replies: 22
Views: 4575

Heh, I actually thought at first that the different units actually moved along different sized grids, in other words just a restriction on how you can move, not where a unit can be.
by TMC
Mon Mar 09, 2015 12:17 am
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

To save as unpaletted in GIMP, you need to change the Image Mode from Paletted to True Color or whatever it's called. Under the Image menu.
by TMC
Sun Mar 08, 2015 10:43 pm
Forum: Q&A Discussion
Topic: In Inventory tag weirdness
Replies: 10
Views: 2084

Ack!

Yes, it's in the latest nightlies. (Which seem to be getting uploaded correctly now.)
by TMC
Sun Mar 08, 2015 10:38 pm
Forum: Q&A Discussion
Topic: Issue: Slice collide, slice has already been deleted?
Replies: 2
Views: 936

It appears that the hitbox slices are the NPC walkabout slices, or something else parented to them. When you delete the NPC the slice is also deleted, but the HBx variable stays non-zero. Replace "delete NPC(x)" with "delete NPC(x), HBx := 0" to fix your problem. It's impossible ...
by TMC
Sun Mar 08, 2015 10:30 pm
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

Nightlies behave differently to Beelzebufo, but nothing has changed recently. Now if you import a 32 bit bmp, then you are asked which colour is meant to be transparent, if any. There's no prompt when importing paletted backdrops. All this does is map that colour to colour 0 in the palette. This all...
by TMC
Sun Mar 08, 2015 10:34 am
Forum: Game Discussion
Topic: Downward: Lost within a 3D labyrinth.
Replies: 26
Views: 7729

I had the same reaction to the z, and some of the other letters like s and j are also somewhat over-fancy, but the thing with fonts is that slight over-fanciness really doesn't matter much because you get used to it within a minute and then shouldn't have any trouble reading it. But maybe the z is a...
by TMC
Sun Mar 08, 2015 10:19 am
Forum: Game Discussion
Topic: Is it unwise to use calculus?
Replies: 9
Views: 1871

I notice that this wall covers almost all of the map; that's probably the problem. That line starts at the left edge of the map 200 pixels from the top and slopes steeply down; everything above it is in the wall. Because y increases downwards and x to the right, when thinking of a graph of a functio...
by TMC
Sun Mar 08, 2015 10:01 am
Forum: Q&A Discussion
Topic: In Inventory tag weirdness
Replies: 10
Views: 2084

Opps! You're right, it was a bug. I've fixed it.
by TMC
Sun Mar 08, 2015 9:34 am
Forum: Q&A Discussion
Topic: Stuff is going missing in the Plotscripting Dictionary
Replies: 5
Views: 1498

Yes, I started on a major cleanup of the dictionary, but the nighty build machine isn't uploading the right files so it doesn't display correctly. I already informed James. In the meantime, I uploaded a copy here
http://tmc.castleparadox.com/ohr/temp/p ... onary.html
by TMC
Sat Mar 07, 2015 10:35 am
Forum: Game Discussion
Topic: 7DRL
Replies: 22
Views: 4575

I can't believe that you didn't abstract out the rotation of the coordinate frame instead of doing 40 matrix multiplications in your head. You should do that for the other ships.
by TMC
Sat Mar 07, 2015 5:16 am
Forum: Game Discussion
Topic: 7DRL
Replies: 22
Views: 4575

Oh it's that time already?

Would it have been practical to define the ships in SVG and render that onto the canvas? Support is very recent though, e.g. IE 11+ (Or just use a JS library for rendering SVG)
by TMC
Sat Mar 07, 2015 5:07 am
Forum: Q&A Discussion
Topic: Out of curiosity: Checking byte
Replies: 6
Views: 1705

For some reason I have a vague memory (which I don't trust) and someone started on a pinball game. Nobody ever released one anyway.
by TMC
Sat Mar 07, 2015 5:05 am
Forum: Q&A Discussion
Topic: How to make slice act like a boomerang?
Replies: 11
Views: 2230

The code you posted in your first post is correct. No need to use 'sign'. The way you're using sign in that last script is quite wrong. Also, you wrote "get slice velocity x" instead of "get slice velocity y"
by TMC
Fri Mar 06, 2015 4:09 pm
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

Willy Elektrix wrote:PM me and I'll provide you a link to the game file and some instructions.

If you could make a video of your play through for me to watch, that would be AWESOME!