Search found 4098 matches
- Tue Apr 28, 2015 2:11 pm
- Forum: Q&A Discussion
- Topic: NPC Battle Activation
- Replies: 3
- Views: 1283
To start a battle from a script, use the fight formation command. However, you don't need a script to start a battle after a textbox: there's a textbox conditional to do that. Go to the Edit Conditional submenu and look for the BATTLE section. The battle is triggered after the box is advanced but be...
- Tue Apr 28, 2015 2:05 pm
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
- Mon Apr 27, 2015 12:02 pm
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
Yeah, placing a 'use' and 'step-on' NPC on the same tile is the ideal solution here. If I were going to add a built-in feature for this sort of thing it would be to have an NPC that can be set to activate both by use and by being stepped on, and set you set different effects for each. However, that'...
- Sun Apr 26, 2015 5:12 pm
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
Part 1: But step-on NPCs can't be activated with the use key (IIRC), and while touch npcs can be activated in 2 ways, there's little difference between them. But you can distinguish between them easily by checking whether the use key was pressed (technically you should check whether it was pressed t...
- Wed Apr 22, 2015 6:38 am
- Forum: Q&A Discussion
- Topic: Making a Straight Projectile in Different Directions
- Replies: 20
- Views: 5289
- Wed Apr 22, 2015 6:36 am
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
- Mon Apr 20, 2015 5:53 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
Ah, James posted while I was replying. There's no reason for that script/protocol to check that the server acknowledged an integer before sending the next piece of data; that's truly madness. So if you were going to implement a protocol by reading and writing to a socket stream, the script would loo...
- Mon Apr 20, 2015 4:55 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
Sending and receiving are both asynchronous operations, and importantly sending a packet to the server doesn't imply that you expect to get a reply, so the 'send' command has nothing to wait for anyway (aside from the TCP acknowledgement). Server messages could also arrive out of the blue. Let's cal...
- Mon Apr 20, 2015 3:52 am
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
It seems difficult to avoid ending up with an old networking interface and a new one later, however I would still hope the two can be as similar as possible, including sharing commands that don't need to change, to avoid confusion and code duplication. Likewise the protocol should be extended later ...
- Mon Apr 20, 2015 3:29 am
- Forum: Q&A Discussion
- Topic: Making a Straight Projectile in Different Directions
- Replies: 20
- Views: 5289
Oh, well that's completely different. In that case, projectiles moving diagonally will move faster than horizontal/vertical ones, because the maximum of the horizontal and vertical speed will be fixed to 5 pixels/tick. sqrt(2) = 1.414... so it'll be up to 41% variation. However, that make the speed ...
- Sun Apr 19, 2015 5:11 pm
- Forum: Game Discussion
- Topic: Heroes of Thereworld
- Replies: 23
- Views: 5825
- Sun Apr 19, 2015 6:56 am
- Forum: Game Discussion
- Topic: Heroes of Thereworld
- Replies: 23
- Views: 5825
- Sun Apr 19, 2015 6:51 am
- Forum: Q&A Discussion
- Topic: Making a Straight Projectile in Different Directions
- Replies: 20
- Views: 5289
- Fri Apr 17, 2015 9:08 pm
- Forum: Game Discussion
- Topic: OHR Otaku Re-re-re-re-re-re-launch, with WH exclusive!
- Replies: 7
- Views: 2042
You mean a game linked to from the OHR Helpme forum mirrored on archive.org? There are still quite a lot of websites from 10 years ago with working downloads for OHR games, probably many of those webpages aren't linked to from anywhere anymore. Unfortunately the link I posted yesterday has already g...
- Fri Apr 17, 2015 9:14 am
- Forum: Game Discussion
- Topic: OHR Otaku Re-re-re-re-re-re-launch, with WH exclusive!
- Replies: 7
- Views: 2042
Ah, I missed those easter eggs!
EDIT:
Hey look, I found the original official announcement of the OHR Otaku re-re-launch
EDIT:
Hey look, I found the original official announcement of the OHR Otaku re-re-launch