Search found 4098 matches
- Thu Jun 18, 2015 4:03 am
- Forum: Q&A Discussion
- Topic: Movement/room changing script works, then causes errors
- Replies: 9
- Views: 1921
It really is very useful to show a script error immediately when you make a small mistake. New programmers usually don't realise it, but after years programming you understand that the sooner you find out about a mistake, the less time you will spend in the long run fixing it. However, I ALSO agree ...
- Thu Jun 18, 2015 12:03 am
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29695
- Wed Jun 17, 2015 11:56 pm
- Forum: Game Discussion
- Topic: Shooter Game Talk
- Replies: 8
- Views: 2418
This is fantastic! I had a lot of fun. I got a huge shock when the spawn rate became insane after killing the 3rd spawner. After that I tried again and beat it the first time by wearing down the last two spawners evenly. Also, the game seems to get much easier after you kill one spawner and can stan...
- Wed Jun 17, 2015 9:56 pm
- Forum: Front Page
- Topic: Get tagging
- Replies: 34
- Views: 22857
- Wed Jun 17, 2015 5:08 am
- Forum: Game Discussion
- Topic: Promoting your game!
- Replies: 19
- Views: 12492
- Tue Jun 16, 2015 1:06 pm
- Forum: Game Discussion
- Topic: DragonChaserKev's game (looking for a scripter)
- Replies: 0
- Views: 937
DragonChaserKev's game (looking for a scripter)
DragonChaserKev has shown up again on CastleParadox after originally asking for someone to help with scripting nearly 4 years ago. He said he's put in a lot of time and the game is "near finished", but still wants help with "a little" scripting. May be of interest to some people....
- Tue Jun 16, 2015 8:37 am
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23178
- Tue Jun 16, 2015 4:53 am
- Forum: Q&A Discussion
- Topic: Terminate All Scripts
- Replies: 5
- Views: 1280
In that case the instead-of-battle script gets to run first, and the NPC script runs after it finishes. I think I never got around to documenting the precedence order. I can certainly add a script command to exit all scripts if needed. It should be pretty simple. I just have to wonder whether it's t...
- Tue Jun 16, 2015 4:33 am
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23178
- Mon Jun 15, 2015 5:42 pm
- Forum: Game Discussion
- Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
- Replies: 84
- Views: 29695
(That town looks great!) I'd mistakenly thought that the deadline was the same as the end of the Random Collab. Though with only 3 teams signed up for that it's probable none of them would have co-entered. There were also several people working on first-person dungeon crawlers (me too), and Kylekrac...
- Mon Jun 15, 2015 5:35 pm
- Forum: Game Discussion
- Topic: Fun with random music generation
- Replies: 2
- Views: 1805
Yes, it took me a while, but I had a listen a couple days ago. I'm quite impressed, actually. All of them are better than I could do! However while the melodies are distinct, they do end up sounding pretty similar, because the instruments don't change much. Listening with headphones, I found that th...
- Mon Jun 15, 2015 5:26 pm
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23178
My guess is that Spoonweaver's asleep. We're moving to a leisurely two-week schedule. Also! I've decided to offer to implement small features for the contestants which are relevant to their games. You'll have to make requests to find out what counts as 'small'. Of course I always want to hear about ...
- Mon Jun 15, 2015 7:52 am
- Forum: Q&A Discussion
- Topic: How do I slices
- Replies: 17
- Views: 3979
- Sun Jun 14, 2015 7:58 pm
- Forum: Q&A Discussion
- Topic: Terminate All Scripts
- Replies: 5
- Views: 1280
There isn't. I was planning to add such a command when script multitasking is added. (I would want to consider how that interacts with script fibres before adding it.) Could you describe what you want to use it for? Do you only want to exit the current script, and the one that called that one, and s...
- Sun Jun 14, 2015 11:29 am
- Forum: Q&A Discussion
- Topic: Best method of assigning clickable areas?
- Replies: 28
- Views: 5159
There's a very easy way to do that. Just split your wall-of-if-tests into separate scripts, and call them all: plotscript, the on key press script, begin check hud clickables check inventory clickables ... end But then there's a problem if any of the clickables overlap, such as if you pop up a messa...