Search found 4098 matches

by TMC
Wed Jun 24, 2015 3:32 pm
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

Day 7 & 8: Crikey the contest is getting on! I don't think I've slacked off this much on a contest game in years. I basically refuse to do anything without having a plan. What I said on day 4 about being able to start was a bald-faced lie. So I've been reading/watching a mountain of board game ...
by TMC
Tue Jun 23, 2015 12:37 am
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

I hope that's a joke ... I would rather just submit by the original deadline, and I basically wanted to pretend it was a one week contest plus allowance for discussion and speedbumps.
I agree with Hawk that longer contests lead to worse turn-outs and more drop-outs.
by TMC
Mon Jun 22, 2015 8:25 am
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

Day 6: Was a busy day today, so no free time for the game. Going to bed early to catch up on sleep. I'm moving house over the weekend and won't even have internet access for several days, so the plan is to get the game playable in the next few days and then we can add in content/graphics over the w...
by TMC
Sun Jun 21, 2015 7:05 pm
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29695

Those look great!

Are you using sliceatpixel/findcollidingslice? If so, maybe there are some slices left over from a previous screen in the same location, which are "hiding" the intended slices. (Recall that sliceatpixel/findcollidingslice return the bottom-most slice).
by TMC
Sun Jun 21, 2015 10:30 am
Forum: Game Discussion
Topic: Conditional Visibility?
Replies: 4
Views: 1353

Hmm, an argument to findcollidingslice and sliceatpixel to ignore invisible slices would be nice...
by TMC
Sun Jun 21, 2015 9:57 am
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

Day 4: Some back-and-forth discussion on the game design. Reached the point of being able to start on the game in theory, although pretty much every detail is up in the air. Searched around the net for reference material. Day 5: Today I actually worked on the scripting for some hours, as well as re...
by TMC
Sun Jun 21, 2015 9:43 am
Forum: Game Discussion
Topic: Conditional Visibility?
Replies: 4
Views: 1353

That's a good idea! The visibility of slices can easily be updated every tick based on tags.

Foxley, if setting a slice to invisible instead of deleting it would solve your problems... then it sounds like it would solve your problems regardless of how you set it to invisible.
by TMC
Fri Jun 19, 2015 4:49 pm
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

Wow oh wow. I'm not fond of the grid pattern of the trees, but otherwise it's great. But I'm not sure how to read that that bridge; is it a rail line? The scale of the stone steps (and cliffs in general) also seems absurd, maybe it's not intended to be on that tileset? Day 3 : This was one seriously...
by TMC
Fri Jun 19, 2015 3:48 pm
Forum: Q&A Discussion
Topic: Text Box Positioning
Replies: 13
Views: 2747

That basically is the best way to script it. Actually, I'm glad to see someone finally make use of being able to write $1="" as a script argument.
by TMC
Fri Jun 19, 2015 3:35 pm
Forum: Q&A Discussion
Topic: Mouse cursor - how do you do this thing?
Replies: 5
Views: 1405

Ah, good point. But that still results in the cursor being underneath textboxes. So instead I added move slice above (cursor, lookup slice (sl:textbox layer)) Note that some things (menus and strings) still aren't drawn using slices, they're drawn above the sl...
by TMC
Thu Jun 18, 2015 6:03 pm
Forum: Q&A Discussion
Topic: Terminate All Scripts
Replies: 5
Views: 1280

Distracted by a lot of other features/bugs. I'll add the command if you still want it, otherwise I'll simply wait until later.
by TMC
Thu Jun 18, 2015 5:40 pm
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

Hey, you lot forgot the dev logs! I guess this is approximately the morning of the 3rd full day in many time zones. Day 1 & 2: Have been slowly discussing ideas with Ichiro via PMs, but this time I have very little in the way of ideas; he's provided some breif snippets but doesn't seem confident...
by TMC
Thu Jun 18, 2015 5:25 pm
Forum: Game Discussion
Topic: Shooter Game Talk
Replies: 8
Views: 2418

Regarding the hitboxes, I had thought enemies had a child on each side, but I see now in the slice debugger there's only one. That's normal, but means the script can be quite a bit simpler (using findcollidingslices instead of two nested while loops). I don't know why you used "seed random"...
by TMC
Thu Jun 18, 2015 4:14 am
Forum: Game Discussion
Topic: One-Month All-Mouse Left-Click OHRRPGCE Game Contest (2015)
Replies: 84
Views: 29695

Heh, looking at the screenshot I have no idea how it works!
by TMC
Thu Jun 18, 2015 4:09 am
Forum: Front Page
Topic: Get tagging
Replies: 34
Views: 22857

Well come to think of it, mouse-only (not keyboard) is more interesting because those games are likely to be playable on a smartphone. Which is the whole reason that James was tagging them. So maybe we could rename "mouse supported" instead to indicate the other games with mouse controls. ...